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Messages - Yeong
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3736
« on: December 13, 2010, 08:32:09 pm »
now how do I display text on JPanel?
3737
« on: December 13, 2010, 08:25:54 pm »
like this?
//program: makes an empty window with a panel. oh, and the panel has a red circle in the center. yay. import javax.swing.*; //for JPanel, JFrame import java.awt.*; // for Color, and Container pane import java.awt.event.*; //needed for the key movement import java.awt.Graphics; //idk why, but my IDE needs this whenever i use graphics. BlueJ may not.
public class Example4{ static boolean isMovingLeft = false; static boolean isMovingRight = false; static boolean isMovingUp = false; static boolean isMovingDown = false; static int x = 0, y = 0; static Timer t; //for timed events. like every 100 milliseconds do this action static MagicPanel panel; public static void main(String[] args){ JFrame frame = new JFrame("Omnimaga."); //makes a new window with the title "Omnimaga." in memory. Container pane = frame.getContentPane(); //this is what organizes buttons, text boxes, panels, etc. panel = new MagicPanel(); //you can draw on this! yay! InputMap i = panel.getInputMap(); //this allows you to define keystrokes the panel should recognize. ActionMap a = panel.getActionMap(); //this allows you to transfer those keystrokes into actions. i.put(KeyStroke.getKeyStroke("LEFT"),"move left!"); //maps the pressed key "LEFT" (left arrow key) to the string "move left!" i.put(KeyStroke.getKeyStroke("RIGHT"),"move right!"); //like above.. i.put(KeyStroke.getKeyStroke("UP"),"move up!"); i.put(KeyStroke.getKeyStroke("DOWN"),"move down!"); i.put(KeyStroke.getKeyStroke("released LEFT"),"stop moving left!"); //maps the released key "LEFT" (left arrow key) to the string "stop moving left!" i.put(KeyStroke.getKeyStroke("released RIGHT"),"stop moving right!"); i.put(KeyStroke.getKeyStroke("released UP"),"stop moving up!"); i.put(KeyStroke.getKeyStroke("released DOWN"),"stop moving down!"); a.put("move left!",moveLeft); //maps the string in the InputMap "move left!" to the action moveLeft. a.put("move right!",moveRight);//like above.. a.put("move up!",moveUp); a.put("move down!",moveDown); a.put("stop moving left!",stopMovingLeft); a.put("stop moving right!",stopMovingRight); a.put("stop moving up!",stopMovingUp); a.put("stop moving down!",stopMovingDown); panel.setFocusable(true); //allows the panel to intercept key presses. pane.add(panel); //add it to the panel! frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); //makes it so when you press the red X, the program exits. frame.setSize(300,400); //300 pixels wide by 400 tall. frame.setResizable(true); //it's resizable by default, but if you ever want to make it not-resizable, you know how. frame.setVisible(true); //yay! it's visible! t = new Timer(1,update); //do action update every 1 millisecond t.start(); //start the timer while(true){ panel.repaint(); } }
static Action update = new AbstractAction(){ //timer's action public void actionPerformed(ActionEvent e){ panel.updateCoordinates(x,y); if(isMovingLeft) x--; if(isMovingRight) x++; if(isMovingUp) y--; if(isMovingDown) y++; } };
static Action moveLeft = new AbstractAction(){ public void actionPerformed(ActionEvent e){ isMovingLeft = true; } }; static Action moveRight = new AbstractAction(){ public void actionPerformed(ActionEvent e){ isMovingRight = true; } }; static Action moveUp = new AbstractAction(){ public void actionPerformed(ActionEvent e){ isMovingUp = true; } }; static Action moveDown = new AbstractAction(){ public void actionPerformed(ActionEvent e){ isMovingDown = true; } }; static Action stopMovingLeft = new AbstractAction(){ public void actionPerformed(ActionEvent e){ isMovingLeft = false; } }; static Action stopMovingRight = new AbstractAction(){ public void actionPerformed(ActionEvent e){ isMovingRight = false; } }; static Action stopMovingUp = new AbstractAction(){ public void actionPerformed(ActionEvent e){ isMovingUp = false; } }; static Action stopMovingDown = new AbstractAction(){ public void actionPerformed(ActionEvent e){ isMovingDown = false; } };
}
class MagicPanel extends JPanel{ //it's like a jpanel... but magic... private int x,y; //where the circle would be placed
public void updateCoordinates(int xPos, int yPos){ x = xPos; y = yPos; } public void paintComponent(Graphics g){ g.setColor(Color.BLACK); //everything painted is black g.fillRect(getX() , getY() , getWidth(), getHeight() ); g.setColor(Color.RED); //everything you paint will be red now. g.drawOval(x,y,200,200); g.fillOval(x+55,y+50,10,20); g.fillOval(x+130,y+50,10,20); g.drawArc(x+50,y+110,100,50,180,180); // smile :D }
}
3738
« on: December 13, 2010, 08:22:32 pm »
oh it doesn't let you move multiple objects Yeong had tried to make the same smile move
3739
« on: December 13, 2010, 08:16:41 pm »
:w00t:moving circle  EDIT: What is the "move left!", "move right!" thingy? is it supposed to display?
