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Messages - Yeong

Pages: 1 ... 159 160 [161] 162 163 ... 276
2401
TI Z80 / Re: MUSEINC: Make musicmaking in Axe easier!
« on: October 20, 2011, 01:05:01 pm »
Code: [Select]
For(A,0,songlength-1
If {A*3+GDB1}
Freq({{A*3+GDB1+1}+GDB0}*12+{{A*3+GDB1}+GDB0}r  ,  {A*3+GDB1+2}
End
End
Gdb0 is the wavelength table.
Gdb1 is a list of notes. Data structure for a note: note(1-12 or constant),octave(0-7),time(any time. just use constants)

"A" cycles trough all the notes in the song
Code: [Select]
Freq({{A*3+GDB1+1}*12+{A*3+GDB1}+GDB0}r   ,    {A*3+GDB1+2}Plays the note for a given amount of time. The value (0-7)*12+(1-12) in the GDB adresses to the 16 bit wavelength in the wavelength table.

Have fun coding :D
It looks cool :D
I'll put it in MUSEINC!
*Yeong wish its easy to implement in his tracker(?)

2402
Grammer / Re: Grammer
« on: October 20, 2011, 01:01:20 pm »
yay updates XD
int(rand+rand,rand  >:D

2403
TI Z80 / Re: Fullrene
« on: October 20, 2011, 12:02:18 pm »
I think it's just like crabcake: get the limit off of asm compiling

2404
Axe / Re: Axe Greyscale Tutorial
« on: October 20, 2011, 11:55:23 am »
2

2405
News / Re: OmnomIRC Update
« on: October 20, 2011, 11:50:08 am »
* Yeong is installing firefox in every school computer he sits on. No one care XD

2406
TI Z80 / Re: MUSEINC: Make musicmaking in Axe easier!
« on: October 20, 2011, 11:49:22 am »
so how do I implement this into Freq() ?

2407
TI Z80 / Re: MUSEINC: Make musicmaking in Axe easier!
« on: October 20, 2011, 09:09:16 am »
With this, you won't have to use stuff like freq(314,16384).
Instead, I give ppl a very limited parser that will parse TI-BASIC into some random program(TEMP3) so it could be parsed into Axe source file so it could be compiled into Assembly program.

2408
Grammer / Re: Grammer
« on: October 20, 2011, 08:56:51 am »
O.O
awesome!

2409
TI Z80 / Re: MUSEINC: Make musicmaking in Axe easier!
« on: October 20, 2011, 08:52:26 am »
UPDATE:
Working on gui format XP
so, how does this look?


EDIT: BTW, Whole vertical line indicates quarter tempo, semi-dash is eighth, and dash is sixteenth

2410
Grammer / Re: Grammer
« on: October 20, 2011, 08:51:38 am »
O.o
so how do I write program data into appvar?
is it just like
Send(number,"UAPPVAR->A
Get("EPROGRAM->A
?

2411
Grammer / Re: Grammer
« on: October 20, 2011, 08:39:46 am »
I think I know what 16 and 14 are supposed to be... :) the two keys (not exsisting) right of STAT, so on top of VARS and CLEAR (I know, they don't exist, but I think that these keys would belong there)
fixed 8)

TI surely is weird XP

EDIT: I'm working on a space invaders now.
It's kinda buggy atm, but I'll fix it eventually!
Screenshot:

2412
TI Z80 / Re: MUSEINC: Make musicmaking in Axe easier!
« on: October 20, 2011, 07:11:25 am »
Which wavelenght table did you use?
http://www.phy.mtu.edu/~suits/notefreqs.html

Cewl. For a rest do:
freq(oQR,oQR)
For a quarter note rest
Ok. I'll update it at the front page XD

2413
Other Calculators / Re: BounceDown
« on: October 20, 2011, 07:09:38 am »
Great job! XD

2414
Elimination / Re: Elimination: Vote on Powerups to include
« on: October 19, 2011, 11:18:28 pm »
My thoughts:
  • Herm Injection: Good idea. It's a classic power-up in many games.
  • Case of Cylinders: Same as above.
  • Map: I think secret areas should remain secret, because that adds replay value.
  • Invinicibility: Again, classic power-up.
  • A192 Pressurizer: I'd just go with an entirely new bonus weapon (maybe with limited ammo that can't be refilled), because IMHO that would pretty much be the same thing and make more sense when you think about it.
  • Tactial Analyzer: I think health bars shouldn't be something "extra" because it's often a necessity when you're dealing with a whole room of enemies.
  • Disintegration Suit: Sounds awesome, but I'd recommend combining it with Invincibility (it makes sense that way).
Starman? :D

2415
Grammer / Re: Grammer
« on: October 19, 2011, 11:14:00 pm »
fnInt( ?

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