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Messages - yunhua98
Pages: 1 ... 90 91 [92] 93 94 ... 184
1366
« on: December 25, 2010, 04:57:55 pm »
Here you go then! I removedf the last row and column cause the calc won't let you show that part. just convert it to an 8xi and send it.
1367
« on: December 25, 2010, 04:51:05 pm »
wow! dude, that is great! digitally allows it to be higher quality, love it
1368
« on: December 25, 2010, 04:25:36 pm »
looks better, but are the walls supposed to do that? if not, for the location of the walls, use :R+rand^3-1->R (current tunnel position for top wall)
I can PM you my chopper code for you to look at if youu want, or my tunnel game, since you're making Chopper.
1369
« on: December 25, 2010, 12:58:31 pm »
Thank you! also: * yunhua98 grabs your Prizm and duplicates it with the duplicator on his calc and gives it back.
1370
« on: December 25, 2010, 12:55:44 pm »
1174. you use chi-squared a lot for programming, not for math.
1371
« on: December 24, 2010, 11:34:02 pm »
it could install and uninstall Parser hooks maybe? have a token to activate it and deactivate it.
1372
« on: December 24, 2010, 11:08:51 pm »
looks cool! I can't see what BASIC text games will become after this! btw, are you planning on making an APP version? I get a lot of RAM clear so keeping Corelate in RAM...
1373
« on: December 24, 2010, 10:56:22 pm »
welcome back! Lets see... cool-new, must try programs...
-Exodus by ztrumpet- I think that was released after you disappeared. -Correlation by Hot_Dog - still being worked on, but check the subforum out anyway, very cool, although no demo out yet. -Pyrrix by Ashbad - He's getting his cable, so final version's almost out, I tried a beta, also very cool.
I'll post more later...
1374
« on: December 24, 2010, 10:52:13 pm »
wow! that's genius! * yunhua98 goes to optimize...
1375
« on: December 24, 2010, 10:49:09 pm »
looks nice, but the calc doesn't show resolution that high... I'll convert the one you like the best if you want, to 96x64.
1376
« on: December 24, 2010, 10:44:40 pm »
AMAZING. Printed out a copy of manual and table and put it in a binder along with the Axe Commands list and documentation.
1377
« on: December 24, 2010, 09:56:01 pm »
I claim reposnibility for most of peanuts... go to randomnss and search Peanuts!.
1378
« on: December 24, 2010, 09:55:32 pm »
that looks cool, but I think you should make the tunnel a bit smaller? just a suggestion, though.
1379
« on: December 24, 2010, 01:46:35 pm »
wow! that looks great! I'm going to try completing it when I have some time.
1380
« on: December 23, 2010, 12:17:19 pm »
sounds cool! is this going to be put in the major projects section when it gets farther along?
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