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Gaming Discussion / Re: new game by Notch
« on: January 04, 2012, 04:44:17 pm »
I know you know, but you were talking about 12x12 earlier. GREAT!!
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Gaming Discussion / Re: new game by Notch« on: January 04, 2012, 04:44:17 pm »
I know you know, but you were talking about 12x12 earlier. GREAT!!
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Gaming Discussion / Re: new game by Notch« on: January 04, 2012, 04:40:18 pm »
Ok, but please do them in 8x8, then it fits neatly on screen.
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Gaming Discussion / Re: new game by Notch« on: January 04, 2012, 04:03:08 pm »
No mini competition please, teamwork is better
I suggest we do not use "MiniCraft" as the name: Notch has asked us to not do that. It will get changed to "MiniTale" @Hayleia, you don't _have to_ organize THIS POST IS IN MY SIG TOO Details Language: Axe Platform: TI 83+ Things we'll need to do/make Draw the sprites saintrunner is working on this A save file format. A level generator. A Tilemapper. Some sort of AI. Crafting system. People on it (AFAIK) annoyingcalc saintrunner Hayleia (your avatar is really cool btw) epic7 Blue Raven yrinfish Useful info For those who are going to work on this Tiles Spoiler For Spoiler: Biomes Spoiler For Spoiler: Items Spoiler For Spoiler: 20
Axe / Re: string - duplicate symbol« on: August 24, 2011, 01:44:31 pm »
Two things, first @DT:
That should be: Code: [Select] :'a'→{Str1} otherwise the first char would be overwritten with a, then b and finally c... second, to add only one, do this: Code: [Select] :'a'→{Str1+<offset>}
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TI Z80 / Re: The Happy Parser« on: August 24, 2011, 04:28:09 am »
Project update: working on return values, so you can have a function that retuns a 8-bit number in A and a different function return a 16-bit number in HL.
BTW: IN C++, so finally a 'real' compiler! 22
Computer Programming / Re: File reading with c/c++« on: August 18, 2011, 03:42:31 am »
But I need whatever comes after a newline too
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Computer Programming / Re: File reading with c/c++« on: August 18, 2011, 03:30:46 am »
and how to copy it in a string?
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Computer Projects and Ideas / Re: Designing Happy - OOP« on: July 27, 2011, 07:33:40 pm »
@Ephan, that would be an awful amount of classes...
@Ashbad, you are great!!! (now please use your old avatar again) 26
TI Z80 / Re: The Happy Parser« on: July 25, 2011, 05:10:38 am »
@ephan, I will, if somebody can provide me the c++ code for my getChar, and scan routines
(or load the source into an array of char's, who can help me?) That's what I hate about some programming languages, simple things take so long in the beginning... BTW, I'm working on it right now (the js version) 27
TI Z80 / Re: (Another) DoodleJump for TI« on: July 20, 2011, 07:48:23 am »
I know, i've rewritten it twice, but you said you wanted physics?
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TI Z80 / Re: (Another) DoodleJump for TI« on: July 20, 2011, 07:24:23 am »
BTW: Physics: keep the x and the y variables, but add an extra variable that holds the speed, every 'tick' of the game you add the speed to the y position and decrement the speed,
When you hit a block at ypos 30, you set the speed to, for example, 6, and then this happens: (S is speed here) Y: 30 S: 6 Y: 36 S: 5 Y: 41 S: 4 Y: 45 S: 3 Y: 48 S: 2 Y: 50 S: 1 Y: 51 S: 0 Y: 51 S:-1 w00t I'm flying Y: 50 S:-2 Oh no Y: 48 S:-3 And so on That's How I did it in DionJump, you can have a look at the source at my topic. 29
News / Re: Five new Coders of Tomorrow hired« on: July 20, 2011, 01:36:41 am »
Congrats!!! And leafiness0's description made me lose THE GAME.
Happy coding! 30
TI Z80 / Re: The Happy Parser« on: July 19, 2011, 09:29:46 am »
Ok, because noone wanted to answer any question (Don't worry, I'm used to that ) I asked some of them on irc, and I've got a new version:
0.0.5!!!! And it supports even more than the previous one: Code: [Select] { Yup, still no expression support, or anything else, but I have to start somewhere. Happy has output too now: Code: [Select] ;Happy 0.0.5 Try it at my website |
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