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Messages - yunhua98

Pages: 1 ... 82 83 [84] 85 86 ... 184
1246
TI Z80 / Re: need a couple of plot helpers for Gateways
« on: January 13, 2011, 04:23:54 pm »
lol.  :P  thanks, I'll send something in when more people volunteer.

1247
TI Z80 / Re: The 4th Dimension
« on: January 13, 2011, 04:21:20 pm »
Nice!  btw, this is not really an RPG since it not really overhead, right?

1248
TI Z80 / need a couple of plot helpers for Gateways
« on: January 12, 2011, 11:38:32 pm »
I need 2 or 3 people who don't mind some major plot elements in my rpg spoiled and someone who is good at making human sprites that are large and detailed.  Just tell me here and ill PM you with more details.  For the plot guys, ill basically tell you what I'm planning and see if its good and take suggestions.

1249
Bomberman / Re: Beta Releases and Bug Reports
« on: January 12, 2011, 11:18:31 pm »
Thanks!  Seems you've had more fee time lately.  Also, I have a more optimized version on my calc, although I'm more working on gateways right now.  Also, you can detonate the bomb using alpha.

1250
TI Z80 / Re: The 4th Dimension
« on: January 12, 2011, 11:08:28 pm »
Ah...  I get it!  Because we are playing on a 2d screen in a 3d space, the 2d world is shown in points, the 3d one is shown in lines and 2d overview, and 4d is shown in 3d

1251
Axe / Re: [Help plz] Sprite allong a line.
« on: January 12, 2011, 06:13:38 pm »
YOU COULD DISPLAY IT AND THEN USE hORIZONTAL/vERTICAL, OR increment the x/y coordinate...  by a constant value

stupid caps lock...

Read it this way, lol:  you could display it and then use horizontal/vertical, or increment the x/y coordinate by a constant value.

1252
TI Z80 / Re: Gateways: Portals of Time I - Cloud Cover
« on: January 12, 2011, 05:37:56 pm »
your character is 12x12?  Mine is 8x16.  ;)
Oh, yeah, I'm redrawing the screen everytime for now so I can control moving, as it slows it down quite a bit, I'm having some testing features, so I need it like that.  ;)

also, my map scrolls for every step I take.  :P

1253
TI Z80 / Re: The 4th Dimension
« on: January 12, 2011, 04:59:31 pm »
wow!  how many RPGs are starting up!  although mine was started a ~2 weeks ago, I kinda failed the first two tries due to stupid error.  XD

1254
TI Z80 / Re: Gateways: Portals of Time I - Cloud Cover
« on: January 12, 2011, 04:48:48 pm »
I mean scrolling like in Ash: Phoenix, where he can always ends up 8 pixels away, but its still smooth.  Maybe I'll just use a for loop...

Funnily enough, my one game where scrolling is really important, I don't use Horizontal and Vertical.  :P

1255
TI Z80 / Re: Gateways: Portals of Time I - Cloud Cover
« on: January 12, 2011, 04:40:43 pm »
Triple post!  :P
anyway, I changed my character sprites to 8x16 just because it looks better.  ;)
btw, does anyone have a good way for smooth scrolling but in 8 pixel increments?  I'm currently scrolling 8 pixels at a time.

EDITL: not triple anymore, merged previous two, which were at 3 hours apart.

1256
TI Z80 / Re: Inferno: Valani's Promise- A new RPG project
« on: January 12, 2011, 04:30:27 pm »
very nice!  btw, I thought this was going to be 3lvl grey?

1257
Axe / Re: I: VP tilemap help!
« on: January 11, 2011, 07:18:51 pm »
Or just don't update the screen at all until you move.

1258
Or, use Hero's formula:
Area = the square root of ( s (s-a) (s-b) (s-c) ) when a, b, and c are the three sides and s is the semi-perimeter ( 1/2(a+b+c) )
you mean Heron's?  :P

1259
Axe / Re: I: VP tilemap help!
« on: January 11, 2011, 05:55:32 pm »
1)  well, its easier and looks pretty good if you only move the map and keep the character on the center of the screen.
2) You'll have to use a map display routine.  I can give you a specific example or someone else could if you elaborate more.  (I'm also interested in tilemapping routines from other people if they don't mind sharing.  I don't think mine's very efficient  :P)
3) same here.  :P  You don't really always need a wall though...

EDIT:  for #2, update the screen only when you move or when there is a moving person or something.  ;)

1260
TI Z80 / Re: uPong
« on: January 11, 2011, 05:17:24 pm »
yeah, we know but the difficulty gets too high too fast.  ;)  if it moved  up 1-2 pixels every frame, it's difficulty goes up slower.  although maybe moving up 1-2 pixels should be for the easy mode...

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