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Topics - Yeong

Pages: 1 ... 9 10 [11] 12 13
151
Humour and Jokes / What pokemon are you?
« on: April 29, 2011, 11:47:21 am »

152
General Calculator Help / My calc mess up horizontal lines
« on: April 14, 2011, 01:23:18 am »
I hav TI-84+ SE OS 2.43
It didn't happen before, but it suddenly started to happen.
What is wrong with that? Emulator doesn't have a problem with it.

calc screen:
-----------------------
|Text                       |
|       --------------- |   <--- "Horizontal" line
|                             |
|                             |
|                             |
-----------------------

153
Humour and Jokes / Clubs in Omnimaga
« on: April 13, 2011, 04:21:58 pm »
I've found 2 so far

turiqwalrus' WFCLFY
Netham45's LOPN


154
TI Z80 / M.Y.O.R - Build your own TI-BASIC RPG
« on: April 13, 2011, 03:42:17 pm »
Well, I started this about 2 days ago.
Basically what it does is you make ur own RPG game with this.
M.Y.O.R will be DCS7-powered BASIC program.
It will contain sprite editor, tilemap editor, picture editor, cinematic maker, customizable battle engine, and char stat % monster stat modifier.
What else should it contain?

I will post screenshot when I finish the sprite editor.

155
Humour and Jokes / Let's play RPG?! - Epilogue
« on: April 11, 2011, 11:56:14 pm »
Well, the post died out I guess, so it's time for me to write a epilogue for each player! I'll add more into it whenever I hav time XD
And I also locked the RP thread so no one can continue anymore XP

turiqwalrus
After the great conflict was over, turiqwalrus, who was tired of every piece of this event, decided to head back and rebuild his destroyed former-glorious ice castle. After it is built, he was living his "normal" life, chomping lotsa clams and feasting on lobsters....until his worst nightmare came. There was a creature, who destroyed his happiness into handful of ash. That ol' pink and fluffy creature, otherwise known as "Kirby"....

No wonder he had to change his avatar to baritone.... O.O

yeongJIN_COOL
After the great conflict, he traveled with his trusty Ti-8o through numerous journey. They fought horde of evils, but as he do so, he started to remember his good ol' friend of his, TI-84+ SE. Her waiting of yeong has been 3 years, but she didn't lost her hope. Someday, he will back... and he did. Yeong, who got all tired and bored of that fancy old adventures, decided to come back to his trusty friend.

FinaleTI
Another person falls before him. He sighs and put his wands down. Right in front of him is another himself. He had managed so outwit and survive through whole great conflict, but his plan backfired a bit. As long as he could remember, first, there was a rebellion among his decoys. Now it's this: His own battle against his decoys. They evolve. They do get stronger. They claim that they are the real self. He had abandon his idea of Deus Ex Machina long time ago. He must fight to destroy one after another... But there is still hope. He is a veteran. He had won many victories. He will not back up. He will fight for another glorious step of victory.

Hot_Dog
Hot_Dog, who was originally tried to help the good people, sighs that everything just went to chaos. However, he doesn't care that much for the conflict is finally over. He returns to his home and resume to work on this awesome project, Correlation.

156
Site Feedback and Questions / Posting problem
« on: April 06, 2011, 06:14:39 pm »
When I post something, and it has no body paragraph, it won't get posted. If I try to upload the same image with body text after the incident, I can't post image b/c it says it's already been posted. It works after changing a image's name. It's a bug, right?

157
Axe / Collision Detection in Axe?
« on: April 05, 2011, 09:22:00 pm »
Well, I was following DT's SHMUP guide(and enemy/array guide) and managed to put both together. But I can't figure it out how to make the colision detection(i.e. bullet killz)
Bullet data is in L4 and Enemy data L1.

158
Axe / Platformer Help!
« on: March 31, 2011, 07:23:21 am »
So, I was trying to make a platformer shoot'em up game, but I'm stuck here.
1. This guys should aim up when I press up, but it never happens.
2. How do I make him shoot?(Not 1 bullet at a time)
Here's the code and program:
prgmMSLUG is the executable program.

