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Messages - Yeong

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3256
Gaming Discussion / Hardest NES Game?
« on: June 01, 2011, 08:39:46 am »
Vote. Which one is hardest?
My opinion is Megaman, especially Megaman 2 (Quickman... O.O)

3257
Art / Re: Paint Splatters
« on: June 01, 2011, 07:07:09 am »
monochrome or greyscale?

3258
Miscellaneous / Re: What is your avatar?
« on: May 31, 2011, 11:45:46 am »
My new avatar: Laz0r v2

3259
Miscellaneous / Re: What is your avatar?
« on: May 30, 2011, 07:30:14 am »
4054 seconds....
*Yeong is not Yeong anymore

3260
Humour and Jokes / Re: Youtube hall of shame
« on: May 27, 2011, 11:20:30 am »
lol

3261
Miscellaneous / Re: what is your latin sig quote?
« on: May 26, 2011, 10:54:39 pm »
Perdidisti ludum.

3262
Miscellaneous / Re: what is your latin sig quote?
« on: May 26, 2011, 09:20:04 pm »
I used Google Translate
EDIT: so what is the unconjugated form of habes? Haber?
Its from the latin word "habeo"

Also, it was:
I lost the game , I lose the game , I will lose the game

3263
Miscellaneous / Re: what is your latin sig quote?
« on: May 26, 2011, 08:11:30 pm »
Why do I see so many "perdidisti ludum" ?
-Perdidi ludum. Perio ludum. Periam ludum.

3264
Miscellaneous / Re: what is your latin sig quote?
« on: May 26, 2011, 08:08:01 pm »
It should be habes ;)

3265
Miscellaneous / what is your latin sig quote?
« on: May 26, 2011, 07:58:45 pm »
Minemeans "I think therefore I am;you think but ur not

3266
Art / Re: Enter the BrainMezzer!
« on: May 26, 2011, 07:14:23 am »
Hint: It has drills XD

3267
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: May 25, 2011, 04:30:19 pm »
1582: You have seen more than 1 latin quotes in member's sig

3268
That would be in-awesome thing.

3269
Oh great! Good news!
*Yeong is practicing Lua using his Android phone

3270
Axe / Re: [TUTORIAL] Making a platformer engine in Axe
« on: May 25, 2011, 03:41:44 pm »
what I can't do is hit-detection and physics while scrolling.  :P

any plans to do those?
I just use the pxl-test with 2 points that I assigned usually... Like this
Code: [Select]
..Bottom Collision
If pxl-test(X+2, Y+16) and ( pxl-test(X+15, Y+16) )    //For 16x16 sprites
.Do something if something's underneath it
End




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