3740
« on: December 13, 2010, 08:11:46 pm »
modified your example 3 a bit  //program: makes an empty window with a panel. oh, and the panel has a red circle in the center. yay. import javax.swing.*; //for JPanel, JFrame import java.awt.*; // for Color, and Container pane import java.awt.Graphics; //idk why, but my IDE needs this whenever i use graphics. BlueJ may not.
public class Example3{ public static void main(String[] args){ JFrame frame = new JFrame("Omnimaga."); //makes a new window with the title "Omnimaga." in memory. Container pane = frame.getContentPane(); //this is what organizes buttons, text boxes, panels, etc. MagicPanel panel = new MagicPanel(); //you can draw on this! yay! pane.add(panel); //add it to the panel! frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); //makes it so when you press the red X, the program exits. frame.setSize(500,500); //300 pixels wide by 400 tall. frame.setResizable(true); //it's resizable by default, but if you ever want to make it not-resizable, you know how. frame.setVisible(true); //yay! it's visible! } }
class MagicPanel extends JPanel{ //it's like a jpanel... but magic...
public void paintComponent(Graphics g){ g.setColor(Color.BLACK); //everything painted is black g.fillRect(getX() , getY() , getWidth(), getHeight() ); g.setColor(Color.RED); //everything you paint will be red now. g.drawOval(100,50,200,200); g.fillOval(155,100,10,20); g.fillOval(230,100,10,20); g.drawArc(150,160,100,50,180,180); // Draw smile :) }
}
3741
« on: December 13, 2010, 07:57:35 pm »
@nemo: question: how do i view applet?
3742
« on: December 13, 2010, 07:22:21 pm »
Gosh Maplestory became so easy to lvl up now *New class comming out at Dec 20th*
3743
« on: December 13, 2010, 07:20:52 pm »
oh Mah Savitch book gives me a example about those but it was always in the applet section.
3744
« on: December 13, 2010, 07:19:31 pm »
Wow this looks fucking great! Awesome job in those maps and sprites. We can use these words in this forum?
3745
« on: December 13, 2010, 07:18:38 pm »
isn't JPanel and JFrame Applet stuff?
3746
« on: December 13, 2010, 07:16:16 pm »
what is brainf thingy?
3747
« on: December 13, 2010, 07:15:40 pm »
I use BlueJ because I AM in APCS only shortcut I learned in there was ctrl+k, which was compiling
3748
« on: December 13, 2010, 07:13:09 pm »
BASIC (Yeong is not familiar with Axe yet and not even tried ASM)
3749
« on: December 13, 2010, 07:11:01 pm »
Imma post some info up here even though I paused the project for few weeks:
-There will be one secret character that you cn get by doing all the quest in entire game before final boss.
-Yeong and his party will save the world against the evil witch Malore.
-The dream that Yeong had at intro screenie is related to some serious event
3750
« on: December 13, 2010, 07:04:26 pm »
if it is, nice idea New Year post
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