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Messages - Yeong

Pages: 1 ... 160 161 [162] 163 164 ... 276
2416
Axe / Re: Axe Q&A
« on: October 19, 2011, 11:09:47 pm »
Auto dissembling into z80 source files
*Yeong follows Deep Thought

2417
Grammer / Re: Grammer
« on: October 19, 2011, 11:08:55 pm »
so haven't figured out about 24?

2418
TI Z80 / Re: MUSEINC: Make musicmaking in Axe easier!
« on: October 19, 2011, 10:55:40 pm »
This does look pretty cool. I have always wanted a music editor for calc, and this does well. One suggestion though: Running the source of a program doesn't work ;) :)
That explains why I typed "DUH" there :P
I realized it at that point

2419
Axe / Re: Axe Q&A
« on: October 19, 2011, 10:44:15 pm »
Oops.Wrong code XP
It should've been
Code: [Select]
:.MPREV
:GetCalc("varF")->A
:GetCalc("varP")->B
:float{A}->F
:float{B}->P
:freq(F,P
:Return

2420
TI Z80 / Re: MUSEINC: Make musicmaking in Axe easier!
« on: October 19, 2011, 10:38:50 pm »
UPDATE
I'm working on a axe music editor, and I got the parser(?) doneXD
Screenshot


The screenshot shows you how to use the program XD

2421
Axe / Re: Axe Q&A
« on: October 19, 2011, 08:32:35 pm »
discard the question before:
Why doesn't this code work?
Code: [Select]
:.MPREV
:GetCalc("varF")->A
:GetCalc("varP")->B
:float{A}->F
:float{B}->P
:F->oAA      //o is a degree sign
:P->oBB
:freq(oAA,oBB
:Return
It compiles, but it won't produce sound.
(In my case, OS varF was 314 and OS varP was 32796)

2422
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: October 19, 2011, 06:07:44 pm »
2313: We repeat stuffs in here. A lot.

2423
Portal X / Re: Portal X
« on: October 19, 2011, 05:57:44 pm »
is Portal X complete?

2424
Other / Re: Windows 1.01 running on a VM
« on: October 19, 2011, 05:38:41 pm »
I once had a computer that had windows 2.0 XP

2425
TI Z80 / Re: Golf Tour 2011 - Not mini golf!
« on: October 19, 2011, 05:19:08 pm »
Copy(A,L6,768

2426
OmnomIRC Development / Re: New Posts shown in Private Matters
« on: October 19, 2011, 05:17:09 pm »
It may get them to post faster to see what's up in here? :D

2427
Grammer / Re: Grammer
« on: October 19, 2011, 05:09:27 pm »
I'm not sure if Xeda uses this in Grammer, but the 5-8 being diagonal directions was used first (iirc) in xLib.  Normally 5-8 return nothing, much like 16 and 24.
oh. that's why 5~8 was so familiar to me XP

2428
Minecraft Discussion / Re: Minecraft Custom Skins
« on: October 19, 2011, 03:52:25 pm »
I wonder if someone thought about making Reuben as Minecraft skin? It might not work well since the char is 16x16, though. :P
*Yeong actually thought about it few months ago O.O

2429
Grammer / Re: Grammer
« on: October 19, 2011, 03:45:20 pm »
oh. nvm then. XP

2430
Grammer / Re: Grammer
« on: October 19, 2011, 03:36:26 pm »
Erm, I meant key presses...
And sound... hmm, I could implement some unofficial sound routines. Which tokens should be used?

(I say unofficial because they will need to be modified a bit and won't remain backwards compatible, probably)
I know but it would be cool like
getKey(16) returns the value of 1 when I/O port have something connected

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