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Messages - yunhua98

Pages: 1 ... 100 101 [102] 103 104 ... 184
1516
Miscellaneous / Re: Dragon Cave discussion
« on: December 09, 2010, 10:07:15 pm »
Hmm..  I kinda lost interest now, tbh  :P

btw, did you know Interneometer and Dragcave are both made by TJ09?

1517
Doodle Jump / Re: Projectile motion, sound, doodlejump
« on: December 09, 2010, 10:04:44 pm »
lol, a lot of Doodle/Papi Jump ports lately  XD
but anyway, good luck, can we haz screenies soon?  :D

1518
TI Z80 / Re: Doodle Jump
« on: December 09, 2010, 06:02:56 pm »
upload screwed up, don't have time today to re do it, maybe when I upload my other games.  ;)

1519
Art / Re: My Sprites - II
« on: December 09, 2010, 06:01:27 pm »

1520
TI Z80 / Doodle Jump
« on: December 09, 2010, 05:47:54 pm »
Doodle Jump



http://www.omnimaga.org/index.php?action=downloads;sa=view;down=600

EDIT:  Automatic topic Merged.  ;)

1521
News / Re: Nostromo updates & Z80 POTY survey opening
« on: December 09, 2010, 05:42:40 pm »
wow, that engine looks epic!  and I voted for Axe on the Z80 POTY.  ;)

1522
Axe / Re: New to Axe.
« on: December 09, 2010, 05:28:09 pm »
You can use Hexpic, included in Axe Parser Tools folder, and draw 8x8 sprites, then it will convert the sprite to Hex.  or alternativly you can use ione of the many sprite editors made by our community members.  ;)

1523
The Axe Parser Project / Re: Making programs???
« on: December 09, 2010, 05:14:05 pm »
so basically Axe can write to Programs now?  :D
yeah, I haven't been following the discussion that much.  XD

1524
TI Z80 / Re: Dual Falldown by yunhua98
« on: December 09, 2010, 05:09:29 pm »
cool, maybe I should release each mode as a separate game, since with all these modes it could take up a lot of memory and slow the program down as one program.

1525
TI Z80 / Re: Multitab 83+ & Chemitab 83+
« on: December 09, 2010, 04:58:43 pm »
welcome back!

1526
TI Z80 / Re: Dual Falldown by yunhua98
« on: December 08, 2010, 10:59:10 pm »
Would having one ball be able to go through plain black blocks and the other through holes be hard to implement?

no, that would be an interesting mode as well.  ;)

btw, I just finished the split screen dual falldown, maybe upload on Tomorrow or Sunday.  ;)

1527
TI Z80 / Re: Doodle Jump
« on: December 08, 2010, 10:57:56 pm »
Sunday is the day before finals D: Sometime after Tuesday is good for me

yeah, same, but I was planning to spend the morning studying, as I said though, whenever you're availible.  ;)

1528
TI Z80 / Re: Doodle Jump
« on: December 08, 2010, 10:39:41 pm »
sure, thanks, I know you're great at physics, but I'm not going to be available until sunday afternoon, so I guess we could wait til then or whenever you and I both have time.  ;)

1529
TI Z80 / Re: Doodle Jump
« on: December 08, 2010, 06:21:08 pm »
yeah, as soon as I can make a decent accelerometer...  ;D

1530
TI Z80 / Re: Dual Falldown by yunhua98
« on: December 08, 2010, 05:41:12 pm »
Great job!  I'm glad this concept finally got finished!  Thanks for that and for a great game. ;D

What about two falldowns in the screen with two balls each?

A mixture between Simul and Dual Falldown!!

I could add that as another mode.  ;)
as for merging the two balls together, thats harder than you'd think.  Although I could make that as another mode.

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