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Other Calc-Related Projects and Ideas / Re: a little friendly competition[not actually a contest]
« on: October 17, 2011, 07:34:07 pm »
AXE or TI-BASIC?
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 2476
Other Calc-Related Projects and Ideas / Re: a little friendly competition[not actually a contest]« on: October 17, 2011, 07:34:07 pm »
AXE or TI-BASIC?
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Axe / Re: Axe Q&A« on: October 17, 2011, 07:31:56 pm »
ah, thank you!
@Frey: that was probably what caused the ported game to not work after 1st time playing ![]() 2478
Axe / Re: Axe Q&A« on: October 17, 2011, 07:26:04 pm »So there is no way to clear it?After storing some values in Pointer, is there a way to "DelVar" it?That is both a strength and weakness of shell programs. A strength because you don't have to create an appvar for save games, a weakness because you can't keep the original data for the next run if you modified it. trying to overwrite with Data(0,0,0,0,0,.... didn't work 2479
TI Z80 / Re: Fullrene« on: October 17, 2011, 07:23:05 pm »
I think that was suggested a lot already O.o
For now, you'll have to live with Calcmod XP 2480
Art / Re: Megaman Sprites« on: October 17, 2011, 06:37:48 pm »@Yeong:Thanks. I had a couple at 16x16,and one at 18x18(before I realized he was still to big:P) but that was the one i decided on. I finished a lot of the sprites from Airman's level last nite. I'm gonna continue on them tonite when I get home. @Horrorwind:Some of those are really nice. You're brave for attempting to scale them to 8x8. That would have been really difficult! >.< Just FYI, 128x64 is the same resolution as Texas instruments discontinued TI-86 model. =]It would've been much better if it had a archive space ![]() 2481
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni« on: October 17, 2011, 06:12:34 pm »
2266: Your teacher pays you for calc programming lessons.
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Humour and Jokes / Re: Weird/funny pictures thread« on: October 17, 2011, 05:34:45 pm »
I don't get it
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Grammer / Re: Grammer« on: October 17, 2011, 05:28:22 pm »
I made another game: Mars Invasion!
You are a spaceship that is destroying the buildings. Destroy all of them before you touch the ground! 2nd to shoot. EDIT: Is it possible to convert graphscreen to particles if the buffer have less than certain amount of pixel? it'll be awesome if it happens. 2484
Music Showcase / Re: Battle against the fate« on: October 17, 2011, 05:24:30 pm »
It's strange though. I never thought of Megaman when I made this song.
*Yeong thinks about making flash megaman with his own created music ![]() 2485
Music Showcase / Re: Battle against the fate« on: October 17, 2011, 04:09:41 pm »
Can I have the file?
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Art / Re: Megaman Sprites« on: October 17, 2011, 01:19:18 pm »
Here's some of mine: full sized XP
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Humour and Jokes / Some of the programs that really should be featured« on: October 17, 2011, 01:10:10 pm »2490
Axe / Re: Axe Q&A« on: October 17, 2011, 12:33:41 pm »
what I do is store Pic1 to pointer and do this: Copy(Pointer,L6,768)
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