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Humour and Jokes / Re: Juju in danger?
« on: February 23, 2012, 01:54:53 pm »the 'curse of the nyan cats' causes people to incessantly spout junhyjunhyjunhy?
The curse of the Nyan cats!!!* flyingfisch runs!
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 361
Humour and Jokes / Re: Juju in danger?« on: February 23, 2012, 01:54:53 pm »the 'curse of the nyan cats' causes people to incessantly spout junhyjunhyjunhy? 362
TI Z80 / Re: CalcRAR« on: February 23, 2012, 11:31:59 am »
it might make more sense to compress it off-calc.
that would require computer access for every user though :\ I don't know... 363
TI Z80 / Re: CalcRAR« on: February 23, 2012, 10:14:20 am »
well, the main problem here is that most options for compressing on-calc(especially if there's lots of features/fancy GUI, etc.) take up a lot of space, most of the time more than is saved by the compression of the program
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General Calculator Help / Re: Saint's Casio BASIC n00b movement engine« on: February 22, 2012, 05:31:59 am »Code: [Select] If (G=27 And X=/21) ->checks if getkey 27 (or right) is pressed and X does not 21 (the far right side of the screen) could be optimized into: Code: [Select] If G ->make sure to delete G at the beginning of the loop, though :P This might be a bit harder to understand for noobs, but it should be smaller(and maybe faster)EDIT: this would also save some space: delete this: Code: [Select] If G=47 and replace the while loop with this:Code: [Select] While G=/47 This eliminates another If loop ![]() EDIT2: We should probably add a casio-basic section to our tutorials... 365
TI Z80 / Re: Rott RPG Engine« on: February 20, 2012, 08:35:23 am »
cool that this is still going
![]() I can see this turning out really well... 366
TI Z80 / Re: Legend of Zelda: Link to the Future [name subject to change]« on: February 20, 2012, 02:37:33 am »Even with enemies added in?Horizontal and Vertical make for a great way to avoid doing so, leafy. Then you just redraw one side's tiles to fill in the missing pixelThe only problem is when you move at variable speeds, though. Otherwise in a game like this where there's no physic involved, this is fine. This looks great, though ![]() but don't forget to work on caedes as well ![]() 367
Art / Re: nxtboyIII's pixel work (mine)« on: February 20, 2012, 02:30:04 am »
nxtboy: is it ok for me to add a link to this thread in my compendium?
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Grammer / Re: Grammer 2-The APP« on: February 20, 2012, 02:28:50 am »
will download as soon as I can pester my brother to let me use his laptop for a sec
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TI Z80 / Re: Partex 2« on: February 18, 2012, 09:15:53 am »
would be great if you could add more particles
![]() only if you have the time, though... 370
TI Z80 / Re: Partex 2« on: February 18, 2012, 08:32:25 am »
not sure if this is easily doable, but would it be possible to add a way to change particle behavior(e.g. if something is below it, destroy said particle, like acid...)
it would be great if something like that could be done ![]() 371
Grammer / Re: Grammer 2-The APP« on: February 17, 2012, 07:00:00 am »
I found a minor typo in the commands list >.>
Quote !Repeat checks if the statement is false in order to end. For example,it should be clear ![]() I really like grammer, though ![]() I just tested it out... 372
Humour and Jokes / Re: Just epic« on: February 16, 2012, 09:17:37 am »Firefox: does nothing at allhmm... I got a blank page saying uppercase. I'm using an old version, though ![]() 373
Gaming Discussion / Re: What games are you playing now?« on: February 16, 2012, 07:50:04 am »
as of now:
I'm playing a lot of minesweeper lately ![]() and ROTMG... and I'm still trying to beat mardek :\ 374
Casio Calculators / Re: Are there plans to port axe to prizm?« on: February 15, 2012, 03:08:37 pm »
well, z80man was planning this at some point, but I'm not certain if he's even active anymore...
maybe I'm just in the wrong timezone though ![]() 375
Gaming Discussion / Re: Realm of the mad god« on: February 15, 2012, 11:51:14 am »Tip: If you have played the Touhou Project series and know "Danmaku Dodge: Lunatic", don't go up against god monsters with an underleveled party in tow, with the promise of easy levels. It does not end well for them. lol... it depends on the god, though. The main problem is really getting one god at a time, not a bazillion ![]() |
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