Code: (Source1) [Select]
:.SPRITELIB
:
:.PROTAGONIST
:.FRONTBUFFER
:.RIGHT1
:[00000F1F1F13110E→Pic1
:[0000804000003F3F1F1F1F1117171B1FC0C0300000000080
:.RIGHT2
:[00000F1F1F13110E0000804000003F3F1F1F1F11254CD271C0C0300000E0C080
:.LEFT1
:[000001020000FCFC0000F0F8F8C8887003030C0000000001F8F8F888E8E8D8F8
:.LEFT2
:[000001020000FCFC0000F0F8F8C8887003030C0000070301F8F8F888A4324B82
:.JUMPRIGHT
:[00000F1F1F13110E0000804000003F3F1F1F1F10E6C9F080C0C030C020987020
:.JUMPLEFT
:[000001020000FCFC0000F0F8F8C8887003030C0304190E04F8F8F80867930F01
:.LOOKUPRIGHT1
:[30303F3F33331D0E00008040000000001F1F1F1117171B1F0000000000000080
:.LOOKUPRIGHT2
:[30303F3F33331D0E00008040000000001F1F1F11254CD271C0C0300000E0C080
:.LOOKUPLEFT1
:[00000102000000000C0CFCFCCCCCB8700000000000000001F8F8F888E8E8D8F8
:.LOOKUPLEFT2
:[00000102000000000C0CFCFCCCCCB87003030C0000070301F8F8F888A4324B82
:
:.BACKBUFFER
:.RIGHT1
:[00000F1F001F1F0E→Pic2
:[0000804000003F3F10101F1F1D1D1B1F3030000000000080
:.RIGHT2
:[00000F1F001F1F0E0000804000003F3F10101F1F3F7FF3713030300000E0C080
:.LEFT1
:[000001020000FCFC0000F0F800F8F8700C0C0C00000000010808F8F8B8B8D8F8
:.LEFT2
:[000001020000FCFC0000F0F800F8F8700C0C0C00000703010808F8F8FCFECF8E
:.RIGHTJUMP
:[00000F1F001F1F0E0000804000003F3F10101F1FFFF9F080303030C0E0F87020
:.LEFTJUMP
:[000001020000FCFC0000F0F800F8F8700C0C0C03071F0E040808F8F8FF9F0F01
:.LOOKUPRIGHT1
:[30303F3F3E3F1302000080400000000011111F1F1D101B1F0000000000000080
:.LOOKUPRIGHT2
:[30303F3F3E3F1302000080400000000010101F1F3F7FF3713030300000E0C080
:.LOOKUPLEFT1
:[00000102000000000C0CFCFC7CFCC84000000000000000018888F8F8B8B8D8F8
:.LOOKUPLEFT2
:[00000102000000000C0CFCFC7CFCC8400C0C0C00000703010808F8F8FCFECF8E
:
:.PROJECTILE
:[0000181818180000→Pic3


Code: (Source2) [Select]
  :.MSLUG
:prgmθA
:
:0→A→X→B→C
:48→Y
:
:Repeat getKey(15)
:
:ClrDraw
:ClrDrawr
:
:sub(DS,X,Y
:
:.WALKING
:If getKey(3)
:X+1→X
:If B
:4→A
:End
:!If B
:!If A
:1→A
:Else
:0→A
:End
:End
:If getKey(4)
:If A≠6
:6→A
:Else
:7→A
:End
:End
:End
:
:If getKey(2)
:X-1→X
:If B
:5→A
:End
:!If B
:If A≠2
:2→A
:Else
:3→A
:End
:End
:If getKey(4)
:If A≠8
:8→A
:Else
:9→A
:End
:End
:End
:
:.JUMP
:If getKey(54) and (B=0
:1→B
:If A≤1
:4→A
:Else
:5→A
:End
:End
:
:If B≠0 and (B≤6
:Y-4→Y
:B+1→B
:End
:If B=7
:Y+1→Y
:C+1→C
:End
:If C=24
:0→B→C
:End
:
:
:DispGraphrr
:End
:
:Lbl DS
:Pt-On(r1,r2,32*A+Pic1
:Pt-On(r1,r2,32*A+Pic2)r
:Pt-On(r1+8,r2,32*A+Pic1+8
:Pt-On(r1+8,r2,32*A+Pic2+8)r
:Pt-On(r1,r2+8,32*A+Pic1+16
:Pt-On(r1,r2+8,32*A+Pic2+16)r
:Pt-On(r1+8,r2+8,32*A+Pic1+24
:Pt-On(r1+8,r2+8,32*A+Pic2+24)r
:Return

159
Math and Science / Help me prove this trig thingy...
« on: March 29, 2011, 08:14:29 pm »
So I was proving trig stuff (e.g. cosAcosB = .5(cos(A-B)+cos(A+B)) )
But I'm stuck here... D:

sinA + sinB = 2sin((A+B)/2)cos((A-B)/2)

I just can't get where to start with...D:

160
Correlation / Default font?
« on: March 29, 2011, 08:10:06 pm »
So, when I use correlation, you can't use default font and you have to have a custom font?

161
Math and Science / hexatridecimal!
« on: March 29, 2011, 07:24:48 am »
I don't know if it's right name, but it's supposed to be base of 36 numbers XD

Like this:

64178887622(Decimal) <-> EF15C1BC6(Hex) <-> THEGAME (Hexatridecimal)

I saw few names for it floating around(alphadecimal, Sexatridecimal), but which one is true?

162
TI Z80 / yeongJIN_COOL's Universal base converter
« on: March 28, 2011, 07:32:27 pm »
Well, this is TI-BASIC program, so no requirements are needed. :D
I didn't see any program like this in here, so I post it.
This nifty program lets you convert any base number to any base(2~36).
Posted screenshot also.

163
TI Z80 / My first axe program - music...
« on: March 27, 2011, 06:52:17 pm »
Well, i don't know where to post it so I post it here.
just execute it, plug the earphone, and press clear to listen to mah awesome 'creative' music!
@DJ: Move this post where it should belong if it's in the wrong place.

164
Gaming Discussion / Kodu Game Lab
« on: March 25, 2011, 05:47:44 pm »
Well, it looks like Microsoft made their own game-making utility.
Kodu game lab is really easy to use, and it's designed to make games.
Even though the features are pretty limited right now, but take a look at the simple game that I made.

165
Axe / Data Transmission question
« on: March 22, 2011, 07:29:36 pm »
I just don't get anything related to it. D:
How does that exactly work?

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