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Grammer / Re: Grammer 2-The APP
« on: October 20, 2011, 10:30:59 pm »
Great job 

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Grammer / Re: Grammer 2-The APP« on: October 20, 2011, 10:30:59 pm »
Great job
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TI Z80 / Re: MUSEINC: Make musicmaking in Axe easier!« on: October 20, 2011, 09:20:36 pm »I think he's gonna use Axe to preview sounds. Not sure though.Yes! ![]() if I ever figure out wth is wrong with mah code ![]() 2388
TI Z80 / Re: MUSEINC: Make musicmaking in Axe easier!« on: October 20, 2011, 09:18:57 pm »
I don't think so. But I think Omnicalc creates sound.
My program converts data into ready-to-compile axe format ![]() 2389
TI Z80 / Re: MUSEINC: Make musicmaking in Axe easier!« on: October 20, 2011, 09:17:34 pm »I thought it was in Basic... isn't that impossible?it IS in Basic! ![]() except that I use Celtic III commands. 2390
TI Z80 / Re: MUSEINC: Make musicmaking in Axe easier!« on: October 20, 2011, 09:15:49 pm »Ah I see. I thought it was in Axe since it's dedicated to Axe-related stuff lol.Preview thing is what I'm trying to implement right now ![]() 2391
TI Z80 / Re: MUSEINC: Make musicmaking in Axe easier!« on: October 20, 2011, 07:07:34 pm »Keoni, I just tried ur method and it didn't work. What exactly do I put for length part?Looks nice, but why is the loading slow at the beginning? I thought this was written in Axe? I guess I won't be the first to make a trackerIt's not Axe. It's TI-BASIC! speaking of it, I have a Beta version ready! It's really limited(i.e. you can only make like 1 second portion right now ![]() run prgmMUSEDIT! in tracker: +=change note -=change octave 2nd=back to main arrow=move box *you must put a note at very first! otherwise it won't work! after you're done messing with it, run prgmMCONVERT to parse(?) it to axe source file! and compile it! Need DCS7! 2392
General Calculator Help / Re: TI-Nspire with Touchpad issues« on: October 20, 2011, 04:19:55 pm »
What does the nspire screen says?
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Grammer / Re: Grammer« on: October 20, 2011, 04:09:21 pm »
also, moving sprites out of the right side of the screen clips(?) it but it's 1 pxl down. can you fix that as well?
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TI Z80 / Re: MUSEINC: Make musicmaking in Axe easier!« on: October 20, 2011, 04:00:14 pm »?MultiplyMake sure that you save 16 bit numbers in the wavelength table (addr)oops. I forgot that. 2395
TI Z80 / Re: MUSEINC: Make musicmaking in Axe easier!« on: October 20, 2011, 03:58:36 pm »Make sure that you save 16 bit numbers in the wavelength table (addr)oops. I forgot that. But putting 4 in length won't make any sound, right? I thought it only makes sound only when length is longer than wavelength. Its just the music, not the voice. It plays sterio music. Is there a way to do sterio through axe?I don't think so unless someone comes up with an axiom. 2396
Music Showcase / Re: turiqwalrus's music thread« on: October 20, 2011, 03:24:42 pm »
That's the thing about MuseScore.
![]() What I do is use online wav→mp3 converter. 2397
TI Z80 / Re: MUSEINC: Make musicmaking in Axe easier!« on: October 20, 2011, 03:02:34 pm »
Keoni, I just tried ur method and it didn't work. What exactly do I put for length part?
EDIT: Tracker in work ![]() ![]() 2398
TI Z80 / Re: MUSEINC: Make musicmaking in Axe easier!« on: October 20, 2011, 01:18:35 pm »
I meant mp3 player XP
also, I uprated ur post ![]() 2399
TI Z80 / Re: MUSEINC: Make musicmaking in Axe easier!« on: October 20, 2011, 01:16:49 pm »
What I'm doing is convert the data to axe source format so they can compile it and listen it like mp3. I might add the function that copies the song data itself so dev can post it into their code
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The Axe Parser Project / Re: Axiom Requests« on: October 20, 2011, 01:13:35 pm »Multiple tones at the same time when in some kind of loop?I tried that already, but it just produces random distorted garble ![]() |
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