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Messages - turiqwalrus

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391
News / Re: Grammer sub-forum added
« on: February 01, 2012, 10:19:00 am »
Yeay! It really deserved it's own forum IMO. That ROFL port looks to be getting around nicely. :)
agreed! there's lots of cool projects going on :D

I thought it was ROL, though :P

392
Humour and Jokes / Re: Translation Party!
« on: January 30, 2012, 08:08:19 am »
This website translates an english phrase to japanese and back to english! www.translationparty.com

Post your favorite here!

Mine is --My calculator has so much more space then yours.--
heh heh... I was too lazy to start a translationparty thread myself :P

anyway, I found one that gets longer:
"Translation party is the best translation website on the internet, offering translations from english to mangled english"(121 characters)
turns into:
"This is the best translation site on the Internet to provide a translation of corruption from English English translation party!"(127 characters)

and one that gets drastically shorter >:D
"I'm never gonna give you up, never gonna let you down, never gonna run around and desert you. I'm never gonna make you cry, never gonna say good-bye, never gonna tell a lie and hurt you."
turns into:
"Desert, not follow. Your way and I was crying hurts you."

393
TI Z80 / Re: New version of Deep Thought's PapiJump : Port & Sound !
« on: January 29, 2012, 01:41:20 pm »
I'm curious what port means, though, there. Do you need special hardware to control the ball with the port or something? ???
I think it runs through the I/O jack, and could theoretically be run using an accelerometer...

394
TI Z80 / Re: Pokemon Topaze (Axe)
« on: January 29, 2012, 01:28:15 pm »
Mostly items, but a few other small things(some buildings aren't finished, and there's no dialogue or anything yet)

does the elixir work now? I haven't updated yet because my cable's missing :P

also, an item suggestion: more effective potions :P
at the moment, potions are useless later in the game, because enemies can generally deal more damage than the potion can recover D:
This is exactly why I need time to rewrite the shop engine (lol, I said "shop engine" O.O), because we need more effective potions, and some other things like superball and all.
And as I know I'll some day rewrite it, I didn't make the elixir work :(
superballs would be great... I once wasted 20+ pokeballs trying to catch an onix :P

395
Miscellaneous / Re: Puzzles of the Twisty Variety
« on: January 29, 2012, 12:31:48 pm »
this?

I have one of those :D

396
Computer Programming / Re: Recursive function
« on: January 27, 2012, 03:59:23 pm »
"return=1" exits out of the function and displays the number 1 IIRC

and the other return:
return number*factorial(number-1)

using an example of number=two:

    if number <=1 #base case   //2>1, therefore it ignores this statement
        return=1
    else:                                     //else...
        return number*factorial(number-1)   // it returns 2*factorial(number-1)   //2*1
                                                       

397
Axe / Re: Axe Q&A
« on: January 27, 2012, 12:12:50 pm »
well, bitmap wouldn't help as much because we want is to be fast :P

and yes, I believe so.

398
Art / Re: [SPRITE REQUEST] some 16x16 monsters.
« on: January 26, 2012, 09:19:57 am »
cool, thanks! :thumbsup:

399
TI Z80 / Re: Pokemon Topaze (Axe)
« on: January 25, 2012, 12:48:03 pm »
does the elixir work now? I haven't updated yet because my cable's missing :P

also, an item suggestion: more effective potions :P
at the moment, potions are useless later in the game, because enemies can generally deal more damage than the potion can recover D:

400
TI Z80 / Re: Liquid Screen
« on: January 24, 2012, 08:21:44 am »
cool :D
and this is in grammer, right?

401
Art / Re: [SPRITE REQUEST] some 16x16 monsters.
« on: January 24, 2012, 07:16:14 am »
Thats not bad :) I'd say just make him a tad less triangular then have more of an 'implode' in the second frame and you've got it!
:D
I guess I just have low self-esteem :P

402
Art / Re: [SPRITE REQUEST] some 16x16 monsters.
« on: January 23, 2012, 10:45:02 am »
here's a 'blob'. As you can tell, my pixel art leaves something to be desired (especially the second frame :P)

403
TI Z80 / Re: YES I'M BACK (With QuizGen Beta)
« on: January 22, 2012, 01:48:31 pm »
+1 for combining quadratic solvers and a quiz game :D

404
Humour and Jokes / Re: Influence of The Game
« on: January 22, 2012, 09:52:01 am »
The Game has some sort of power. It seems to screw with your mind so much that you now misread topic titles as the following or when you see the original ones you lose even if they don't mention the game D: *.*

Fill your CX with Doom! -> Fill your CX with The Game!
Tutorial - Setting up C Development Environment for the TI-Nspire -> Tutorial - Setting up C Development Environment for The Game
Pack all Addins for fx9860 and Prizm -> Pack all Addins for The Game and Prizm
To Omni admins, regarding Ndless 3.1 -> To Omni admins, regarding The Game (hidden topic)
SOPA and PIPA. What gives US right? -> SOPA and PIPA. What gives US The Game?
The "If, then" game -> The Game
Make your Nspire CX a rocket! -> Make your Nspire CX The Game!
Tale of the Lost Map -> Tale of the Lost Game
Edge of the Blade -> Edge of the Game
Ways To Spice up a Snake Game -> Ways To Spice up The Game
The Quest RPG: Programming progress -> The Game RPG: Programming progress

There might be more but I forgot. This is weird how sometimes I see those topics and I think of The Game. O.O
O.O
I generally only lose THE GAME when I see/hear "win", "lose", or "game" :P

405
Gaming Discussion / Re: Axis and Allies Questions
« on: January 22, 2012, 04:13:07 am »
Our family purchase Axis and Allies (the 1942 edition), and I'm reading the rules/practicing ahead of time so that I can understand how to play the game.  The first thing I noticed is how at first glance the game seems imbalanced.  But since I have never played the game before, I just want to make sure that I'm wrong.

* In a five player game, is it bad that the Soviet Union has only 24 IPCs?
* People recommened the following for a three player game:  Germany vs Japan vs Allies.  So Player 1 has the most territories.  Is that bad?
*The soviet Union only has 24 IPCs, but it starts with tons of territory and soldiers, so it works out fine...
*player 1 has the most territories, but he/she plays against a team of 2...

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