Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - yoman82

Pages: 1 [2] 3 4 5
16
Axe / Re: Decimals and Graphing Fractals
« on: June 26, 2010, 08:23:47 pm »
I'm dying for real decimal support in Axe... If someone would make an axiom, I'd be willing to take a speed hit.

17
Pokemon Red / Re: Pokedex Map
« on: June 24, 2010, 04:22:33 pm »
Maybe one pixel gray line for roads, 2x2 for cities? 1 pxl black line for outlines?

18
Pokemon Red / Re: Pokemon Red
« on: June 24, 2010, 04:19:41 pm »
Wouldn't it be better to finish the version at hand first?

19
Pokemon Red / Re: Pokedex Map
« on: June 24, 2010, 04:19:11 pm »
Is scrolling possible?

20
TI Z80 / Re: Geometry Wars Update
« on: June 24, 2010, 12:43:07 pm »
This game is fantastic.

21
Pokemon Red / Re: Pokemon Red
« on: June 23, 2010, 05:22:36 pm »
No, Pokemon shows up IN THE APPS MENU, alongside Doors. It is not a program visible in doors. It is an application.

22
Pokemon Red / Re: Pokemon Red
« on: June 23, 2010, 05:04:00 pm »
Nope, I'm incompatible with TIboy, yet I can play this.

23
Pokemon Red / Re: Pokemon Red
« on: June 23, 2010, 04:45:49 pm »
Yeah, Oak runs into a sign in my version, and I get forced back into my house. Also, upon trying to talk to him when i leave the house, it's just a blank box.

24
Pokemon Red / Re: Pokemon Red
« on: June 23, 2010, 04:44:08 pm »
Ha-what? I don't even start in pallet town...

25
Pokemon Red / Re: Pokemon Red
« on: June 23, 2010, 04:22:06 pm »
bookin', done for now.

26
Pokemon Red / Re: Pokemon Red
« on: June 23, 2010, 04:12:41 pm »
Here we go!

27
Pokemon Red / Re: Pokemon Red
« on: June 23, 2010, 04:03:06 pm »
Another
Fixed

28
The Axe Parser Project / Re: Features Wishlist
« on: June 23, 2010, 03:18:51 pm »
yes, I know, but things like input are not. Sorry if I was a bit confusing.

29
The Axe Parser Project / Re: Features Wishlist
« on: June 23, 2010, 03:07:46 pm »
I think inline BASIC is the most desired feature for me, it would make the transition a lot easier. However, how do you plan to address the homescreen, since it is unusable in regular axe?

30
Pokemon Red / Re: Pokemon Red
« on: June 23, 2010, 01:16:37 pm »
Buckeye, have you found the cause of the 1 hit KO bug yet? *Expects it to be negative damage*

Pages: 1 [2] 3 4 5