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Topics - yunhua98

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31
TI Z80 / Gateways: Portals of Time I - Cloud Cover
« on: January 09, 2011, 06:38:26 pm »
Okay, so besides the intro, I'm going to have 3 episodes.  I'm working on the first one, which takes place with the rich nobility.

Gateways: Portals of Time I - Cloud Cover

  The Regulus family has always been devout believers of the Alpha, and have been spreading the news about his return.  However, the ruling empire doesn't wish this to be told, they have sent their top two assassins to raze your house and kill the family.  You however, by lucky chance, escaped.  You have set out to avenge your family, before you stand up to the threat of The Evil Spirit's reawakening.

what'd ya'll think?  ;)

EDIT:
Credits
DJ_O - House Sprite from Rueben's Quest.

32
Gateways: Portals of Time / Gateways: Portals of Time
« on: January 08, 2011, 05:30:38 pm »
I've been working on this on and off for a week and have started over a couple of times due to an VERY stupid error I didn't notice until the third time I started over.  :P

anyway, I have a demo of my movement engine, which I'm going to add the storyline to as a kind of intro program, and here's the story so far and a screenie.

His Story and Your Story so far (I love bad puns.  :P):
  Seven generations ago, a devastating plague hit the Earth.  It was from the Alpha, the benevolent Creator.  However, he is not in the right mind, having been possessed by an evil spirit spawning from one of The Alpha's experiments gone wrong.  Fortunately, the Alpha regained his senses for a short time due to the immensity of the devastation.  He summoned his last reserves of energy and put himself into a deep sleep.  This the evil spirit will be stuck in him, yet unable to use the Alpha's massive power for 200 years.  The plague caused the rich nobles to escape into the heavens, and built structures in the skies.  Meanwhile the middle class struggled to survive on Earth.  Due to an alarming lack of natural resources, they forced the Peasants and poorer families underground, where they live to this day, little more than beasts.  Sadly, the 200 years are almost up, and signs of the Alpha's reawakening are emerging.
  You come from a the noble family of Regulus.  You have been chosen to descend from the heavens and extract the evil spirit from the Alpha without harming him.  The stars will guide you and your sword from the heavens will defend you.  There are five Time Portals hidden where none but the bravest men on the Earth will dare journey to.  These Portals will be crucial to your success.  Good luck, Traveler...

EDIT:  the greyscale is horrible in the screenie...
Don't worry, its flickerless on-calc, except for the house, which I update every frame just because I need to slow it down, even so, its still a little too fast.  :P

33
Axe / How do you store to and read from Appvars?
« on: January 01, 2011, 09:49:28 pm »
I really never made a game that needed a lot of data, but I'm trying now.  I need some help on storing to an appvar and reading from it.  Can someone give me example code to store a series of 10 ones and zeros. To an appvar and then display the numbers?

34
Casio Calculators / PRIZM Emu
« on: December 31, 2010, 05:34:54 pm »
Wow this subforum is growing fast
Anyway, does anyone know if Casio is planning to release an emulator?  Also, would it be possible to easily port games from TIs to the PRIZM?  There are just too many good games on ti just to let them go away.
And if ccasio isn't making an emu, how hard would it be to make a third party one?

35
TI Z80 / ticalc.org upload
« on: December 28, 2010, 07:39:58 pm »
Should I?

36
Humour and Jokes / Omnimaga Reaches 666 Members and 6666 topics!
« on: December 21, 2010, 01:14:16 pm »
The Pic will come momentarily

EDIT:  the official pic, with the 666th member logged on.  XD

37
Site Feedback and Questions / Keyword not working
« on: December 21, 2010, 01:07:59 pm »
I just found out that when you upload a download, do not add commas to the keywords, because they are added to the search, instead add spaces.  Second, the keywords don't seem to work right, is this an SMF bug, or something else?  If you click it, it doesn't return anything.

38
List them here and Discuss.  ;D

To my surprise, when I felt like being evil today and typed "The Game" into OmnomIRC, I was immediately redirected to a Rickroll (Starcraft), so I was punished for my deed.
And then adamac16 asked what a Rickroll was, I replied "Never Gonna Give You Up", I was, once again redirected.
I smell blue lobster...  >:(

39
TI Z80 / More Minigames!
« on: December 14, 2010, 03:07:33 pm »
A Dodgeball type game, except with the buffer shaking to make them look like their on fire, and a Simple tunnel game I made during class last Friday. ;)
on the meteor one, press 2nd to get rid of the meteors onscreen, you get one of those every 500 points, but it doesn't tell you when you get them.  >:D

messed up names due to the same file attachment message being annoying.  :P

Programs not uploaded yet because File upload form glitched, trying my best ATM

40
TI Z80 / Dual Falldown by yunhua98
« on: December 07, 2010, 11:14:51 pm »
Well, I nade a Falldown game the other day, but I wanted to stand out, so I used ztrumpet's old idea and made it into a dual falldown game.  2nd and mode to move the black ball, left and right to move the white ball.  This game is impossible on Emu.  :P

Anyway, there's a nice easter egg at the end, and there is a teacher key [Del].  hold 2nd and up to keep going.  ;)
the game also speeds up after a while.  ;)

A0FALSRC is the source, and FALLDOWN is the game.

screenie attached

EDIT:  [Del] makes the calc look like its off.

