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Axe / Re: I: VP tilemap help!
« on: January 17, 2011, 06:38:58 pm »
Well since he can swing a sword in the overworld, I guess he can. TaN:F has overworld enemies though.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 1201
Axe / Re: I: VP tilemap help!« on: January 17, 2011, 06:38:58 pm »
Well since he can swing a sword in the overworld, I guess he can. TaN:F has overworld enemies though.
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TI Z80 / Re: Gateways: Portals of Time I - Cloud Cover« on: January 17, 2011, 06:37:13 pm »
Well, I justtype it kn the comp and sent it to my calc. Bt later, I wont havetime in front of my comp, so I'll haveto type it on calc.
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TI Z80 / Re: Gateways: Portals of Time I - Cloud Cover« on: January 17, 2011, 05:35:18 pm »
2nd triple post.
bare bones map of area right out side of house, keep in mind that while these are 16x16 sprites, The Game (I lost ) scrolls at 8 pixel increments, and the character is 8x16. time to spend a long time adding the hex in... 1204
TI Z80 / Re: Inferno: Valani's Promise- A new RPG project« on: January 17, 2011, 04:17:56 pm »
That looks nice! I really need to expand my maps lol.
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Bomberman / Re: Beta Releases and Bug Reports« on: January 17, 2011, 02:44:50 pm »
well, if you collected a life, your own bomb can't kill you until you run out, the enemy always will though. I'm assumming you got a life got hit by your own bomb and then noticed you didn't die, and tried it again?
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TI Z80 / Re: Command line« on: January 17, 2011, 02:42:59 pm »
Very nice! But whys the program called powder?
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News / Re: Welcome back in 2005« on: January 17, 2011, 12:38:15 pm »
I actually kinda like version 4.
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Humour and Jokes / Re: Funny #omnimaga quotes (NSFW)« on: January 17, 2011, 12:21:42 pm »
I lsot the gmae
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The Axe Parser Project / Re: List of all programs made with Axe Parser« on: January 17, 2011, 12:14:34 pm »
Bomberman and YAB.
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TI Z80 / Re: Gateways: Portals of Time I - Cloud Cover« on: January 17, 2011, 10:13:12 am »
Update/Early Storyline Spoiler Which I'm Spoiling Because You're gonna find out the next Demo anyway :
I have finished the code for your very first "Gateway". In this world, there are many Portals/Gateways. However, there are only Five Portals of Time, which are crucial to your success. After you get your sword and move out of the closet, You will be transported out of the house, and to the Courtyard of the Palace. When you journey back... I'm not spoiling anymore, but the next part is probably quite obvious. 1212
The Axe Parser Project / Re: List of all programs made with Axe Parser« on: January 17, 2011, 10:08:59 am »
Theres a couple by me here and one by Darl, I think: http://ourl.ca/8339
Since You're adding In Progress Games: http://ourl.ca/8667/164751;topicseen#new - Inferno http://ourl.ca/8711/164392;topicseen#new - 4th Dimension http://www.omnimaga.org/index.php?board=138.0 - Bomberman http://www.omnimaga.org/index.php?board=148.0 - Gateways also, shouldn't Contra be In Progress? 1213
News / Re: Welcome back in 2005« on: January 17, 2011, 10:01:04 am »
I like it! But I guess I'm just more used to darker colors lol.
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Pokémon Purple / Re: [PP] Progress '11« on: January 16, 2011, 10:51:41 pm »
Cool!
I actually prefer the original Pokemon, everything after Hoenn was just not pokemon-ish, they all look sinister and look like something from Yu-Gi-Oh, no the cute pocket monsters that used to be Pokemon. Just my thoughts. 1215
TI Z80 / Re: Inferno: Valani's Promise- A new RPG project« on: January 16, 2011, 10:37:13 pm »
Very nice! Although "Murderous" assassins sounds like my RPG lol.
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