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Messages - turiqwalrus
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391
« on: February 01, 2012, 10:19:00 am »
Yeay! It really deserved it's own forum IMO. That ROFL port looks to be getting around nicely. 
agreed! there's lots of cool projects going on  I thought it was ROL, though
392
« on: January 30, 2012, 08:08:19 am »
This website translates an english phrase to japanese and back to english! www.translationparty.com
Post your favorite here!
Mine is --My calculator has so much more space then yours.--
heh heh... I was too lazy to start a translationparty thread myself  anyway, I found one that gets longer: "Translation party is the best translation website on the internet, offering translations from english to mangled english"(121 characters) turns into: "This is the best translation site on the Internet to provide a translation of corruption from English English translation party!"(127 characters) and one that gets drastically shorter  "I'm never gonna give you up, never gonna let you down, never gonna run around and desert you. I'm never gonna make you cry, never gonna say good-bye, never gonna tell a lie and hurt you." turns into: "Desert, not follow. Your way and I was crying hurts you."
393
« on: January 29, 2012, 01:41:20 pm »
I'm curious what port means, though, there. Do you need special hardware to control the ball with the port or something? 
I think it runs through the I/O jack, and could theoretically be run using an accelerometer...
394
« on: January 29, 2012, 01:28:15 pm »
395
« on: January 29, 2012, 12:31:48 pm »
this?I have one of those
396
« on: January 27, 2012, 03:59:23 pm »
"return=1" exits out of the function and displays the number 1 IIRC
and the other return: return number*factorial(number-1)
using an example of number=two:
if number <=1 #base case //2>1, therefore it ignores this statement return=1 else: //else... return number*factorial(number-1) // it returns 2*factorial(number-1) //2*1
397
« on: January 27, 2012, 12:12:50 pm »
well, bitmap wouldn't help as much because we want is to be fast  and yes, I believe so.
398
« on: January 26, 2012, 09:19:57 am »
cool, thanks!
399
« on: January 25, 2012, 12:48:03 pm »
does the elixir work now? I haven't updated yet because my cable's missing  also, an item suggestion: more effective potions  at the moment, potions are useless later in the game, because enemies can generally deal more damage than the potion can recover
400
« on: January 24, 2012, 08:21:44 am »
cool  and this is in grammer, right?
401
« on: January 24, 2012, 07:16:14 am »
402
« on: January 23, 2012, 10:45:02 am »
here's a 'blob'. As you can tell, my pixel art leaves something to be desired (especially the second frame  )
403
« on: January 22, 2012, 01:48:31 pm »
+1 for combining quadratic solvers and a quiz game
404
« on: January 22, 2012, 09:52:01 am »
405
« on: January 22, 2012, 04:13:07 am »
Our family purchase Axis and Allies (the 1942 edition), and I'm reading the rules/practicing ahead of time so that I can understand how to play the game. The first thing I noticed is how at first glance the game seems imbalanced. But since I have never played the game before, I just want to make sure that I'm wrong.
* In a five player game, is it bad that the Soviet Union has only 24 IPCs? * People recommened the following for a three player game: Germany vs Japan vs Allies. So Player 1 has the most territories. Is that bad?
*The soviet Union only has 24 IPCs, but it starts with tons of territory and soldiers, so it works out fine... *player 1 has the most territories, but he/she plays against a team of 2...
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