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Messages - Yeong

Pages: 1 ... 234 235 [236] 237 238 ... 276
3526
News / Re: More info on the TI-Nspire CX series
« on: March 21, 2011, 07:06:22 am »
My best bet for price is about $160

3527
Miscellaneous / Re: What is your avatar?
« on: March 18, 2011, 09:08:54 pm »
its still pokemon guy

3528
Even though im new to axe, i can see what binder's code do... O.O

3529
wait you could do that?  :o
I just started to learn Axe.

3530
Code: (Axe) [Select]
:0→K
:Lbl LP
:If getKey(54)
:→K
:ElseIf getKey(48)
:!If K-1
:+2→K
:End
:ElseIf getKey(55)
:!If K-2
:Goto LE
:End
:End
:Goto LP
:Lbl LE
What does ->K itself do?
*yay. 500th post

3531
Miscellaneous / Re: What is your avatar?
« on: March 18, 2011, 08:14:35 pm »
I changed mine to black mage now.

3532
Axe / How to make stuff do by pressing some buttons in quick order
« on: March 18, 2011, 08:09:20 pm »
Like, pressing [2nd], and then [ALPHA], and then [MODE] quickly, but not at the same time.
I can't think of an routine for it...

3533
Axe / Re: Axe Q&A
« on: March 18, 2011, 08:06:06 pm »
Oh so it happened because of overstoring...
Thanks for the help  ;D

3534
Axe / Re: Axe Q&A
« on: March 18, 2011, 07:20:03 am »
I's just wondering, but when I tried to create appvar, there was something else called "u" created too along with my appvar "MYAPPVAR". When I tried to delete that "u", it caused instant calc reset. What is happening?

3535
Axe / Re: New Tilemapping Tutorial With Example
« on: March 17, 2011, 09:03:20 pm »
it says delete if clasuse made out of getkey(1)~getkey(4) except for theta one.
Which part exactly should I delete?  ???
just the if one itself?

3536
TI Z80 / Re: Axe Tutorial
« on: March 17, 2011, 06:47:06 pm »
I'm really looking foward to it.
*Yeong can't figure it out why Axe generate random stuff in memory that causes reset if attempt to delete it.

3537
TI-Boy SE - Game Boy Emulator For TI-83+SE/84 / Re: TI-Boy SE
« on: March 16, 2011, 06:35:53 pm »
@calc84. No, no that time.
What I was talking about was: to upgrade sickle, you have to give it to harvest sprite and wait for 24 REAL HOURS.
(turning off gameboy and wait for a real day)

3538
TI-Boy SE - Game Boy Emulator For TI-83+SE/84 / Re: TI-Boy SE
« on: March 16, 2011, 05:48:51 pm »
Does TI-boy supports time-based events?
(i.e. In Harvest Moon GB, you have to wait 24 hrs in REAL TIME until you get the sickle upgrade after hand it to harvest sprite)

3539
Site Feedback and Questions / Re: Site funding and maintenance
« on: March 16, 2011, 04:29:07 pm »
Yea, I agree.
I wish I could buy Prizm.

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