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Messages - yunhua98
Pages: 1 ... 100 101 [102] 103 104 ... 184
1516
« on: December 09, 2010, 10:07:15 pm »
Hmm.. I kinda lost interest now, tbh btw, did you know Interneometer and Dragcave are both made by TJ09?
1517
« on: December 09, 2010, 10:04:44 pm »
lol, a lot of Doodle/Papi Jump ports lately but anyway, good luck, can we haz screenies soon?
1518
« on: December 09, 2010, 06:02:56 pm »
upload screwed up, don't have time today to re do it, maybe when I upload my other games.
1519
« on: December 09, 2010, 06:01:27 pm »
1520
« on: December 09, 2010, 05:47:54 pm »
1521
« on: December 09, 2010, 05:42:40 pm »
wow, that engine looks epic! and I voted for Axe on the Z80 POTY.
1522
« on: December 09, 2010, 05:28:09 pm »
You can use Hexpic, included in Axe Parser Tools folder, and draw 8x8 sprites, then it will convert the sprite to Hex. or alternativly you can use ione of the many sprite editors made by our community members.
1523
« on: December 09, 2010, 05:14:05 pm »
so basically Axe can write to Programs now? yeah, I haven't been following the discussion that much.
1524
« on: December 09, 2010, 05:09:29 pm »
cool, maybe I should release each mode as a separate game, since with all these modes it could take up a lot of memory and slow the program down as one program.
1525
« on: December 09, 2010, 04:58:43 pm »
welcome back!
1526
« on: December 08, 2010, 10:59:10 pm »
Would having one ball be able to go through plain black blocks and the other through holes be hard to implement?
no, that would be an interesting mode as well. btw, I just finished the split screen dual falldown, maybe upload on Tomorrow or Sunday.
1527
« on: December 08, 2010, 10:57:56 pm »
Sunday is the day before finals Sometime after Tuesday is good for me
yeah, same, but I was planning to spend the morning studying, as I said though, whenever you're availible.
1528
« on: December 08, 2010, 10:39:41 pm »
sure, thanks, I know you're great at physics, but I'm not going to be available until sunday afternoon, so I guess we could wait til then or whenever you and I both have time.
1529
« on: December 08, 2010, 06:21:08 pm »
yeah, as soon as I can make a decent accelerometer...
1530
« on: December 08, 2010, 05:41:12 pm »
Great job! I'm glad this concept finally got finished! Thanks for that and for a great game.
What about two falldowns in the screen with two balls each?
A mixture between Simul and Dual Falldown!!
I could add that as another mode. as for merging the two balls together, thats harder than you'd think. Although I could make that as another mode.
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