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Messages - yunhua98

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1531
TI Z80 / Dual Falldown by yunhua98
« on: December 07, 2010, 11:14:51 pm »
Well, I nade a Falldown game the other day, but I wanted to stand out, so I used ztrumpet's old idea and made it into a dual falldown game.  2nd and mode to move the black ball, left and right to move the white ball.  This game is impossible on Emu.  :P

Anyway, there's a nice easter egg at the end, and there is a teacher key [Del].  hold 2nd and up to keep going.  ;)
the game also speeds up after a while.  ;)

A0FALSRC is the source, and FALLDOWN is the game.

screenie attached

EDIT:  [Del] makes the calc look like its off.

1532
TI Z80 / Re: Doodle Jump
« on: December 07, 2010, 11:08:57 pm »
thanks, and also thanks for your help.

not bad..... Gravity seems a little lacking. It looks really nice otherwise!
yeah, very simple physics.  :P

1533
TI Z80 / Doodle Jump
« on: December 07, 2010, 11:06:47 pm »
Here's my version of Doodle Jump.  The jetpack doesn't really work yet and while you can kill the little blobs, you can't die from touching them yet, so its really like a Papi Jump ATM.  ;)  Press 2nd to shoot, and left and right to move, you can wrap around the screen, but that part is really sensitive, so be careful.  ;)

A0DOODLE is the Source and DOODLEJP is the compiled version.  (Yes I have to start my programs with "A0" to keep them at the top XD)

Thanks to Qwerty.55 for helping with stopping the sprite erasing.   :thumbsup:

Screenie attached

1534
Other Calculators / Re: Quite a catch
« on: December 07, 2010, 04:41:44 pm »
Hmmm...  I won't have that much time, but I could probably help a bit.  maybe at talking about the best recent programs and what make them so good?  and every once in a while, be could have an analysis of the community?

1535
Humour and Jokes / Re: Peanuts!
« on: December 07, 2010, 04:34:21 pm »
they show up fine for me...   ???

1536
Introduce Yourself! / Re: Hello Everyone, this is Northern Snow from China
« on: December 07, 2010, 04:28:32 pm »
I think he meant the former, but jhgenious is still here, just not posting a lot, judging by his last visited thing.  ;)

1537
Other Calculators / Re: Wall Ball
« on: December 07, 2010, 04:27:50 pm »
Well, he said he's gonna make an Axe version, and its pretty much finished already.  ;)

1538
Portal X / Re: Portal X
« on: December 07, 2010, 12:46:45 pm »
I think its a platformer, but neverthe less, yay!  :w00t:

1539
TI Z80 / Re: PapiJump
« on: December 06, 2010, 04:37:06 pm »
you mean the one by guy######?  (Sorry, I can't remeber it.  XD)
I just did move left and right at constant rates and hang in the air for a sec before coming down.  Maybe I should make the acceleration parabolic...  ;)

1540
TI Z80 / Re: PapiJump
« on: December 06, 2010, 12:48:49 pm »
lol, I'm working on doodle jump, I fixed the erase problem now, so I'm gonna add mosters then powerups later, so maybe upload today or tomorrow.  ;)

EDIT:  how did you get such good physics?  :o

1541
Art / Re: 64xXX Humanoid Sprite
« on: December 05, 2010, 08:27:54 pm »
lol, DJ

but yeah, I still like ASHBAD's more.  ;)
er... I mean Ashbad  XD

1542
Axe / Re: Help with buffer backup
« on: December 05, 2010, 07:19:09 pm »
Oh yeah, since its L1 + 56 equals 768...

EDIT:  nope, still doesn't work.  :(

1543
Axe / Help with buffer backup
« on: December 05, 2010, 07:16:42 pm »
I don't really know how to backup the buffer so that the sprite won't overwrite the platforms, so I tried Qwerty's method with Copy, but that just crashes my calc, so heres my code, Am I doing something wrong?

Quote from: BASIC Code
:.DOODLEJP
:.LEFT
:[1C2251D1C1417F2A→Pic1L
:.RIGHT
:[38448A8B8382FE54→Pic1R
:.PLAT
:[000000007ED5AB7E→Pic0B
:[0808080808080808→Pic0L
:[0000000000000000]
:[00000000000000FF→Pic2L
:[0000000000000000]
:[0000000000000000→Pic0C
:ClrDraw
:DiagnosticOff
:0→{L4+1}→{L4+2}
:Repeat {L4+1}=88
:Repeat {L4+2}=56
:Plot1{L4+1},{L4+2},Pic0L
:Plot1{L4+1},{L4+2},Pic2L
:{L4+2}+8→{L4+2}
:End
:{L4+1}+8→{L4+1}
:End
:0→{L4+1}
:Repeat {L4+1}=48
:Pt-On(rand^12*8,{L4+1},Pic0B
:Pt-On(rand^12*8,{L4+1},Pic0B
:{L4+1}+16→{L4+1}
:End
:43→{L4+3}
:55→{L4+4}
:Line(0,63,95,63
:0→{L4+7}→{L4+8}→{L4+9}→{L4+10}→{L4+11}
:Repeat getKey(15)
:conj(L1,L6,768
:{L4+3}+getKey(3)-getKey(2)→{L4+3}
:If {L4+3}=0
:87→{L4+3}
:End
:If {L4+3}=88
:1→{L4+3}
:End
:If getKey(3)
:8→{L4+6}
:End
:If getKey(2)
:0→{L4+6}
:End
:If pxl-Test({L4+3},{L4+4}+8)+pxl-Test({L4+3}+7,{L4+4}+8)
:1→{L4+7}
:0→{L4+8}
:{L4+4}→{L4+5}
:End
:If {L4+7}=1
:{L4+4}-1→{L4+4}
:End
:If {L4+4}=16
:0→{L4+7}
:Vertical +
:{L4+9}+1→{L4+9}
:End
:If {L4+9}=16
:0→{L4+9}+1→{L4+8}
:Pt-On(rand^12*8,0,Pic0B
:Pt-On(rand^12*8,0,Pic0B
:End
:If {L4+5}-24={L4+4}
:0→{L4+7}
:1→{L4+10}
:End
:If {L4+10}=1
:{L4+11}+1→{L4+11}
:End
:If {L4+11}=8 and ({L4+10}=1
:0→{L4+11}→{L4+10}
:1→{L4+8}
:End
:If {L4+8}=1
:{L4+4}→{L4+5}
:{L4+4}+1→{L4+4}
:End
:Pt-On({L4+3},{L4+4},Pic1L+{L4+6}
:conj(L6,L1,768
:DispGraph^r^
:End
Generated by SourceCoder, © 2005-2010 Cemetech

1544
The Axe Parser Project / Re: Bug Reports
« on: December 05, 2010, 06:31:49 pm »
is this supposed to happen, I keep getting bad symbol error.   :banghead:

1545
News / Re: Ndless 1.7 officially released
« on: December 05, 2010, 06:00:40 pm »
yay!  thats good, glad you're back, btw

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