41
TI Z80 / Doodle Jump
« on: December 07, 2010, 11:06:47 pm »
Here's my version of Doodle Jump.  The jetpack doesn't really work yet and while you can kill the little blobs, you can't die from touching them yet, so its really like a Papi Jump ATM.  ;)  Press 2nd to shoot, and left and right to move, you can wrap around the screen, but that part is really sensitive, so be careful.  ;)

A0DOODLE is the Source and DOODLEJP is the compiled version.  (Yes I have to start my programs with "A0" to keep them at the top XD)

Thanks to Qwerty.55 for helping with stopping the sprite erasing.   :thumbsup:

Screenie attached

42
Axe / Help with buffer backup
« on: December 05, 2010, 07:16:42 pm »
I don't really know how to backup the buffer so that the sprite won't overwrite the platforms, so I tried Qwerty's method with Copy, but that just crashes my calc, so heres my code, Am I doing something wrong?

Quote from: BASIC Code
:.DOODLEJP
:.LEFT
:[1C2251D1C1417F2A→Pic1L
:.RIGHT
:[38448A8B8382FE54→Pic1R
:.PLAT
:[000000007ED5AB7E→Pic0B
:[0808080808080808→Pic0L
:[0000000000000000]
:[00000000000000FF→Pic2L
:[0000000000000000]
:[0000000000000000→Pic0C
:ClrDraw
:DiagnosticOff
:0→{L4+1}→{L4+2}
:Repeat {L4+1}=88
:Repeat {L4+2}=56
:Plot1{L4+1},{L4+2},Pic0L
:Plot1{L4+1},{L4+2},Pic2L
:{L4+2}+8→{L4+2}
:End
:{L4+1}+8→{L4+1}
:End
:0→{L4+1}
:Repeat {L4+1}=48
:Pt-On(rand^12*8,{L4+1},Pic0B
:Pt-On(rand^12*8,{L4+1},Pic0B
:{L4+1}+16→{L4+1}
:End
:43→{L4+3}
:55→{L4+4}
:Line(0,63,95,63
:0→{L4+7}→{L4+8}→{L4+9}→{L4+10}→{L4+11}
:Repeat getKey(15)
:conj(L1,L6,768
:{L4+3}+getKey(3)-getKey(2)→{L4+3}
:If {L4+3}=0
:87→{L4+3}
:End
:If {L4+3}=88
:1→{L4+3}
:End
:If getKey(3)
:8→{L4+6}
:End
:If getKey(2)
:0→{L4+6}
:End
:If pxl-Test({L4+3},{L4+4}+8)+pxl-Test({L4+3}+7,{L4+4}+8)
:1→{L4+7}
:0→{L4+8}
:{L4+4}→{L4+5}
:End
:If {L4+7}=1
:{L4+4}-1→{L4+4}
:End
:If {L4+4}=16
:0→{L4+7}
:Vertical +
:{L4+9}+1→{L4+9}
:End
:If {L4+9}=16
:0→{L4+9}+1→{L4+8}
:Pt-On(rand^12*8,0,Pic0B
:Pt-On(rand^12*8,0,Pic0B
:End
:If {L4+5}-24={L4+4}
:0→{L4+7}
:1→{L4+10}
:End
:If {L4+10}=1
:{L4+11}+1→{L4+11}
:End
:If {L4+11}=8 and ({L4+10}=1
:0→{L4+11}→{L4+10}
:1→{L4+8}
:End
:If {L4+8}=1
:{L4+4}→{L4+5}
:{L4+4}+1→{L4+4}
:End
:Pt-On({L4+3},{L4+4},Pic1L+{L4+6}
:conj(L6,L1,768
:DispGraph^r^
:End
Generated by SourceCoder, © 2005-2010 Cemetech

43
Miscellaneous / Low activity for a while
« on: November 18, 2010, 11:50:13 pm »
as many of you know, I usually access Omni at school, owever, our school systems recently crashed and I don't know how long utnil they fix it, my activity here will probably decrease on the weekdays by quite a bit, but weekends shouldn't be affected.  ;)
don't worry, I'm still gonna be coding.

44
Bomberman / Beta Releases and Bug Reports
« on: November 13, 2010, 11:40:30 pm »
First time the game has any difficulty at all.  :D

Axe Bomberman Beta:
BOMBBAK8 is the source
BOMBRMAN is the Game
Your gonna need Pic1 to compile.  ;)

EDIT:  go for updated version here: http://ourl.ca/7909/141430


45
Introduce Yourself! / Hello, I'm old :P
« on: November 13, 2010, 08:28:19 pm »
Hello!  I'm not new here!  I did not join today.  I have two calculators that I did not buy a couple of days ago.  I DO know Omnimaga will be a great community to post in.  I do not have not a lot of posts.  I have been lurking here for two months before I joined ~190 days ago.  I am working on a port of the NES game Bomberman, (I wonder what is doing on the Our Projects list?), a BASIC Text sprite game I started today, and a Strategy game for a Team Battle.  (I wonder why theres a topic about THAT here too?  ???)

Oh, yeah, I want lobster brand peanuts!  Do you have those?

btw, why does it say "Coder of Tomorrow" under my nick?  :P

Spoiler For My Actual Introduction:
I want Lobster Peanuts!  But I finally thought I should Introduce myself.  I programs calcs in BASIC and Axe, I am learning ASM using Hot_Dog's tutorials, I have really enjoyed Omnimaga.  ;)


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