A while ago, I decided to play Desolate again. For some reason, it said ERR: MEMORY, so I cleared my RAM, once again, I could not run the program. Then I checked my RAM. It read 21184, that was the maximum amount of RAM I've ever had afterward.
I thought it would be good if we compiled a list of all the awesome BASIC tricks, and optimization stuff. so we'd just post, and it would be easy to find hints and other cool stiff to make a more efficient and awesome program. Also, ask if you don't understand a routine.
So I'll start:
I make this myself, but I think I read this one from ztrumpet somewhere.
As you may have seen in my sig, I've been working on a project called Dual Pong. Technically I've only been working on it for two days, but oh well. It was inspired by FSPong in the arcade, and I will add a AI soon. Its only single player now, but I may add linkplay, in which case it will go to 150%.
heres a screenie, the source, and the program:
btw, I suck at it. highscore 11, the Emu on't show the score for some reason though and yes, once again, those sprites are place holders, I lost Hexpic, and I hate converting by hand.
I'm having a little trouble with getting my enemies to die, and I can't die unless I touch them. (As in my bombs won't kill me) Here's my source, and whoever helps will be put in the credits. TIA!
Is there a way to access moar variables in Axe? Like the Finance variables for BASIC, or something like lists? or can the Axe lists do this? if so, I need to figure out how to do it.
As many of you know, I stopped working on this due to a memory loss. Well, yesterday, I was looking through my backups and found Bomberman again, I thought, maybe I should revive this? I was a bit less busy, and all were doing in my Science and Math classes were review, so I decided to pick it up again. heres what I have so far:
I don't really understand why my enemy never faces the right direction though, and I would be glad if anyone could find some more bugs. all, it does so far is drop bombs, explode stuff, including you but not the enemy yet, and the light blocks are explodable, the "grey" ones aren't
Bomberman is the executable, no-stub Axebomb is the source
also, if you can spot any optimizations, please point them out to me.
EDIT: Credits list so far: Omnimaga Community DJ Omnimaga for inspiring this game with Axe Contest Aichi for helping me figure out a bug that I was stuck on
well, so couple days ago, my teacher was talking about the Sierpinski's triangle for lack of anything else to talk about, and since me and a couple friends knew this stuff from a long time ago, we pulled out our calcs to play some games. my teacher knew we liked calcs but he thought we were going to make a program to view it on-calc. he said it wasn't possible, so that made me want to make one. by the time class was out, I had a BASIC (made by my friend) and an Axe version to wave in his face. but don't get me wrong, I like my math teacher.
anyway, so here are some screenies plus the programs
Serpnski is Axe Axeserpnski is the source and Srpenski is BASIC
it was funny how the Axe one was upside-down and I didn't bother to change that so I could flip my calc and have it shown right side up to him when I stood facing him. (sorry for the weird wording. )
I turned on my radio after school today, and the first words I heard was "internet memes", as soon I did I tried to turn the radio off. But I failed. The radio was on maximum volume, so I rickrolled everyone who stayed after school for longer than ten minutes and has a locker in my hall.
I started working on this two days ago when I saw my brother play Ducklife 2. Its basically a game in BASIC where you are a guy at a party with events you must train for. I've decided i would make maybe four minigames first, and add some more later. I've finished one, and I have an idea for another. I've also started working on the main game where you can enter events based on the things you have trained on.
btw, ztrumpet, heres a version of the completed minigame without Experience points or highscores, if you want it for HGP. And also, can I use your Spike Doom program, but add/delete some stuff and change the sprites?