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Messages - yunhua98
Pages: 1 ... 73 74 [75] 76 77 ... 184
1111
« on: January 29, 2011, 10:11:22 pm »
I never mentioned this anywhere else. also, if anyone has an awesome article they want to share, they could pm me or another staff who wants to help.
1112
« on: January 29, 2011, 05:54:01 pm »
*delay time lol
I also set the greyscale to Game grey and changed t to 30 shades of grey
1113
« on: January 29, 2011, 05:52:30 pm »
oh, wait, you like Axe, right?
1114
« on: January 29, 2011, 05:47:55 pm »
wait until tomorrow afternoon. It'll be way higher, Sunday afternoons generally have lots of posts.
1115
« on: January 29, 2011, 05:44:50 pm »
like this?
1116
« on: January 29, 2011, 05:43:17 pm »
High activity ftw! but yeah, this is quite common lol
1117
« on: January 29, 2011, 05:41:20 pm »
hello and welcome here! and as you expected, here are your peanuts! EDIT: ahem, we now have an unlimited supply of peanuts, remember? !peanuts
1118
« on: January 29, 2011, 05:33:10 pm »
So it turns out that when super converts a video to .jpg's, it doesn't change the frame rate to what you want. So here is a video running at 29 fps. I couldn't think of anything cooler, so this is what you get.
Edit: Again, this looks better on wabbit than in the screenshot.
doesn't Wabbit show the same thing as the screenies? EDIT: I love messing with Wabbit Settings.
1119
« on: January 29, 2011, 04:54:30 pm »
kentuckyfac#1 is really just here to do what I always do, although I think he lost interest. qrenalds isn't like that, although he seems to only be interested in playing games lol.
1120
« on: January 29, 2011, 03:55:06 pm »
so its probably a bot?
1121
« on: January 29, 2011, 03:50:44 pm »
Check out the screenie, how is this guest (necro)posting?
1122
« on: January 29, 2011, 03:45:52 pm »
thanks guys! I'm going to work on more sprites for now though...
1123
« on: January 29, 2011, 03:23:34 pm »
actually that character is also a place holder, its the Pokemon sprite but with a "B" on the cap. this weekend, once I get more comp access, I'm gonna make new sprites and then copy them to the calc. As for the 16x16 view, thats kinda what I'm trying to do, make it narrower and harder. It'll require more strategy.
1124
« on: January 29, 2011, 03:17:22 pm »
I'm starting a new Bomberman game since the old one is pretty much finished and has a lot of messy code that I started a long time ago, when I wasn't as good at Axe. The new one is 3lvl greyscale, has 16x16 sprites, and features scrolling. The explosion sprites aren't done yet, so I'm using black sprites as placeholders, you can't die yet, and there is no AI, but I'll get that added in due time, and I'll get sprites facing the other directions done soon too. For now, here's a screenie.
1125
« on: January 29, 2011, 03:12:43 pm »
it is, the code is
!peanuts
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