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Messages - turiqwalrus

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781
Art / Re: Almost broken 12x12 brick
« on: March 30, 2011, 05:18:43 pm »
here's my try:

782
Project M (Super Mario) / Re: Project M Reboot
« on: March 29, 2011, 05:26:11 pm »
Mario, please try not to double post. if you want to modify your post, click the modify button.
to figure out when it was started, try looking at the date of the very first post.
EDIT: seems I was Ninja'd by a mod :P

783
Math and Science / Re: hexatridecimal!
« on: March 29, 2011, 07:38:01 am »
hexatrinary? it makes sense, but I'm not sure

784
TI Z80 / Re: Metronome
« on: March 29, 2011, 07:36:43 am »
so about the equivalent of pause 10 or 20

785
TI Z80 / Re: Metronome
« on: March 28, 2011, 10:56:48 pm »
could be optimized a lot, though. I can think of an optimization already, anyway, it uses the pause command, combined with a formula, to figure out how long the pause will be. It seems to be pretty much accurate when checked with a metronome. Also, for the sake of accuracy, how many milliseconds does
RectI(0,0,96,64)
DispGraph
take?

786
TI Z80 / Metronome
« on: March 28, 2011, 10:30:03 pm »
meh... I was bored, so I made a metronome with axe. First input the speed(60=1 beat per second), then it will invert the screen on every beat.
AXEMETRO is the source, and MTRONOME is the compiled version

if someone could make screenshots or something?

787
Humour and Jokes / Re: We Need More Quadratic Solvers!!!
« on: March 28, 2011, 08:13:04 am »
I'll make a racing quadsolver.
the 'rank' you get is the A, the time you take(in frames) is the B, and the number of times crashed into something is a C
I'll start now.

789
Portal X / Re: Portal X
« on: March 26, 2011, 08:17:07 am »
BUG: if you shoot a portal, and then shoot a failed portal(e.g.,it goes into a wall that doesn't allow portals) and then step into the first portal you made, you disappear and die

790
Gaming Discussion / Re: Kodu Game Lab
« on: March 25, 2011, 05:56:18 pm »
at times like this, I wish I had admin priveleges, so I could install something. :(

791
Minecraft Discussion / Re: Minecraft
« on: March 25, 2011, 04:40:23 pm »

792
Minecraft Discussion / Re: Minecraft
« on: March 25, 2011, 04:10:18 pm »
meh... I know this isn't minecraft, but it's sort-of like the classic version:

it might not be perfect, since there was a troll attack about 5 minutes ago :(


here's another one. guess what it is. ;D

793
Humour and Jokes / Re: Names and Programming ability?
« on: March 25, 2011, 04:07:03 pm »
how about 'brick'? :P

794
Contra / Re: [REQUEST] Contra titlescreen
« on: March 25, 2011, 03:04:53 pm »
that's 4-level

795
The Axe Parser Project / Re: Axi---what?
« on: March 25, 2011, 10:49:53 am »
AFAIK, there's an axiom SDK included with Axe

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