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Messages - yunhua98

Pages: 1 ... 112 113 [114] 115 116 ... 184
1696
News / Re: Exodus Updates
« on: November 15, 2010, 04:59:09 pm »
wow!  that looks grat!  :o
although I wonder how many games will feture lobster by the end of thisd yesr.  :P

1697
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: November 15, 2010, 04:56:50 pm »

1698
Bomberman / Re: Beta Releases and Bug Reports
« on: November 15, 2010, 12:48:00 pm »
Ah ok. I thought about maybe more obstacles and indestructible blocks or something, or maybe some traps
that's a pretty good idea.  ;)
btw, should I add cheat codes?

1699
Bomberman / Re: Beta Releases and Bug Reports
« on: November 15, 2010, 11:39:07 am »
The ghost takes one more hit to dies.  ;)

1700
Humour and Jokes / Re: 1000 things SirCmpwn should include in KnightOS
« on: November 14, 2010, 10:48:40 pm »
Okay, I have 20, 21, 26, 33, and 38 done.  I'll get to the rest later.

you're kidding about 26, right?  :o  :P

1701
General Calculator Help / Re: Pgrm File Format
« on: November 14, 2010, 10:40:22 pm »
i believe the first two bytes are the number token bytes in the program, and then the rest is the data of the program.

When I look at the binary/hex code for an .8xp file on the computer, there's more at the beginning than that.

On the calc it just the two size bytes and a mess of data, though.
* Deep Thought wonders what this is for

probably for Correlation project.  ;)

1702
Other Calc-Related Projects and Ideas / Re: Team Battles
« on: November 14, 2010, 10:39:31 pm »
RAM Clears?
* yunhua98 doubts...
Parents?  may cause the entry to be late, but not deleted.  ;)  I think Qwerty is really busy this week though.

1703
TI Z80 / Re: Bomberman
« on: November 14, 2010, 10:38:24 pm »
what was the glitch, are you referring to the axes as the screen?  cause I have no idea how that happened but I fixed it.  ;)

1704
Bomberman / Re: Beta Releases and Bug Reports
« on: November 14, 2010, 08:42:45 pm »
no, I'm gonna replace it with a better one later on.  my policy has always been Do it now, spice it up later.  ;)

1705
Ash: Phoenix / Re: Ash: Phoenix
« on: November 14, 2010, 08:06:24 pm »
that looks amazing!
actually, it looks kinda like E:SoR.  ;)

1706
Other Calculators / Re: Mimas by Benjamin Moody
« on: November 14, 2010, 07:52:01 pm »
Nice to see the new version out! :)

How do you have 2 MB of archive, though, yunhua? The 84+SE got 1540K user archive.

no, my backup calc has 2000 bytes, not kilobytes.  ;)  meaning I keep everything archived in there.  :P
my main calc has 1140kb of archive due to my other calc.  :P

1707
Humour and Jokes / Re: 1000 things SirCmpwn should include in KnightOS
« on: November 14, 2010, 07:39:10 pm »
30.  Bribe TI to preload KOS onto its own calcs.  ;)

1708
Other Calc-Related Projects and Ideas / Re: Team Battles
« on: November 14, 2010, 07:34:56 pm »
sorry about the deadline pushes, but can we change it from Thurs to Saturday?  because i doubt I would be allowed to upload anything before that.  :(

1709
Art / Re: Dice
« on: November 14, 2010, 07:33:08 pm »
this is gonna take a while...  ;)

does it have to look cartoonish or reaalistic?

1710
Bomberman / Re: Beta Releases and Bug Reports
« on: November 14, 2010, 07:31:01 pm »
hmm...  odd, I could've sworn I added the pic in, did you compile it yourself?

EDIT:  oh, well, I re-compiled.  ;)  also, I fixed the bug for the enemy.  now, as intended, every time you progress a level, it takes one more hit to kill the enemy.  also, if you beat level 255, your calc will crash, but I'm not gonna bother fixing that, because if you have enough free time to kill the ghost 31110 times without dying, you deserve it.  :P  Also, on the screenie it shows how if you move the cursor at the title screen down, it doesn't clear the bomb on the top, but that doesn't happen on the real calc.  ;)

anyways, heres a screenie and an updated version.  ;)

also, the edits were for the title, which was originally just Beta Releases.  ;)

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