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Messages - Yeong

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3676
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: January 13, 2011, 07:45:53 pm »
1156: You worship it
1157: You sacrifice yourself for it
1158: You know you shouldn't mess with crab because crab is the friend of lobster
1159: Shrimp too.
1160: Your brain memory is stored in calc
1161: You're basically screwed if your calc resets for previous reason.

3677
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: January 11, 2011, 06:15:17 pm »
1138: You just know it when someone posted in this thread
1139: You always guess it correctly
1140: This thread isn't the only one you can get right
1141: You sense that technology is going backward in world of TI(It's getting crappier and crappier)
1142: Your calc explodes when you type "THE GAME" in there
1143: You managed to get TI-84- Copper edition
1144: You believe that it actually exists.

3678
for clarification, i didnt post it as being a "heron's formula"
I love this formula because this pretty much get all the triangle's area.
EDIT: I messed around with trigs when I was 11  >:D

3679
or this formula?
V=A*B*sin[theta]

3680
TI Z80 / Re: YEONG RPG(HALTED UNTIL AFTER EOC)
« on: January 11, 2011, 05:57:42 pm »
This is some progress(No screenshits screenshots until I find mah cable)
-completely redesigned maps (it's on mah note) because imma use scrolling map
-first try on battle engine, but failed epicly

This is not dead, it's just that the progress is too slow that i have nothing to post yet

3681
News / Re: OS 2.55MP released
« on: January 11, 2011, 05:02:55 pm »
TI should get a new programming team

3682
Ndless / Re: Ndless 2.0 for TI-Nspire Clickpad/Touchpad
« on: January 07, 2011, 04:37:19 pm »
Oh. Excuse me for my lack of info-finding s kill.

3683
Math and Science / Re: Formula for getting prime number?
« on: January 07, 2011, 04:33:41 pm »
oops O_o

Code: [Select]
boolean isPrime=true;
for(int k = 2 ; k < number ; k++)
{
if (number==2 || number/k == 0)
isPrime=false;
}

EDIT: Aww Back to original

3684
Math and Science / Re: Formula for getting prime number?
« on: January 07, 2011, 04:28:57 pm »
I know that :P
But I need to write a formula so Java can know if the number is prime or not
EDIT: never mind. I got it

Code: [Select]
boolean isPrime=true;
for(int k = 2 ; k < number ; k++)
{
if ( number/k == 0)
isPrime=false;
}

3685
Math and Science / Formula for getting prime number?
« on: January 07, 2011, 04:25:15 pm »
Does it exist, if it does, can you tell me?(I need it to do mah APCS Homework D: )

3686
TI Z80 / Re: YEONG RPG(HALTED UNTIL AFTER EOC)
« on: January 07, 2011, 04:23:09 pm »
The one i was programming was about char moving to edge of the screen once the char reach the certain point of the map..and turned out to be epic fail.(xLib created the strange glitch of not displaying that one row)
If you do this, have it so the char remains centered or close when the map needs to scroll, because I saw some games having the character be at the very edge of the screen when scrolling and it gets hard to see where you're going. I prefer to see where I am going.
That's what I had in mind and programming like that. But xLib had to ruin(or is it me) it. I'll just have to use FinaleTI's FFFF if I really can't figure it out(imma use it anyway to compare)

3687
Ndless / Re: Ndless 2.0 for TI-Nspire Clickpad/Touchpad
« on: January 07, 2011, 04:21:03 pm »
Erm How do I compile it?(Sorry for being such a noob)

3688
TI Z80 / Re: YEONG RPG(HALTED UNTIL AFTER EOC)
« on: January 02, 2011, 07:18:13 pm »
Thanks in advance. I was trying to fix it but I couldn't

3689
TI Z80 / Re: YEONG RPG(HALTED UNTIL AFTER EOC)
« on: January 02, 2011, 07:15:45 pm »
The one i was programming was about char moving to edge of the screen once the char reach the certain point of the map..and turned out to be epic fail.(xLib created the strange glitch of not displaying that one row)

3690
TI Z80 / Re: YEONG RPG(HALTED UNTIL AFTER EOC)
« on: January 02, 2011, 07:11:23 pm »
erm..If I read it correctly, the char ALWAYS will be on the center of the map, right?

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