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Messages - yunhua98

Pages: 1 ... 96 97 [98] 99 100 ... 184
1456
Humour and Jokes / Re: YAYA (Yet Another Yet Another)
« on: December 15, 2010, 07:46:03 pm »
nope, you guys All copied http://www.omnimaga.org/index.php?board=59.0 Yet Another Shooter.  :P

1457
Humour and Jokes / Re: YAWR
« on: December 15, 2010, 07:42:53 pm »
Give me money for founding a site that teachers don't trust and fails you if you use it as a citation!  And for winning The Game.

(Note that I do mostly trust Wikipedia ;))

1458
Computer Projects and Ideas / Re: Trio and Niko: Falling
« on: December 15, 2010, 06:27:26 pm »
done.  ;)

1459
Computer Projects and Ideas / Re: Trio and Niko: Falling
« on: December 15, 2010, 06:19:59 pm »
0 bytes?  ???
I think its a renamed .txt or something.  XD

1460
TI Z80 / Re: Window Maze 2.0: Taking A Maze Game To The Next Level
« on: December 15, 2010, 05:57:09 pm »
Its looks great!

1461
Art / Re: Need 16x16 Pokémon sprites...
« on: December 15, 2010, 05:49:43 pm »
Code: [Select]

03F000
040800
080400
0C7400
0A6A00
0C2A00
103240
2A02A0
6012A0
9FB328
97D454
4820AA
37C1B6
0C3355
0408EB
0408BE
0C0494
120594
2204E4
210848
10C848
2C7090
1F8AE0
000780

according to SC2


EDIT:  done with Bulbasaur, not really as squat as he's supposed to be, but its all right.  ;)

EDIT2:  squirtle, i'm afraid its not as good as the other two, though

EDIT3:  last one.  ;)

1462
TI Z80 / Re: Window Maze 2.0: Taking A Maze Game To The Next Level
« on: December 15, 2010, 05:36:16 pm »
I just tried to go down and right.  ;)  and judging by The the Game game, I think there is more than one way to get there.  ;)
someone try to beat my highscore on Random!  (Since you can memorize the presets)

1463
TI Z80 / Re: Window Maze 2.0: Taking A Maze Game To The Next Level
« on: December 15, 2010, 05:27:33 pm »
agreed, I really like the use of greyscale.  does it use the same algorithm as the one used by a member here a while ago that he found on Wikipedia? (I think)

EDIT:  I just thought, making it a circle would just require a couple of quarter circle sprites using Pt-Mask, right?

1464
TI Z80 / Re: Window Maze 2.0: Taking A Maze Game To The Next Level
« on: December 15, 2010, 05:24:23 pm »
wow!  I really like the flashlight concept, I just beat it, using the random, but it is very challenging!  A quick suggestion, how hard would it be to make the flashlight a circle instead of a square?  might look more realistic.

EDIT:
hey can you post a screenie?  I'm stuck on a vista comp right now that won't run wabbit, and my transfer cable is broke :(
done.  ;)

1465
TI Z80 / Re: Dual Falldown by yunhua98
« on: December 15, 2010, 05:17:32 pm »
Good point. Can I suggest checking one or two pixels from the edge, in that case? Just to make it more realistic. It's a bit slower than checking just once, but I'm assuming you still have a lot of speed tied up in Pause ;D
I'll look in to that, the speed lost will be compensated for the difficulty gained, hopefully.  ;)

1466
TI Z80 / Re: More Minigames!
« on: December 15, 2010, 05:16:17 pm »
yeah, its really kinda inspired from RACER3D, but not 3D.  ;)
(Hmm... METEOR3D...  >:D)

1467
Humour and Jokes / Re: r
« on: December 15, 2010, 05:14:46 pm »
I lost...

anyway, why is it called "r"?

1468
TI Z80 / Re: Bomberman
« on: December 15, 2010, 05:12:35 pm »
If I do not have that much time, I won't let it die, just... halt indefinitely.  ;)
btw, should I make an Axe counterpart to Homescreen Gamepack?

1469
TI Z80 / Re: [Idea] Tap Tap Revenge
« on: December 15, 2010, 03:28:56 pm »
yeah, they all are kinda repetitive though, I think I may try making one...  ;)

1470
TI Z80 / Re: More Minigames!
« on: December 15, 2010, 03:25:57 pm »
Those look really great :) Good job.

Only going to nitpick about one thing, is there any reason that the 96th row isn't used in the helicopter game? Just curious :)
Thats because I Display the next column before I use Horizontal -, which causes nothing to be shown on the 96th row.  ;)

Looks nice Yunhua98. I like the effect on the Meteor game but I especially like how your Tunnel clone actually scrolls in the direction you're moving in. :D
I don't really understand, don't all tunnel games scroll the way your going?  Or are you referring to the fact that my ship stays put put I move the tunnel?

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