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Messages - turiqwalrus
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271
« on: May 14, 2012, 10:21:15 am »
So, today I normally went to the train station and got in my train. When it didn't leave 10 minutes later, I tried to find out what happened. Bruchsal Bahnhof(the station by my school), had lost power for 7 out of its 8 tracks. Then, an announcement came through: they were sending busses as a replacement. The first bus going to my destination was full to the brim as I got there, forcing me to wait an hour for the next. Eventually, I got home 2 and a half hours late.
272
« on: May 14, 2012, 10:15:05 am »
Well Critor's gonna become rich! 
He would if he sold his calculators... * turiqwalrus doesn't think this will happen any time in the near future
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« on: May 12, 2012, 03:08:55 pm »
Happy B-day
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« on: May 12, 2012, 09:12:27 am »
If you give me dimensions and a list of sprites to make, I'd try to help
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« on: May 12, 2012, 04:29:10 am »
So, time for some graphics feedback: -Grass and Leaves are somewhat too bright. I'd recommend darkening those a bit for a more 'natural' look. -Logs look a bit weird. Maybe intersperse those vertical lines with some shorter Diagonal/horizontal to make them look more like bark. -Stone and Ores look good. However, if you have some lighter pixels, etc. in the stone, you should probably put the same in the ores(at the moment it's all the same shade of gray except for the ore itself.) -Last point: would you be able to easily add a background? the purple doesn't look right  Sorry if I'm a bit OCD about this... I'm insanely picky on pixel art. Feel free to ignore any of what I said, though. This already looks pretty nice, so I'd focus on the game mechanics first
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« on: May 12, 2012, 04:15:32 am »
Cool, I can use this * turiqwalrus immediately begins reworking his 'structured' forum RPG. BTW, I'm still working on that
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« on: May 08, 2012, 08:57:00 am »
19.95 Euro
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« on: May 05, 2012, 04:14:09 am »
That reminds me, I really need to check out on zStart fonts. I wonder if they work on Grammer too, since it would be nice if one day I did some minor revamping of my older games, taking advantage of custom fonts.
It would be cool if you started some programming again, no matter how minor
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« on: May 04, 2012, 09:02:10 am »
Greetings! here, of course are the required peanuts(40 bags of them):
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« on: May 03, 2012, 08:16:51 am »
i'm fairly certain that seasons is the more puzzle based of the two.
Yes, certainly... OoA's main puzzle elements were the dungeons(these were of course typical zelda dungeons: lots of puzzes, some enemies, boss at the end). other than that, there wasn't much, except occasionally switching times to use passageways not available in one time. so... yes, you should definitely check them out =D
Seconded. OoS and OoA are some of the best zelda games
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« on: May 02, 2012, 10:46:58 am »
I think he meant how you can travel through time in OOA, and the map for past and present essentially give you two worlds to explore. Not the fact that OOA and OOS were two separate games in the same series.
Then again, you *do* have to have both of the games if you want all of the content for OOA and OOS (Codes, linked game, etc.)
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« on: May 02, 2012, 09:44:14 am »
Only 97 bytes? O_O THIS IS AMAZING!!1!1 ALSO, I'M GRATUITOUSLY USING CAPS LOCK
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« on: May 02, 2012, 08:52:05 am »
I saw him on SAX recently but that was the only time. He's stuck into playing some game I forgot the name of. X.x
Realm of the Mad God... I take the blame for introducing him to it
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« on: April 25, 2012, 01:05:01 pm »
Yeah that can be a problem indeed, plus we have to not take online tools for granted, since after a while their author might abandon their site and shut it down (like what happened to the Map and Sprite editors by Aichi, because the author decided a Minecraft server would be far more important and useful than these two amazing tools). But of course you can keep it archived and use something like Doors CS to run it directly from archive (or Zstart does that too I think). That way you don't need to manually unarchive/archive your stuff over and over and you save on GarbageCollecting time.
Any screenshots of your editor by the way?
Then again, I don't think Cemetech's going to close anytime soon
285
« on: April 25, 2012, 11:09:05 am »
And this is an online picture-to hex converter
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