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Messages - Yeong

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3481
Humour and Jokes / Re: We Need More Quadratic Solvers!!!
« on: March 30, 2011, 09:48:19 pm »
Posted mine on tcalc.org...
I hope it would get approved because it's evil and its size is nicely capped at 666 bytes... >:D

3482
Correlation / Re: #Omnimaga - The RPG
« on: March 30, 2011, 11:40:58 am »
I got this off of Netham45's signature XD

LOPN = Lobster Opposing Pink Names

3483
Humour and Jokes / Re: We Need More Quadratic Solvers!!!
« on: March 30, 2011, 11:39:57 am »
oh XP
*yeongJIN_COOL is posting some crazy quad solver

3484
Correlation / Re: #Omnimaga - The RPG
« on: March 30, 2011, 11:39:16 am »
Then... LOPN?

3485
Humour and Jokes / Re: We Need More Quadratic Solvers!!!
« on: March 30, 2011, 11:33:56 am »
so what do I do with quad solvers that I made?
Where do I post?

3486
Correlation / Re: #Omnimaga - The RPG
« on: March 30, 2011, 11:33:18 am »
WFRNG....

3487
Humour and Jokes / Re: We Need More Quadratic Solvers!!!
« on: March 30, 2011, 07:10:43 am »
I think it's just for April Fool's day XD

3488
Math and Science / Re: Help me prove this trig thingy...
« on: March 30, 2011, 07:08:32 am »
Thank you  :D

3489
Correlation / Re: Default font?
« on: March 29, 2011, 09:04:45 pm »
oh.
Still map mode and all that thing works, right?

3490
Math and Science / Help me prove this trig thingy...
« on: March 29, 2011, 08:14:29 pm »
So I was proving trig stuff (e.g. cosAcosB = .5(cos(A-B)+cos(A+B)) )
But I'm stuck here... D:

sinA + sinB = 2sin((A+B)/2)cos((A-B)/2)

I just can't get where to start with...D:

3491
TI Z80 / Re: yeongJIN_COOL's Universal base converter
« on: March 29, 2011, 08:10:49 pm »
oh. It doesn't. XP
If someone tell me how to convert decimals, i can fix that....XD

3492
Correlation / Default font?
« on: March 29, 2011, 08:10:06 pm »
So, when I use correlation, you can't use default font and you have to have a custom font?

3493
TI Z80 / Re: yeongJIN_COOL's Universal base converter
« on: March 29, 2011, 08:06:43 pm »
Awesome.  ;)  Just a little thing, its spelled "Universal"  ;)

Fixed just because multiple people have pointed it out...

Also, uprated the OP. That's a nice program. Does it handle decimals as well?
Yes, Decimal works as well.

3494
Math and Science / hexatridecimal!
« on: March 29, 2011, 07:24:48 am »
I don't know if it's right name, but it's supposed to be base of 36 numbers XD

Like this:

64178887622(Decimal) <-> EF15C1BC6(Hex) <-> THEGAME (Hexatridecimal)

I saw few names for it floating around(alphadecimal, Sexatridecimal), but which one is true?

3495
The Axe Parser Project / Re: Axiom Requests
« on: March 29, 2011, 07:09:46 am »
Axiom that lets you play stereo sound.

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