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Messages - turiqwalrus
Pages: 1 ... 12 13 [14] 15 16 ... 61
196
« on: October 15, 2012, 01:55:14 pm »
Welcome back, stevon8ter! Of course, after such an absence, I feel compelled to flood you with peanuts to chase you away again  to make you feel at home again...  And if you're searching for project ideas, we can always see what we can think of
197
« on: October 14, 2012, 06:22:21 am »
Ja, seit ein Jahr schon. Es hilft aber natürlich nicht das ich mein Google Maps Standort am 1. April verändert hab
198
« on: October 13, 2012, 03:39:34 am »
Also bei mir in baden-württemberg ist der gtr pflicht, es ist in der überlegung an meiner schule ob cas eingeführt werden soll.
Das gleiche hier. Ich brauch z.B. ein nspire CAS für die Schule.
199
« on: October 07, 2012, 09:01:01 am »
A dirt background is the older minecraft menu BG. it was basically a tiled dirt texture.
200
« on: October 06, 2012, 08:10:20 am »
which happens to remove the turn-based battles and has a distinctively different feel to it, though... I'd love to see A:P continue.
201
« on: October 06, 2012, 08:07:50 am »
-please pay attention to the date of the last post. Normally, it isn't considered very polite to revive a more-than-a-year-old topic.
As to your question, SirCmpwn got banned for a variety of offences, including forcefully taking over the #omnimaga IRC channel. AFAIK, this game is discontinued.
202
« on: October 04, 2012, 03:32:43 pm »
Could you tell us the required size, and any other restrictions, if there are any? I'd be willing to have a go at this
203
« on: September 24, 2012, 02:27:51 pm »

Made this for the logo of my local brony group.
But Twilight Sparkle doesn't even live in quebec  anyway, here's the result of some random GIMP fun...
204
« on: September 22, 2012, 04:40:08 am »
the problem would likely be differentiating stuff like pumpkins/orange wool or snow/black wool.
Also, are you planning on adding gravity-affected blocks like sand?
205
« on: September 18, 2012, 02:17:29 pm »
206
« on: September 15, 2012, 04:23:39 am »
All right, check if you have the latest version of ndless and gpSP, then. If not, update it.
If you have the latest version of both and the problem still persists, try testing different roms to see if the same problem exists for every game.
207
« on: September 14, 2012, 02:03:10 pm »
And did you get the game working at any point before it crashed?
If so, try going to the folder where you put your roms, and delete the savestates (the .svs files, If I remember correctly)
208
« on: September 14, 2012, 12:31:16 pm »
When i start game, it freezes 2 seconds and then nspire restarts. What's wrong?
Also, Did you play that game at any point in beforehand?
209
« on: September 14, 2012, 12:30:18 pm »
Adriweb, it's OVER 90.00!!1!1 anyway, here's mine:  I seem to have a pretty decent upload time, but my download time is not that good
210
« on: September 14, 2012, 09:10:03 am »
Hats and skins would be the obvious options. otherwise, maybe add buyable 'special effects'(e.g. fireworks) at the end of a level or new tile sets.
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