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Axe / Re: Decimals and Graphing Fractals
« on: June 26, 2010, 08:23:47 pm »
I'm dying for real decimal support in Axe... If someone would make an axiom, I'd be willing to take a speed hit.
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Axe / Re: Decimals and Graphing Fractals« on: June 26, 2010, 08:23:47 pm »
I'm dying for real decimal support in Axe... If someone would make an axiom, I'd be willing to take a speed hit.
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Pokemon Red / Re: Pokedex Map« on: June 24, 2010, 04:22:33 pm »
Maybe one pixel gray line for roads, 2x2 for cities? 1 pxl black line for outlines?
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Pokemon Red / Re: Pokemon Red« on: June 24, 2010, 04:19:41 pm »
Wouldn't it be better to finish the version at hand first?
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Pokemon Red / Re: Pokemon Red« on: June 23, 2010, 05:22:36 pm »
No, Pokemon shows up IN THE APPS MENU, alongside Doors. It is not a program visible in doors. It is an application.
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Pokemon Red / Re: Pokemon Red« on: June 23, 2010, 05:04:00 pm »
Nope, I'm incompatible with TIboy, yet I can play this.
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Pokemon Red / Re: Pokemon Red« on: June 23, 2010, 04:45:49 pm »
Yeah, Oak runs into a sign in my version, and I get forced back into my house. Also, upon trying to talk to him when i leave the house, it's just a blank box.
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Pokemon Red / Re: Pokemon Red« on: June 23, 2010, 04:44:08 pm »
Ha-what? I don't even start in pallet town...
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The Axe Parser Project / Re: Features Wishlist« on: June 23, 2010, 03:18:51 pm »
yes, I know, but things like input are not. Sorry if I was a bit confusing.
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The Axe Parser Project / Re: Features Wishlist« on: June 23, 2010, 03:07:46 pm »
I think inline BASIC is the most desired feature for me, it would make the transition a lot easier. However, how do you plan to address the homescreen, since it is unusable in regular axe?
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Pokemon Red / Re: Pokemon Red« on: June 23, 2010, 01:16:37 pm »
Buckeye, have you found the cause of the 1 hit KO bug yet? *Expects it to be negative damage*
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