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Messages - yunhua98
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1561
« on: November 26, 2010, 06:07:31 pm »
shoot... I'm afraid I'll have to go with Axe since I don't have an Nspire and I'm not that good with ASM and I on;y use DCS for the shell, currently
1562
« on: November 26, 2010, 06:05:05 pm »
0.2.5, actually, and as Axe was started in 2010, yeah, it was 2010. EDIT: was Axe started in 2010? just checking, but then again, Quigibo joined in Jan. this year.
1563
« on: November 26, 2010, 06:01:02 pm »
my current "platformer" has no physics whatsoever, you just jump up and then down dyou don't really need them.
1564
« on: November 26, 2010, 05:55:37 pm »
That said, I get worried that if we start adding BASIC, ASM and Axe categories, it's gonna get messy when we also add Nspire C, Nspire ASM, 68K, Prizm, etc. X.x
By revelation he means a new member who joins the forum, most people think he's a newbie but he eventually wow us with amazing stuff.
that's why I suggessted no categories.
1565
« on: November 26, 2010, 05:53:54 pm »
if its finished in time: Nostalgia Origins.
1566
« on: November 26, 2010, 05:52:33 pm »
for game of the year, also add in simul, exodus, and pyyrix.
seconded, but what do you mean by revelation?
1567
« on: November 26, 2010, 05:51:26 pm »
oh, yeah, I still can't see how he does that, Photographic Memory?
1568
« on: November 26, 2010, 05:50:17 pm »
btw, how bout one nomination in each category for each person? else the poll will be too big. so don't nominate people already nominated, cause thats a waste of a nomination. since we don't count nominations, justs votes.
1569
« on: November 26, 2010, 05:47:36 pm »
I just memorized all of them. I found flash cards really helped. I like those optimizations, nemo.
Also, good call for those transition elements, yunhua98. I wouldn't have thought of that.
yeah, thanks, I had that taught me the hard way, those transition elements.
1570
« on: November 26, 2010, 05:46:13 pm »
if we have a "best programmer" award, we should have a best assembly programmer, best axe programmer and best basic programmer, because it's unfair to say an assembly programmer is better than a BASIC programmer because of game speed.
anyway, if we're nominating, here are my three for each:
asm: Kerm Calc84 Iambian
axe: Runer Sir Cmpwn Quigibo //they're all so equally good i don't know if i could pick just one...
Basic: Builderboy Eems Ztrumpet
i tried not to nominate the same person for two categories. for example, i'd probably nominate Sir in both Axe/ASM, but i like to give other people a chance.
hmm... SirCmpwn would go in ASM for me, but I would vote Quigibo for Axe, since he made, also, Eeems is misspelled. but I actually thought no categories?
1571
« on: November 26, 2010, 05:43:35 pm »
actually, 8+ years O.o
well in the progress bar...
Story: >9000% Concepts: >900000000000%
wow, so theres like a whole history? sounds great! although I hope you continue RandC, as this is a big project. or maybe merge the two games? your choice. also, can you post some of the storyline?
1572
« on: November 26, 2010, 05:39:44 pm »
oh... so you're working on this?
1573
« on: November 26, 2010, 05:38:10 pm »
is this a calc game? if so, can I have a link?
1574
« on: November 26, 2010, 04:53:06 pm »
maybe exclusively use ERs?
1575
« on: November 26, 2010, 04:51:48 pm »
you can still have them, though, just no image hosted in DragCave. btw, so your dragons are dead/abandoned?
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