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Messages - yunhua98

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1441
Miscellaneous / Re: So who's gonna be around during holidays?
« on: December 19, 2010, 09:11:41 pm »
Well, I'm just gonna say that during this break, my activity may be higher on weekdays than on weekends.  :D
but my weekends will probably be more busy.

1442
since Omnom auto refreshes ever 8 seconds, does this mean that only lasts 8 seconds?

1443
Miscellaneous / Re: Another November Night
« on: December 17, 2010, 05:18:36 pm »
Nice!  reminds me of that movies, I forgot what its called, but theres this guy, he's stuck on groundhog's day, but that was because he was living a life without compassion.  He also had to relive that same day, he also tried to end it.  At the end, he lived that day as a compassionate man, and he became a better person, that night passed, but the next day was a different day.  ;)

1444
TI Z80 / Re: Pokemon RPG: the forgotten quest
« on: December 17, 2010, 02:52:58 pm »
Actually I'm not that sure, but last time I was chatting with him on IRC, he said something about not being able to have greyscale pokemon sprites because he doesn't use Pt-On for sprite displaying... although he could still use copy...

1445
TI Z80 / Re: Pokemon RPG: the forgotten quest
« on: December 17, 2010, 02:49:13 pm »
You can't draw text to the back-buffer, but if you draw it to the buffer, then immediately copy it to the back-buffer it'll work.
Although, if you're using 3lvl grey, you shouldn't even need to copy it the back-buffer, as anything black on the main buffer will be drawn as black if I'm not mistaken.
yeah, that is true, but I think the reason he's not using grey is because he doesn't use Pt-On to display his sprites, look in the 24x24 sprites topic for more info.  ;)

1446
TI Z80 / Re: Bomberman
« on: December 17, 2010, 01:48:18 pm »
Thats actually a good idea, I was actually thinking of cramming the minigames I've been making recently into one, but now that you mention it, I could try that...  :D

1447
TI Z80 / Re: Bomberman
« on: December 16, 2010, 10:46:56 pm »
not necessarily homescreen though.  ;)

1448
OmnomIRC Development / Re: OmnomIRC Easter Eggs
« on: December 16, 2010, 04:40:29 pm »
did you get that from DJ?

1449
TI Z80 / Re: YASS (Yet Another Security Suite)
« on: December 16, 2010, 02:47:46 pm »
wow, a triple post.  O.O  although it is outside of time limit.  could you send the appvar with the source and convert to a text file and compl to an APP and the comp?  or compile it to a 8xp, send to comp, use the ASM file unsquisher, copy and paste the Hex into Sourcecoder, and compile with Axe?  (yeah, complicated)

also, according to your sig, you have a TI-94 SE.  :o  :P

1450
TI Z80 / Re: Pokemon RPG: the forgotten quest
« on: December 16, 2010, 02:29:44 pm »
Those look really nice on-calc!
btw, you may want to put DiagnosticOff at the beginning of your code to remove the run indicator and "Done", and also, would it be possible to make those in 3lvl grey?  :o

you want the backs of them too, right?

1451
List them here and Discuss.  ;D

To my surprise, when I felt like being evil today and typed "The Game" into OmnomIRC, I was immediately redirected to a Rickroll (Starcraft), so I was punished for my deed.
And then adamac16 asked what a Rickroll was, I replied "Never Gonna Give You Up", I was, once again redirected.
I smell blue lobster...  >:(

1452
TI-BASIC / Re: Using asm( inside a program?
« on: December 16, 2010, 12:12:57 pm »
well, say you are going to Run 3 different Asm Programs, called ASM1, ASM2, and ASM3:
Code: [Select]
:Input "PRGM?",Str1
:If Str1="ASM1"
:Then
:Asm(prgmASM1
:End
:If Str1="ASM2"
:Then
:Asm(prgmASM2
:End
:If Str1="ASM3"
:Then
:Asm(prgmASM3
:End
note that this is for a finite number of programs only and if you know the names of the programs.

1453
TI Z80 / Re: Bomberman
« on: December 16, 2010, 12:06:53 pm »
Hmm...  APP maybe?
either way, I need to make more games.  ;)

1454
TI-BASIC / Re: Using asm( inside a program?
« on: December 16, 2010, 11:58:16 am »
I haven't tried it yet, but maybre try this:
Code: [Select]
:Input "PRGM?",Str1
:"Asm(prgm"+Str1->Str1
:expr(Str1
make sure the "Asm" and the "prgm" are the tokens, and not characters

EDIT:  nvm, doesn't work, if you have a finite number of choices in mind, then your best bet is If statements, otherwise, I think Axe may be able to do it.

1455
TI-BASIC / Re: Speed of Asm(
« on: December 16, 2010, 11:54:24 am »
lol, Axe addiction. ;)
I think its like a Goto for the Program Menus, so its slow, after it activates, it depends on the speed of the code.  btw, maybe someone could make a program that allows hex to be put directly into the Asm token?

1111st post!

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