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Grammer / Re: Grammer
« on: October 19, 2011, 11:26:45 am »
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 2447
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni« on: October 19, 2011, 09:28:18 am »
2286: You dont read the previous post because you think you'll gonna lose the game.
2287: You already lost the game. 2288: That was the whole purpose of this post ![]() 2449
Grammer / Re: Grammer« on: October 19, 2011, 07:56:47 am »Okay, so I will try to add in that Screen→Particles command sometime soon, but for now I am having fun trying to code that game to be fasterYou should tell people that there is Full command as well ![]() 2451
Axe / Re: Axe Q&A« on: October 18, 2011, 11:13:45 pm »
Question:what is the limit of constant's letter? I know that it must be more than 1 letter... Also, can I store decimal in constant?
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Introduce Yourself! / Re: Greetings Calc-lings!« on: October 18, 2011, 11:07:47 pm »
Hooray! xLib is not dead yet
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Grammer / Re: Grammer« on: October 18, 2011, 10:24:28 pm »sure. go ahead!Would you mind if I ported this to Basic and used it in my Homescreen Game Pack? ![]() 2454
Grammer / Re: Grammer« on: October 18, 2011, 10:19:41 pm »
*Yeong wants that.
If you need token, use >DMS ? 2455
Computer Projects and Ideas / Re: Trio and Niko« on: October 18, 2011, 10:16:23 pm »
Isn't this project disconnected?
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Grammer / Re: Grammer« on: October 18, 2011, 10:15:29 pm »Also, what do you mean by this? (I am a little confused)I was asking if you draw something at graphscreen and convert them to particlesEDIT: Is it possible to convert graphscreen to particles if the buffer have less than certain amount of pixel? it'll be awesome if it happens. 2457
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni« on: October 18, 2011, 10:12:26 pm »
2274: Your teacher already gave up and doesn't even care anymore
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Introduce Yourself! / Re: Greetings Calc-lings!« on: October 18, 2011, 10:02:25 pm »Do i see a banana in that icecream?Where is blue lobster and cherry flavoured dragon? ![]() 2459
TI Z80 / Re: MUSEINC: Make musicmaking in Axe easier!« on: October 18, 2011, 09:43:48 pm »
Oh BTW, Axe 1.0.2 or higher is required
EDIT: I'm trying to make some routines for easier musicmaking in Axe. What should I include? I added Triplets.(Not uploaded yet) 2460
TI Z80 / MUSEINC: Make musicmaking in Axe easier!« on: October 18, 2011, 09:40:00 pm »
Well, honestly, it's not even a program. It's just a axe include file with bunch of constants defined. But it'll make ur life easier!
![]() Well, first, you know the syntax of freq( Code: [Select] freq(wavelength,period) But it's kinda hard and annoying to figure out the wavelength and all that stuff. So I made it! How to use this program You just include at beginning of your music program! Like: Code: [Select] prgmMUSIC Notes Now instead of stuff like freq(314,65535), you can do: freq(oA2,oQR) ! Oh. Btw, you can't do freq(oA2, oQR*2) because QR is 65535 and you can't have number bigger than this. The note range from C0 to C6, and sharps are like CS0, AS4,etc. you'll have to convert flats to sharps ![]() Tempo For tempo, Quarter is QR, Eighth is ET, Sixteenth is SX and Thirtysecond is TS! Rests Credit to Keoni29 for rest, you put the tempo in place of notes like: freq(oQR,oQR) This will give you a quarter rest. Remember, if you want to put half rest, you have to do: freq(oQR,oQR) freq(oQR,oQR) since oQR is 65535 and AXE can't understand bigger number than this ![]() I hope you enjoy! |
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