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Axe / Collision Detection in Axe?
« on: April 05, 2011, 09:22:00 pm »
Well, I was following DT's SHMUP guide(and enemy/array guide) and managed to put both together. But I can't figure it out how to make the colision detection(i.e. bullet killz)
Bullet data is in L4 and Enemy data L1.
Bullet data is in L4 and Enemy data L1.