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Messages - turiqwalrus
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316
« on: March 17, 2012, 04:05:48 pm »
Anybody have any reccomendations for 1.2.3 mods that I should get?
Optifine and Rei's minimap, along with the Water Shader mod if your computer can handle it. That's the true Minecraft experience.
Then maybe the GLSL shaders as well(these add stuff like better shadows, waving wheat, etc.)
317
« on: March 17, 2012, 03:09:10 pm »
Anybody have any reccomendations for 1.2.3 mods that I should get?
two recommendations: buildcraft has updated by now, and computercraft's pretty cool as well  As you can see, I have a preference towards 'industrial'/'modern' mods...
318
« on: March 16, 2012, 12:06:23 pm »
THat has already been said.
nope... not in this thread, at least EDIT: disregard the contents of this post. I ninja'd aetios, and then misinterpreted his post as talking about mine
319
« on: March 16, 2012, 11:50:56 am »
3.141592653589793238462643383279502884197169... it's an 8
320
« on: March 16, 2012, 11:49:22 am »
on OS 2.53 and above, there are a few useful functions(such as abs()) in the [ALPHA] + [F1-F4] menu.
321
« on: March 16, 2012, 09:29:03 am »
I'd help, as soon as I can get my minecraft fixed (no promises though, as that could take months  )
322
« on: March 15, 2012, 04:40:05 pm »
>miku: explore for non-black background
323
« on: March 15, 2012, 08:57:04 am »
I'm playing Phoenix Wright series. 
OBJECTION!!  I'm in the middle of playing through the Lufia series
324
« on: March 15, 2012, 08:49:26 am »
>Miku: wave leeks around
325
« on: March 15, 2012, 08:46:30 am »
It's also a zero-gravity mode, if you go to the training room and press F3 you'll see it.
ah, ok... thanks! and in the readme: if you have any death threats, love letters, etc.
326
« on: March 14, 2012, 10:01:36 am »
Sorry, for necroposting. But this is pretty legal I think.
HAPPY PI DAY!
but we already had 2 topics not on the old boards... why necropost the oldest one? happy pi day, though  even though it's technically written as 14.3 instead of 3.14 here
327
« on: March 14, 2012, 09:53:28 am »
and they called you sadistic  but anyway, I tested this out, and it's pretty great, but I have a question... The readme mentions a 'gun mode', but I haven't been able to find that anywhere.
328
« on: March 13, 2012, 01:27:58 pm »
329
« on: March 13, 2012, 11:19:47 am »
Ummm.... Well, size-wise, it takes up around 9.7 kilobytes for the big level, since it has to have 3 pictures for 4-lvl grayscale. The other two solid and kill pictures take up around 3.2 kilobytes (I'm talking about a 200x128 pixel level). methinks that 200*128 should be about right for level sizes... not too big and not too small  and I'll get to work on another level as soon as I have the time.
330
« on: March 12, 2012, 04:05:07 pm »
I just ran this code and it took 8 seconds to pixel test 10 000 times:
0→X→Y For(A,0,9999 pxl-Test(X,Y End Stop
That was in 6MHz, too 
therefore about 5 seconds to check the entire contents of the screen(not as if that's actually needed)
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