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Miscellaneous / Re: Sniper 101... SCAMMED?
« on: January 15, 2011, 09:16:22 am »
I bumped the sniper topic already yesterday, look at it, ub it, gapotbon said he gave permission afterward.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 1231
Miscellaneous / Re: Sniper 101... SCAMMED?« on: January 15, 2011, 09:16:22 am »
I bumped the sniper topic already yesterday, look at it, ub it, gapotbon said he gave permission afterward.
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TI Z80 / Re: YAB (Yet another Bomberman)« on: January 14, 2011, 08:34:47 pm »
Nice! The screenie's reallyslow on mu iPod though, I didn't see whether the enemy moved. Does it?
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Art / Re: Graviter art« on: January 14, 2011, 06:24:07 pm »
BMTube lol, I was thinking about using that, but I decided to use Hobo STD (not thats not a misspelling. )
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Humour and Jokes / Re: Ndless 3.0 made in advance« on: January 14, 2011, 06:13:20 pm »
I knew what that was immediatly lol. otherwise that would've been ExtendeD.
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Axe / Re: Scrolling Engine« on: January 14, 2011, 05:43:23 pm »
Michael, your code isn't showing up...
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Official Contest / Re: [BULLETIN] Cage Matches« on: January 14, 2011, 05:40:26 pm »
I'm done! and I win.
Code: [Select] :ClrHome my calc can display more than One line. 1238
TI Z80 / Re: Gateways: Portals of Time I - Cloud Cover« on: January 14, 2011, 05:31:46 pm »
Hmmm... The razing animations are aalmost done, but its not always working for some reason... Also I added some dialogue, and an small closet. I'll get a very early demo out this weekend. to be hoonest, it looks nothing like my earlier screenie.
EDIT: it seems Gateways follows this rule: 12. Poor Little Rich Hero (Meis Rule) If the hero comes from a rich and powerful family, it will have fallen on hard times and be broke and destitute by the time the game actually starts. from this: http://project-apollo.net/text/rpg.html 1241
Official Contest / Re: [BULLETIN] Cage Matches« on: January 13, 2011, 05:40:51 pm »I would like to. Don't expect anything fancy though, like another exodus. I might try the whole dual layer thing though. 4000 bytes is pretty big in BASIC. The only time I ever made a game that big was because it used a lot of picvars I thought Exodus was Horizontal text sprites? 1242
Other Calculators / Re: Cool Axe programs Not made by Omni members« on: January 13, 2011, 05:32:16 pm »1243
Official Contest / Re: [BULLETIN] Cage Matches« on: January 13, 2011, 05:29:00 pm »Should I be scared of facing off against Builderboy *and* Sircmpwn? Yes you should, but I hope that doesn't mean you won't try. Its a good learning experience. I'm afraid I have to decline cause I'm in an Axe mood now and keep on doing getkey->K:If K=1 ... If K=2... plus I have an active project ATM... 1244
Other Calculators / Cool Axe programs Not made by Omni members« on: January 13, 2011, 05:27:32 pm »
http://www.ticalc.org/archives/files/fileinfo/434/43449.html
that looks pretty cool, and there's that Axe zombie game by someone else. basically, if you find one, post about it here. 1245
Axe / Re: I: VP tilemap help!« on: January 13, 2011, 04:40:10 pm »well, even wen your moving, if the screen doesn't scroll, no need to re-map in my RPG, your character is fixed, and it always scrolls when you move. |
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