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Messages - Yeong
Pages: 1 ... 159 160 [161] 162 163 ... 276
2401
« on: October 20, 2011, 01:05:01 pm »
For(A,0,songlength-1 If {A*3+GDB1} Freq({{A*3+GDB1+1}+GDB0}*12+{{A*3+GDB1}+GDB0}r , {A*3+GDB1+2} End End Gdb0 is the wavelength table. Gdb1 is a list of notes. Data structure for a note: note(1-12 or constant),octave(0-7),time(any time. just use constants)
"A" cycles trough all the notes in the song
Freq({{A*3+GDB1+1}*12+{A*3+GDB1}+GDB0}r , {A*3+GDB1+2} Plays the note for a given amount of time. The value (0-7)*12+(1-12) in the GDB adresses to the 16 bit wavelength in the wavelength table.
Have fun coding 
It looks cool  I'll put it in MUSEINC! *Yeong wish its easy to implement in his tracker(?)
2402
« on: October 20, 2011, 01:01:20 pm »
yay updates  int(rand+rand,rand
2403
« on: October 20, 2011, 12:02:18 pm »
I think it's just like crabcake: get the limit off of asm compiling
2404
« on: October 20, 2011, 11:55:23 am »
2
2405
« on: October 20, 2011, 11:50:08 am »
* Yeong is installing firefox in every school computer he sits on. No one care
2406
« on: October 20, 2011, 11:49:22 am »
so how do I implement this into Freq() ?
2407
« on: October 20, 2011, 09:09:16 am »
With this, you won't have to use stuff like freq(314,16384). Instead, I give ppl a very limited parser that will parse TI-BASIC into some random program(TEMP3) so it could be parsed into Axe source file so it could be compiled into Assembly program.
2408
« on: October 20, 2011, 08:56:51 am »
 awesome!
2409
« on: October 20, 2011, 08:52:26 am »
UPDATE: Working on gui format XP so, how does this look?  EDIT: BTW, Whole vertical line indicates quarter tempo, semi-dash is eighth, and dash is sixteenth
2410
« on: October 20, 2011, 08:51:38 am »
O.o so how do I write program data into appvar? is it just like Send(number,"UAPPVAR->A Get("EPROGRAM->A ?
2411
« on: October 20, 2011, 08:39:46 am »
I think I know what 16 and 14 are supposed to be... the two keys (not exsisting) right of STAT, so on top of VARS and CLEAR (I know, they don't exist, but I think that these keys would belong there)
fixed  TI surely is weird XP EDIT: I'm working on a space invaders now. It's kinda buggy atm, but I'll fix it eventually! Screenshot:
2413
« on: October 20, 2011, 07:09:38 am »
Great job!
2414
« on: October 19, 2011, 11:18:28 pm »
My thoughts:- Herm Injection: Good idea. It's a classic power-up in many games.
- Case of Cylinders: Same as above.
- Map: I think secret areas should remain secret, because that adds replay value.
- Invinicibility: Again, classic power-up.
- A192 Pressurizer: I'd just go with an entirely new bonus weapon (maybe with limited ammo that can't be refilled), because IMHO that would pretty much be the same thing and make more sense when you think about it.
- Tactial Analyzer: I think health bars shouldn't be something "extra" because it's often a necessity when you're dealing with a whole room of enemies.
- Disintegration Suit: Sounds awesome, but I'd recommend combining it with Invincibility (it makes sense that way).
Starman?
2415
« on: October 19, 2011, 11:14:00 pm »
fnInt( ?
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