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Messages - yunhua98
Pages: 1 ... 97 98 [99] 100 101 ... 184
1471
« on: December 15, 2010, 03:20:51 pm »
Actually, I made the ball fall before it actually reach the hole on purpose, because its just more realistic, if you had a ball with half on a platform and half off, and its just stopped rolling towards the hole, what do you think it'd do? Fall!
1472
« on: December 15, 2010, 03:18:01 pm »
wow, I just edited the original with MSPaint, great!
1473
« on: December 14, 2010, 06:25:35 pm »
ok then, in that case, I'll wait.
1474
« on: December 14, 2010, 05:52:16 pm »
Okay, so this projects been pretty silent for a while due to a severe lack of a large stretch of time (I can't program over scattered points of time without finishing one thing), so I've been making games i can finish quickly. anyway, do you all think I should just upload the most recent beta to ticalc and wait till after Exams, or wait until the next version and then upload?
1475
« on: December 14, 2010, 05:48:32 pm »
1101. You get frustrated that there is no Clear button. 1102. Pictures are by default resized to 96x64 and converted to monochrome.
1476
« on: December 14, 2010, 05:33:16 pm »
thanks, although it's really kinda this with different graphics.
1477
« on: December 14, 2010, 05:27:08 pm »
Looking at the Cage Match, I thought of Helicopter, which inspired me to make this real quick. One button only, press up. Tunnel gets thinner every 100 points, but stops at 16 pixels tall. HLCOPTER is the no stub game, A0Copter is the source. screenie attached. EDIT: wow, I just realized how much this looked like Sir's.
1478
« on: December 14, 2010, 05:10:23 pm »
I just made one in Axe. one button, no menus, uploading into my minigames topic.
1479
« on: December 14, 2010, 04:27:07 pm »
Flames will engulf the blue spirit of destiny Hope surges onward to the burning blue sky [Epic guitar solo] As we dream of solitude, we soar through The night embracing blue, our spirits drifting Oooooooooonnnnnnnnn [Guitar battle] Blue lobsters fly with me into the blue and yes. Hurricanes will destroy the Eeems in us all Darkness awakens the intrigue of coders To see the unending cherry flavoured dragon! We are forever searching Rick Astley's game For someday, cats lost will and decided Therefore squirrels will eat Limited Iambians And await homestyle food, lobsters born amongst Aaaaallllll!!! [Drum/Guitar Battle] Bleep bloop I wish goatse would be forever champion the regime Necroposting Doubleposting forever aggressively until aposiopesis Why does everyone lose The 666 Games of WFRNG Never Gonna
1480
« on: December 14, 2010, 04:10:26 pm »
I still remember his last reflection, something about him with 27 respect and 9th most respected. now 9th is like +90 respect lol. that said, congratz! EDIT: DJ should do a reflection, that would be interesting.
1481
« on: December 14, 2010, 03:15:52 pm »
Well, now that I got TI-Connect working, heres the dual screen version. same controls
1482
« on: December 14, 2010, 03:07:33 pm »
A Dodgeball type game, except with the buffer shaking to make them look like their on fire, and a Simple tunnel game I made during class last Friday. on the meteor one, press 2nd to get rid of the meteors onscreen, you get one of those every 500 points, but it doesn't tell you when you get them. messed up names due to the same file attachment message being annoying. Programs not uploaded yet because File upload form glitched, trying my best ATM
1483
« on: December 14, 2010, 02:34:06 pm »
wow! I can't believe how easy that is to play while still having nice big sprites! I guess I put my platforms to far apart
1484
« on: December 14, 2010, 02:24:58 pm »
"To Select, Lose The Game" Meishe said he would have time...
1485
« on: December 14, 2010, 02:22:13 pm »
press the button. jk use a Reapeat loop and see how long you don't press the button, when it reaches a designated time, it selects.
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