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Messages - turiqwalrus

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226
Escheron: Shadow over Ragnoth / Re: Escheron: Shadow over Ragnoth
« on: July 03, 2012, 02:07:32 am »
No guarantees since that game is worse than WoW and crack addictions.
dat true :P

good to see you back again :D

227
Gaming Discussion / Re: nes games you would you recomend?
« on: June 29, 2012, 11:17:43 am »
Topics merged. :) To add a few more titles: River city ransom, Bubble Bobble, and Contra.
even though contra is near-impossible without cheating :P

228
Minecraft Discussion / Re: Cracked Minecraft Hunger Games Server!
« on: June 29, 2012, 06:52:23 am »
I'm interested, but I need to convince my parents to giving me admin access first, which might take a few weeks :P

229
TI Z80 / Re: [Contest] Tanx 3D
« on: June 24, 2012, 02:31:03 pm »
Also, if you add multiple sets of teleporters per map, make sure to color/number/letter-code them ;)
* turiqwalrus lost from the spoiler in the first post, though >:(

230
TI Z80 / Re: [Contest] Tanx 3D
« on: June 24, 2012, 02:19:28 pm »
Sweet... it seems like a clever, original idea ;)

will firing bullets through teleporters work?

231
Should time stop when inside dungeons/towns, like in Zelda Ocarina of Time? Or should it continue flowing non-stop?
yeah, stop time... it's less realistic, but it's nice to be able to come out of a town at the same time that you came in ;)

232
Btw the portal is less eye-hurting compared to the rest of the map now. Is that better? :P
O_O
my eyes...

233
Nah I don't think so (at least not for that one). I'm contemplating using something like the new switch sprite I did, with similar colors, but less flashy (although animated)

As for updates not much except fixing title screen stuff and integrating start/load/quit (since the patched version of RM I use skips the title screen to allow me to create a custom one, I need to use a backdoor to access the load/quit menu. :P). I was also experimenting with diagonal movement, but the scripts I was using had a bug causing doors to not work when moving vertically on them while holding down two directional keys at once.

I'M probably gonna try to work on an HUD soon. Also for items, I was contemplating limiting the inventory to 12 slots or something, to make it more realistic and make the player work a bit on inventory management.
What would be really cool would be expandable inventories(e.g. buying a mule to carry stuff for you) that can be gained or lost.

234
and judging from the image, it's either 16*16 or 32*32, right?

235
the graphics look MUCH better, especially the trees :D

-perhaps add a latch on the treasure chest?
-the rainbow portal thing kinda hurts my eyes, would it be possible to darken it just a little bit?

236
TI Z80 / Re: [Contest] TI Siege
« on: June 05, 2012, 08:40:00 am »
hm... I'd say make the catapult a bit more powerful/give it a bit more HP, and then drive the cost up a bit
otherwise, it looks pretty balanced.

EDIT: maybe give the catapult a chance to miss the intended block or cause collateral damage?

Yeah actually I'm thinking of raising the damage of catapult to 4, it was 3 before because the highest HP a unit could have was only 3 before I buffed the overall HP. And raise its HP to 5.

Only problem I see if I buff the catapult is that it might result in a catapult war :(
it should be fine if you raise the cost enough

237
TI Z80 / Re: [Contest] TI Siege
« on: June 04, 2012, 01:36:32 pm »
hm... I'd say make the catapult a bit more powerful/give it a bit more HP, and then drive the cost up a bit
otherwise, it looks pretty balanced.

EDIT: maybe give the catapult a chance to miss the intended block or cause collateral damage?

238

Notice that this is an image.
gratuitous ascii art :P

239
Miscellaneous / Re: How cheap is your keyboard?
« on: June 02, 2012, 01:36:38 pm »
so mine's still pretty much the worst :P

A full half of the alphabet!!1!1

240
Miscellaneous / Re: Dutch and Belgian people unite!
« on: June 01, 2012, 11:36:58 am »
That's a good thing, we will overrun them all
OH NO D:
* turiqwalrus stabs stevon8ter preemptively

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