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Topics - waggyner

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Axe / Axe Parser List issues
« on: July 01, 2014, 01:04:48 pm »

I'm making an RPG like game game and I was thinking I could store the character stats as a list. I know I cannot use L1-L6 so I was just planning on making a custom list.
The problem is that axe says there is a token issue when compiling the code. I know I could use lists in basic but did axe change the way lists work?


In the code I had
{1,2,3}->LTEST
(that is the list L not a capital L)

2
Axe / Axe Parser Picture Issues
« on: June 21, 2014, 05:43:45 pm »

I'm trying to make a game and I know I'm going to need more than the 10 pictures the calculator offers me so I thought if I convert the whole pic into hex and then display it, it would work.


Well its not working. The calculator is only graphic half the image and parts are messed up. I know my hex code is correct and I'm pretty sure the way I've set it up to display is correct so I don't know what the problem is.


I've include my source code and what the pic is suppose to look like if it was successful. Please help me out.
If you know a better way please give me an example and don't just say how to do it. Thanks

3
TI Calculators / Help me out. I need more variables
« on: June 15, 2014, 11:49:53 am »
I'm trying to make a game on the 84+ with axe parser but I'm coming close to running out of variables. Is there a way to get more variables than the 26 letters?
I have tried to store numbers as strings but  that doesn't seem to let me change the value once it is initially set.


If anyone knows a way to get more than 26 non static variables please tell me

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