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Messages - trevmeister66
Pages: 1 ... 64 65 [66] 67 68 ... 71
976
« on: January 20, 2007, 06:37:00 pm »
i guess you could do Easy: AI guess random (dependent on what cards it holds obviously) Medim: AI tracks what you ask, but is random for guessing Hard: AI tracks what you ask, and determines it's guess on what it has asked before Expert: AI knows what you hold, and will say "no" if you ask a card that it holds
977
« on: January 20, 2007, 06:33:00 pm »
wow o.o you read my mind. That's almost exactly wat im going to do. QUOTE | I would like to see is an original menu-fighting based scheme |
Yep will do (haven't started though ) QuoteBegin --> QUOTE | very detailed landscapes |
I don't thnk my go fit in the category of "very". But fine for now.
QuoteBegin
--> QUOTE | NPCs that react differently every time you talk to them so they aren't static. |
It won't be different EVERY time you talk to them, but different dependent on which quest you are on and what lvl you are.
QuoteBegin
--> QUOTE | That's just my suggestions. |
Thank you for posting that
978
« on: January 20, 2007, 05:56:00 pm »
oh no, sorry, forgeries aren't excepted... but credit cards are!
979
« on: January 20, 2007, 05:54:00 pm »
*Basic Guru stares back O_O * I only read 1 tutorial on basic before i understood the basics of it (can't remember the name, but it was on ticalc.org). I eventually taught myself how to make games. I've read about 6-7 different asm tutorials and haven't understood any of them. (maybe it's my laziness ) Hopefully someday i'll be patiant enough to learn.
980
« on: January 20, 2007, 05:46:00 pm »
QUOTE | Oh, and by the way, I am sure they are there. I know they are behind the peanuts, you'll have to touch the peanuts to find them. If they aren't there, you can have your money back.
|
hmm... I thnk i'll take the money.
Mail to:
Trevor Wulke 123 Fake St. Houston,Tx 77096
981
« on: January 20, 2007, 05:22:00 pm »
But is there any way with any known ASM library that lets you call from a matrix if it's archived?
982
« on: January 20, 2007, 05:21:00 pm »
yeah i need to get a NPC routine for my game.
983
« on: January 20, 2007, 05:18:00 pm »
lol yeah i meant it, if i plan to do 16x16 for the insides of houses and such, that part of the game won't be in the demo (i'd have to draw all the sprites and tiles)
If i do 8x8, about a 90% chance, then it should be in tomorow's demo.
WARNING:
This is my first Basic + xLIB game, so remember, you were warned.
Don't get your hopes up about doing much, you can only walk around and see stuff, no interaction or fighting. I just need tips and advide about what i should add or delete.
984
« on: January 20, 2007, 05:14:00 pm »
985
« on: January 20, 2007, 04:41:00 pm »
i think they are going to be NPC's? : :
986
« on: January 20, 2007, 04:32:00 pm »
nice :king:
987
« on: January 20, 2007, 04:15:00 pm »
I'm guessing thats for arching and unarching?
988
« on: January 20, 2007, 04:08:00 pm »
QUOTE | www.dictionary.com benadryl
noun antihistamine (trade name Benadryl) used to treat allergic reactions involving the nasal passages (hay fever) and also to treat motion sickness [syn: diphenhydramine]
989
« on: January 20, 2007, 03:55:00 pm »
Are they in the same closet as the fresh peanuts? Because i looked there and couldn't find them!
990
« on: January 20, 2007, 03:40:00 pm »
yes...
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