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Messages - utz
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106
« on: June 19, 2013, 02:46:47 pm »
Consolized something? Hmmmm.... Seriously though, backlight and sound chip might be worth it. Throw in some support for SD cards and you have a nice handheld thingy.
107
« on: June 07, 2013, 10:00:59 am »
Well, of course you need to #define TI83P, change the header and use the correct asm83.bat. But the actual code should work out of the box, since it doesn't really matter if you send $d3/$d0 or $03/$00 to the link port.
108
« on: June 07, 2013, 09:35:32 am »
TI 1-Bit Pack 0.3 released Changelog: - Added Phaser1 (digi drums only) and Qchan engines - Size optimizations - Improved key handling Download (includes examples and manual) I'll probably add proper 83+/84+ support at some point, now that I know a bit more about this model. Anyway, the 83 version probably works on 83+ and up, though to be on the safe side you should xor a out (0),a on returning from the routine.
109
« on: June 07, 2013, 07:09:11 am »
The skin is based on an image that can be found on various reseller websites. I'd argue that, being just an image of a calculator, the threshold of originality isn't reached and therefore it's PD, and the metadata contains nothing to suggest otherwise. But I can't say for sure. If someone provided me with an appropriatly licensed image, I'd be willing create another skin. Pulse sound still doesn't work correctly on my machine. But I have some issues with my audio drivers at the moment, so there's a slight chance that those are at fault. Need to wait for some packages to be moved to Debian Testing. Edit: It seems that at the moment, sound output isn't very accurate in general. Just tried on Windows, it doesn't sound good. Check the examples included here and compare to sound output from VTI, you'll hear what I mean. VTI isn't perfect (too much hi freq filtering), but otherwise it's more or less how it sounds on real hardware.
110
« on: June 05, 2013, 11:21:10 am »
Still worth a try, I think. The trouble is probably due to some odd checksum error, and there's a chance Tilem might fix that.
Just read in the docs that Mallard 0.3 doesn't run with OS 1.60. You'll need OS 1.91 or something.
111
« on: June 05, 2013, 11:18:53 am »
I noticed Tilem2 currently has no TI-73 skin. So I made one. Download here.
112
« on: June 04, 2013, 04:38:21 pm »
Have you tried creating a backup file with Tilem and sending that directly to the calc?
113
« on: June 03, 2013, 01:21:07 pm »
There are no samples included. Just enter "01 02 03 FF" in the first column, "40 40 40" in the second column, and "A0 A0 A0" in the third one. If you hear 3 different percussive sounds together with 2 (more or less) constant tones in all 3 engines, then all should be good.
114
« on: June 03, 2013, 09:30:27 am »
Managed to compile a 73 version. Would anybody care to test it? DJ maybe? I'm quite surprised that the 73 actually has much more user RAM than the 83+. Whatwheretheythinking. Still struggling with the 82CS version. Is it true that in OS 19.006 link port output values were changed to match the 83+ ones?
115
« on: June 02, 2013, 09:30:57 pm »
Hmmm... The TI-80 isn't a z80 calc.
whoops... well, no Houston Tracker for TI80, then. 980 KHz doesn't sound so bad... just about same speed as a PAL C64, actually. Depends on how efficient the m'code implementation is, really.
116
« on: June 02, 2013, 03:40:13 pm »
a nice round of Skat? 18! err... i mean... count me in! heehee
117
« on: June 01, 2013, 06:22:03 am »
Yeah porting from 85 to 86 shouldn't be too hard. If I remember correctly it's possible to run Usgard and compatible 85 shells on the 86. Unfortunately though 86 is quite rare around here, and usually costs more than I'm willing to shell out atm.
Correcting my post from above, of course I meant "all Z80 TIs that have a link port". Would be hilarious to write a sound routine for 80/81 though. Theoretically it should work via radio interference method.
@chickendude ah, thanks! Somehow I must've missed that one. Or maybe some other routine was missing, I don't remember clearly. I do remember adding some custom stuff to ion.inc though.
118
« on: June 01, 2013, 04:42:40 am »
hey, glad y'all still with me @Art_of_camelot: I did quite a bit of research regarding a TI LZ compression routine. Seems there are various depackers, but no actual on-calc packers, at least none that are available as source. @chickendude: Unfortunately, the routine I have is quite Spectrum-specific. It uses the FP stack (which is kinda hard to keep track of on TI, as far as I understand) and certain ROM functions that aren't available on TI. On the other hand it is very effective, achieving up to 70% compression. So it'd be great to use it. I'll post the routine here shortly if I absolutely can't wrap my head around it. Regarding 73 version, I can probably build it from 83+ sources, so it would be very little work. Only thing I need to do is track down the address of the _clearlcdf routine which isn't listed in the available includes. Also I'll get a TI85 next week, looking forward to porting to this one. If I succeed then I'm just two ports away from supporting all Z80 TI calcs
119
« on: May 31, 2013, 08:46:32 am »
Version 0.3 is ready. New stuff in this version: - New load/save system with multiple save slots. - A new drum sound - A feature to mute channels seperatly. Affects only single row play mode, but also works for copy/paste. - "Light" versions which don't eat up all the RAM, at the cost of a reduced maximum song length. Well, 1000 rows should still be enough to make some decent music. - Various internal optimizations. No internal compression yet. However I obtained a great Z80 LZ77 routine from one of the best ZX Spectrum coders in the world. It's proving a bit hard to adapt atm, but I'm working on it Download
120
« on: May 26, 2013, 09:59:53 am »
ASCII... pffft! ANSI is da real sh*t
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