31
Pokemon Red / Re: Pokemon Red
« on: June 22, 2010, 03:15:39 pm »
So, I get out of school in two days, and Iĺl get back to porting sprites. Any work on the pokemon?
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 31
Pokemon Red / Re: Pokemon Red« on: June 22, 2010, 03:15:39 pm »
So, I get out of school in two days, and Iĺl get back to porting sprites. Any work on the pokemon?
32
Pokemon Red / Re: Pokemon Red« on: June 20, 2010, 09:16:04 pm »
So, any work on the pokedex, etc?
33
Pokemon Red / Re: Pokemon Red Help« on: June 20, 2010, 12:32:12 pm »
I'm done for now, here's the ones left.
38
Pokemon Red / Re: Pokemon Red Help« on: June 20, 2010, 11:03:06 am »
Haha, sorry for the confusing question. Iḿ asking if there's any way I can add more pokemon to the existing game. IE, add geodude, etc.
39
Pokemon Red / Re: Pokemon Red Help« on: June 20, 2010, 09:26:47 am »
Is there any way I can port Pokémon?
40
Pokemon Red / Re: Pokemon Red« on: June 19, 2010, 09:19:47 pm »
BTW, how does the community help port maps?
41
Pokemon Red / Re: Pokemon Red« on: June 19, 2010, 09:09:25 pm »
That's good. Any idea when we'll see another demo?
42
Pokemon Red / Re: Pokemon Red« on: June 19, 2010, 08:56:40 pm »Nice!Question. Could the 1 hit ko possibly be from negative damage being inflicted?No I don't think so. The more likely problem is that I just suck at recreating the battle formula :| Is there one with caves, too? Also, how is space going to work? Are all of the sprites included in the 130k this takes already, or is it going to go up a lot more? 43
Pokemon Red / Re: Pokemon Red« on: June 19, 2010, 06:02:53 pm »
Question. Could the 1 hit ko possibly be from negative damage being inflicted?
44
Pokemon Red / Re: Pokemon Red« on: June 19, 2010, 04:20:13 pm »
Any idea when the next release will be?
45
Pokemon Red / Re: Pokemon Red« on: June 19, 2010, 04:02:17 pm »
Will you ever add in starting by picking a pokemon? a la normal game?
|
|