This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Messages - yunhua98
Pages: 1 ... 101 102 [103] 104 105 ... 184
1531
« on: December 07, 2010, 11:14:51 pm »
Well, I nade a Falldown game the other day, but I wanted to stand out, so I used ztrumpet's old idea and made it into a dual falldown game. 2nd and mode to move the black ball, left and right to move the white ball. This game is impossible on Emu. Anyway, there's a nice easter egg at the end, and there is a teacher key [Del]. hold 2nd and up to keep going. the game also speeds up after a while. A0FALSRC is the source, and FALLDOWN is the game. screenie attached EDIT: [Del] makes the calc look like its off.
1532
« on: December 07, 2010, 11:08:57 pm »
thanks, and also thanks for your help. not bad..... Gravity seems a little lacking. It looks really nice otherwise!
yeah, very simple physics.
1533
« on: December 07, 2010, 11:06:47 pm »
Here's my version of Doodle Jump. The jetpack doesn't really work yet and while you can kill the little blobs, you can't die from touching them yet, so its really like a Papi Jump ATM. Press 2nd to shoot, and left and right to move, you can wrap around the screen, but that part is really sensitive, so be careful. A0DOODLE is the Source and DOODLEJP is the compiled version. (Yes I have to start my programs with "A0" to keep them at the top ) Thanks to Qwerty.55 for helping with stopping the sprite erasing. Screenie attached
1534
« on: December 07, 2010, 04:41:44 pm »
Hmmm... I won't have that much time, but I could probably help a bit. maybe at talking about the best recent programs and what make them so good? and every once in a while, be could have an analysis of the community?
1535
« on: December 07, 2010, 04:34:21 pm »
they show up fine for me...
1536
« on: December 07, 2010, 04:28:32 pm »
I think he meant the former, but jhgenious is still here, just not posting a lot, judging by his last visited thing.
1537
« on: December 07, 2010, 04:27:50 pm »
Well, he said he's gonna make an Axe version, and its pretty much finished already.
1538
« on: December 07, 2010, 12:46:45 pm »
I think its a platformer, but neverthe less, yay!
1539
« on: December 06, 2010, 04:37:06 pm »
you mean the one by guy######? (Sorry, I can't remeber it. ) I just did move left and right at constant rates and hang in the air for a sec before coming down. Maybe I should make the acceleration parabolic...
1540
« on: December 06, 2010, 12:48:49 pm »
lol, I'm working on doodle jump, I fixed the erase problem now, so I'm gonna add mosters then powerups later, so maybe upload today or tomorrow. EDIT: how did you get such good physics?
1541
« on: December 05, 2010, 08:27:54 pm »
lol, DJ but yeah, I still like ASHBAD's more. er... I mean Ashbad
1542
« on: December 05, 2010, 07:19:09 pm »
Oh yeah, since its L1 + 56 equals 768... EDIT: nope, still doesn't work.
1543
« on: December 05, 2010, 07:16:42 pm »
I don't really know how to backup the buffer so that the sprite won't overwrite the platforms, so I tried Qwerty's method with Copy, but that just crashes my calc, so heres my code, Am I doing something wrong? :.DOODLEJP :.LEFT :[1C2251D1C1417F2A→Pic1L :.RIGHT :[38448A8B8382FE54→Pic1R :.PLAT :[000000007ED5AB7E→Pic0B :[0808080808080808→Pic0L :[0000000000000000] :[00000000000000FF→Pic2L :[0000000000000000] :[0000000000000000→Pic0C :ClrDraw :DiagnosticOff :0→{L4+1}→{L4+2} :Repeat {L4+1}=88 :Repeat {L4+2}=56 :Plot1{L4+1},{L4+2},Pic0L :Plot1{L4+1},{L4+2},Pic2L :{L4+2}+8→{L4+2} :End :{L4+1}+8→{L4+1} :End :0→{L4+1} :Repeat {L4+1}=48 :Pt-On(rand^12*8,{L4+1},Pic0B :Pt-On(rand^12*8,{L4+1},Pic0B :{L4+1}+16→{L4+1} :End :43→{L4+3} :55→{L4+4} :Line(0,63,95,63 :0→{L4+7}→{L4+8}→{L4+9}→{L4+10}→{L4+11} :Repeat getKey(15) :conj(L1,L6,768 :{L4+3}+getKey(3)-getKey(2)→{L4+3} :If {L4+3}=0 :87→{L4+3} :End :If {L4+3}=88 :1→{L4+3} :End :If getKey(3) :8→{L4+6} :End :If getKey(2) :0→{L4+6} :End :If pxl-Test({L4+3},{L4+4}+8)+pxl-Test({L4+3}+7,{L4+4}+8) :1→{L4+7} :0→{L4+8} :{L4+4}→{L4+5} :End :If {L4+7}=1 :{L4+4}-1→{L4+4} :End :If {L4+4}=16 :0→{L4+7} :Vertical + :{L4+9}+1→{L4+9} :End :If {L4+9}=16 :0→{L4+9}+1→{L4+8} :Pt-On(rand^12*8,0,Pic0B :Pt-On(rand^12*8,0,Pic0B :End :If {L4+5}-24={L4+4} :0→{L4+7} :1→{L4+10} :End :If {L4+10}=1 :{L4+11}+1→{L4+11} :End :If {L4+11}=8 and ({L4+10}=1 :0→{L4+11}→{L4+10} :1→{L4+8} :End :If {L4+8}=1 :{L4+4}→{L4+5} :{L4+4}+1→{L4+4} :End :Pt-On({L4+3},{L4+4},Pic1L+{L4+6} :conj(L6,L1,768 :DispGraph^r^ :End Generated by SourceCoder, © 2005-2010 Cemetech
1544
« on: December 05, 2010, 06:31:49 pm »
is this supposed to happen, I keep getting bad symbol error.
1545
« on: December 05, 2010, 06:00:40 pm »
yay! thats good, glad you're back, btw
Pages: 1 ... 101 102 [103] 104 105 ... 184
|