Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Yeong

Pages: 1 ... 164 165 [166] 167 168 ... 276
2476
AXE or TI-BASIC?

2477
Axe / Re: Axe Q&A
« on: October 17, 2011, 07:31:56 pm »
ah, thank you!
@Frey: that was probably what caused the ported game to not work after 1st time playing :D

2478
Axe / Re: Axe Q&A
« on: October 17, 2011, 07:26:04 pm »
After storing some values in Pointer, is there a way to "DelVar" it?
Every time I run the program, the Pointer still have all the values.
That is both a strength and weakness of shell programs. A strength because you don't have to create an appvar for save games, a weakness because you can't keep the original data for the next run if you modified it.
So there is no way to clear it?
trying to overwrite with Data(0,0,0,0,0,.... didn't work

2479
TI Z80 / Re: Fullrene
« on: October 17, 2011, 07:23:05 pm »
I think that was suggested a lot already O.o
For now, you'll have to live with Calcmod XP

2480
Art / Re: Megaman Sprites
« on: October 17, 2011, 06:37:48 pm »
@Yeong:Thanks. I had a couple at 16x16,and one at 18x18(before I realized he was still to big:P) but that was the one i decided on. I finished a lot of the sprites from Airman's level last nite. I'm gonna continue on them tonite when I get home. @Horrorwind:Some of those are really nice. You're brave for attempting to scale them to 8x8. That would have been really difficult! >.< Just FYI, 128x64 is the same resolution as Texas instruments discontinued TI-86 model. =]
It would've been much better if it had a archive space D:

2481
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: October 17, 2011, 06:12:34 pm »
2266: Your teacher pays you for calc programming lessons.

2482
Humour and Jokes / Re: Weird/funny pictures thread
« on: October 17, 2011, 05:34:45 pm »
I don't get it ???

2483
Grammer / Re: Grammer
« on: October 17, 2011, 05:28:22 pm »
I made another game: Mars Invasion!
You are a spaceship that is destroying the buildings. Destroy all of them before you touch the ground!
2nd to shoot.

EDIT: Is it possible to convert graphscreen to particles if the buffer have less than certain amount of pixel? it'll be awesome if it happens.

2484
Music Showcase / Re: Battle against the fate
« on: October 17, 2011, 05:24:30 pm »
It's strange though. I never thought of Megaman when I made this song.
*Yeong thinks about making flash megaman with his own created music >:D

2485
Music Showcase / Re: Battle against the fate
« on: October 17, 2011, 04:09:41 pm »
Can I have the file? :D

2486
Art / Re: Megaman Sprites
« on: October 17, 2011, 01:19:18 pm »
Here's some of mine: full sized XP

2488
Axe / Re: Axe Q&A
« on: October 17, 2011, 01:00:32 pm »
ah. Thanks. I couldn't remember atm XP

2489
Axe / Re: Axe Q&A
« on: October 17, 2011, 12:56:02 pm »
What was L3 again? :D

2490
Axe / Re: Axe Q&A
« on: October 17, 2011, 12:33:41 pm »
what I do is store Pic1 to pointer and do this: Copy(Pointer,L6,768)

Pages: 1 ... 164 165 [166] 167 168 ... 276