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Messages - yunhua98

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1471
TI Z80 / Re: Dual Falldown by yunhua98
« on: December 15, 2010, 03:20:51 pm »
Actually, I made the ball fall before it actually reach the hole on purpose, because its just more realistic, if you had a ball with half on a platform and half off, and its just stopped rolling towards the hole, what do you think it'd do?  :D  Fall!

1472
Humour and Jokes / Re: Breakdown
« on: December 15, 2010, 03:18:01 pm »
wow, I just edited the original with MSPaint, great!

1473
TI Z80 / Re: Bomberman
« on: December 14, 2010, 06:25:35 pm »
ok then, in that case, I'll wait.  ;)

1474
TI Z80 / Re: Bomberman
« on: December 14, 2010, 05:52:16 pm »
Okay, so this projects been pretty silent for a while due to a severe lack of a large stretch of time (I can't program over scattered points of time without finishing one thing), so I've been making games i can finish quickly.
anyway, do you all think I should just upload the most recent beta to ticalc and wait till after Exams, or wait until the next version and then upload?

1475
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: December 14, 2010, 05:48:32 pm »
1101.  You get frustrated that there is no Clear button.
1102.  Pictures are by default resized to 96x64 and converted to monochrome.

1476
TI Z80 / Re: More Minigames!
« on: December 14, 2010, 05:33:16 pm »
thanks, although it's really kinda this with different graphics.  :P

1477
TI Z80 / Re: More Minigames!
« on: December 14, 2010, 05:27:08 pm »
Looking at the Cage Match, I thought of Helicopter, which inspired me to make this real quick.  ;D
One button only, press up.  ;)  Tunnel gets thinner every 100 points, but stops at 16 pixels tall.  ;)
HLCOPTER is the no stub game, A0Copter is the source.  screenie attached.

EDIT:  wow, I just realized how much this looked like Sir's.  O.O

1478
Official Contest / Re: [BULLETIN] Cage Matches
« on: December 14, 2010, 05:10:23 pm »
I just made one in Axe.  :P  one button, no menus, uploading into my minigames topic.  :P

1479
Humour and Jokes / Re: The Omnimaga Dragonforce Song
« on: December 14, 2010, 04:27:07 pm »
Flames will engulf the blue spirit of destiny
Hope surges onward to the burning blue sky
[Epic guitar solo]
As we dream of solitude, we soar through
The night embracing blue, our spirits drifting
Oooooooooonnnnnnnnn
[Guitar battle]
Blue lobsters fly with me into the blue and yes.
Hurricanes will destroy the Eeems in us all
Darkness awakens the intrigue of coders
To see the unending cherry flavoured dragon!
We are forever searching Rick Astley's game
For someday, cats lost will and decided
Therefore squirrels will eat Limited Iambians
And await homestyle food, lobsters born amongst
Aaaaallllll!!!
[Drum/Guitar Battle]
Bleep bloop
I wish goatse would be forever champion the regime
Necroposting
Doubleposting forever aggressively until
aposiopesis
Why does everyone lose The 666 Games of WFRNG
Never Gonna

1480
Miscellaneous / Re: A Reflection on my Time Here
« on: December 14, 2010, 04:10:26 pm »
I still remember his last reflection, something about him with 27 respect and 9th most respected.  :P
now 9th is like +90 respect lol.  XD
that said, congratz!

EDIT:  DJ should do a reflection, that would be interesting.  ;)

1481
TI Z80 / Re: Dual Falldown by yunhua98
« on: December 14, 2010, 03:15:52 pm »
Well, now that I got TI-Connect working, heres the dual screen version.  ;)
same controls  ;)

1482
TI Z80 / More Minigames!
« on: December 14, 2010, 03:07:33 pm »
A Dodgeball type game, except with the buffer shaking to make them look like their on fire, and a Simple tunnel game I made during class last Friday. ;)
on the meteor one, press 2nd to get rid of the meteors onscreen, you get one of those every 500 points, but it doesn't tell you when you get them.  >:D

messed up names due to the same file attachment message being annoying.  :P

Programs not uploaded yet because File upload form glitched, trying my best ATM

1483
Doodle Jump / Re: Projectile motion, sound, doodlejump
« on: December 14, 2010, 02:34:06 pm »
wow!  I can't believe how easy that is to play while still having nice big sprites!  I guess I put my platforms to far apart  XD

1484
Official Contest / Re: [BULLETIN] Cage Matches
« on: December 14, 2010, 02:24:58 pm »
"To Select, Lose The Game"  XD
Meishe said he would have time...

1485
Official Contest / Re: [BULLETIN] Cage Matches
« on: December 14, 2010, 02:22:13 pm »
press the button.
jk
use a Reapeat loop and see how long you don't press the button, when it reaches a designated time, it selects.  :D

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