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Humour and Jokes / Re: YAYA (Yet Another Yet Another)
« on: December 15, 2010, 07:46:03 pm »
nope, you guys All copied http://www.omnimaga.org/index.php?board=59.0 Yet Another Shooter.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 1456
Humour and Jokes / Re: YAYA (Yet Another Yet Another)« on: December 15, 2010, 07:46:03 pm »
nope, you guys All copied http://www.omnimaga.org/index.php?board=59.0 Yet Another Shooter.
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Humour and Jokes / Re: YAWR« on: December 15, 2010, 07:42:53 pm »
Give me money for founding a site that teachers don't trust and fails you if you use it as a citation! And for winning The Game.
(Note that I do mostly trust Wikipedia ) 1458
Computer Projects and Ideas / Re: Trio and Niko: Falling« on: December 15, 2010, 06:27:26 pm »
done.
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Computer Projects and Ideas / Re: Trio and Niko: Falling« on: December 15, 2010, 06:19:59 pm »
0 bytes?
I think its a renamed .txt or something. 1460
TI Z80 / Re: Window Maze 2.0: Taking A Maze Game To The Next Level« on: December 15, 2010, 05:57:09 pm »
Its looks great!
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Art / Re: Need 16x16 Pokémon sprites...« on: December 15, 2010, 05:49:43 pm »Code: [Select]
according to SC2 EDIT: done with Bulbasaur, not really as squat as he's supposed to be, but its all right. EDIT2: squirtle, i'm afraid its not as good as the other two, though EDIT3: last one. 1462
TI Z80 / Re: Window Maze 2.0: Taking A Maze Game To The Next Level« on: December 15, 2010, 05:36:16 pm »
I just tried to go down and right. and judging by
someone try to beat my highscore on Random! (Since you can memorize the presets) 1463
TI Z80 / Re: Window Maze 2.0: Taking A Maze Game To The Next Level« on: December 15, 2010, 05:27:33 pm »
agreed, I really like the use of greyscale. does it use the same algorithm as the one used by a member here a while ago that he found on Wikipedia? (I think)
EDIT: I just thought, making it a circle would just require a couple of quarter circle sprites using Pt-Mask, right? 1464
TI Z80 / Re: Window Maze 2.0: Taking A Maze Game To The Next Level« on: December 15, 2010, 05:24:23 pm »
wow! I really like the flashlight concept, I just beat it, using the random, but it is very challenging! A quick suggestion, how hard would it be to make the flashlight a circle instead of a square? might look more realistic.
EDIT: hey can you post a screenie? I'm stuck on a vista comp right now that won't run wabbit, and my transfer cable is brokedone. 1465
TI Z80 / Re: Dual Falldown by yunhua98« on: December 15, 2010, 05:17:32 pm »Good point. Can I suggest checking one or two pixels from the edge, in that case? Just to make it more realistic. It's a bit slower than checking just once, but I'm assuming you still have a lot of speed tied up in PauseI'll look in to that, the speed lost will be compensated for the difficulty gained, hopefully. 1466
TI Z80 / Re: More Minigames!« on: December 15, 2010, 05:16:17 pm »
yeah, its really kinda inspired from RACER3D, but not 3D.
(Hmm... METEOR3D... ) 1467
Humour and Jokes / Re: r« on: December 15, 2010, 05:14:46 pm »
I lost...
anyway, why is it called "r"? 1468
TI Z80 / Re: Bomberman« on: December 15, 2010, 05:12:35 pm »
If I do not have that much time, I won't let it die, just... halt indefinitely.
btw, should I make an Axe counterpart to Homescreen Gamepack? 1469
TI Z80 / Re: [Idea] Tap Tap Revenge« on: December 15, 2010, 03:28:56 pm »
yeah, they all are kinda repetitive though, I think I may try making one...
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TI Z80 / Re: More Minigames!« on: December 15, 2010, 03:25:57 pm »Those look really great Good job.Thats because I Display the next column before I use Horizontal -, which causes nothing to be shown on the 96th row. Looks nice Yunhua98. I like the effect on the Meteor game but I especially like how your Tunnel clone actually scrolls in the direction you're moving in.I don't really understand, don't all tunnel games scroll the way your going? Or are you referring to the fact that my ship stays put put I move the tunnel? |
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