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Messages - yunhua98

Pages: 1 ... 114 115 [116] 117 118 ... 184
1726
Introduce Yourself! / Re: Hello, I'm old :P
« on: November 13, 2010, 08:34:32 pm »
lol.  :P
Old as in not new.  ;)
I don't have Lobster peanuts, but I have the Tao variety:



By the way, I'm working on the Team Battle too!

thanks, but who are you?  (jk :P)

1727
Other Calculators / Re: Mimas by Benjamin Moody
« on: November 13, 2010, 08:31:46 pm »
Mimas 0.3 is Out!

http://www.ticalc.org/archives/files/fileinfo/431/43140.html
* yunhua98 celebrates :D

1728
ASM / Re: Quicksort in z80 (note: not by me)
« on: November 13, 2010, 08:30:51 pm »
That took me forever to decipher, and I still haven't completely got it.  :P  oh well, fluentness will come with time... Hopefully.  ;)

1729
Introduce Yourself! / Hello, I'm old :P
« on: November 13, 2010, 08:28:19 pm »
Hello!  I'm not new here!  I did not join today.  I have two calculators that I did not buy a couple of days ago.  I DO know Omnimaga will be a great community to post in.  I do not have not a lot of posts.  I have been lurking here for two months before I joined ~190 days ago.  I am working on a port of the NES game Bomberman, (I wonder what is doing on the Our Projects list?), a BASIC Text sprite game I started today, and a Strategy game for a Team Battle.  (I wonder why theres a topic about THAT here too?  ???)

Oh, yeah, I want lobster brand peanuts!  Do you have those?

btw, why does it say "Coder of Tomorrow" under my nick?  :P

Spoiler For My Actual Introduction:
I want Lobster Peanuts!  But I finally thought I should Introduce myself.  I programs calcs in BASIC and Axe, I am learning ASM using Hot_Dog's tutorials, I have really enjoyed Omnimaga.  ;)


1730
Humour and Jokes / Re: The price of being root admin of a forum
« on: November 13, 2010, 08:10:00 pm »
I think theres a not complete list at brandonw's wiki.
btw, who was in the IRL Omnimaga team?  do any of them still frequent calc forums?

1731
TI Z80 / Re: Bomberman
« on: November 13, 2010, 08:06:40 pm »
Not too much, I'm pretty much halting most stuff for the Team Battle.  although I have added multiple levels, so you can't beat the entire game now, you can only push losing far back, just like The Game, although unlike The Game, you can quit.  but its really not enough of an update to release something, plus its not like something graphical, so its not screenie-worthy either.  ;)

1732
Correlation / Re: Fluent Ti-Basic Programmer wanted
« on: November 13, 2010, 08:01:41 pm »
can I test too?

1733
Introduce Yourself! / Re: My Introduction
« on: November 12, 2010, 11:37:59 pm »
you are very welcome.  Omnimaga is the site where members help other members.  ;)

1734
Introduce Yourself! / Re: My Introduction
« on: November 12, 2010, 11:09:03 pm »
Thanks everyone for the help. I've come up with another question. I spent some time looking through TIBD to get an idea of what to expect, and it all seems pretty understandable. The only thing that seems to confuse me is graphics. I looked at some Ti-BASIC games, and it seems it's possible to use some type of sprite in a game, but I don't see any direct commands to do so. Instead there are mentions about text sprites and hard code sprites, which I don't really understand. Can anyone explain to me how sprites are displayed, moved, etc. in Ti-Basic? You don't have to give me a full step-by-step tutorial or anything, just a general idea of how its done.

Hard-code sprites:

Don't use these unless you just can't figure out how to make it with text sprites.

its basically using pxl-on and all the coordinates to make a pic:
Code: [Select]
:ClrDraw
:AxesOff:FnOff
:Pxl-on(0,0
:Pxl-on(1,1
:Pxl-on(2,2
:Pxl-on(3,3
:Pxl-on(4,4
:Pxl-on(0,4
:Pxl-on(4,0
that code makes a 5x5 "x"
as you can see, that isn't memory efficient at all.  :P

Text Sprites:
These use the first row of pixels in a character as part of the sprite.  So if you wanted a 5x5 lobster:
the 1s are black, and the 0s are white.   ;)
Code: [Select]
11000
00101
01111
00101
11000
you would find a character that when put on the graphscreen, has a first column of pixels that look like this:
Code: [Select]
1
0
0
0
1
which would be an "I"
that looks like this:
Code: [Select]
11100
01000
01000
01000
11100
see the similarties in the first column?  ;)

similarly, the next character would have the first column identical to the second column of the lobster sprite, so it would be a "≥", and so on.  to display this sprite:
Code: [Select]
:ClrDraw
:"I≥C-C[][]->Str1  \\replace the "[]"s with a space and a "->" with the STO key.
:For(A,0,6
:Text(R,C+A,sub(Str1,A+1,1
:End
R and C are where you the coordinates of your sprite: (Row and Column)
this works because each time A is incremented by 1 and add that to C, the first column's of each character keep moving to the left, clearing everything in the previous character but the first column.  and then the two spaces at the end clear the last character's extra columns.

Hope that helped.  ;)

(so I didn't waste all that time.  :P)  ...jk

1735
That looks great!

btw, why was the Scout post above me rated down?  (I fixed it.  ;))

1736
Introduce Yourself! / Re: My Introduction
« on: November 12, 2010, 10:39:45 pm »
Welcome here!
I can't believe I didn't reply to an intro topic until the 4th page!  :o  I'm usually one of the first.  :P

1737
Other Calculators / Re: Mimas by Benjamin Moody
« on: November 12, 2010, 06:05:03 pm »
I made a template for mimas userbars.  :D
Basically, go to designer.userbars.com and add the url of the template and your name.  ;)

http://img.removedfromgame.com/imgs/1289602798-mimas.PNG

I'm adding mine to my sig soon.  ;)

1738
Other Calculators / Re: Revolution Software is Staff Searching
« on: November 12, 2010, 04:51:39 pm »
I thought I'd join (not as staff).  ;)  I won't be as active there as Omni, but I think I'll help boost activity.

EDIT:  IMO, RS has  a better chance to gain populartiy than MC.  ;)

1739
Other Calculators / Re: Mimas by Benjamin Moody
« on: November 12, 2010, 12:41:57 pm »
I'm fine, actually, since a have a dev calc, and a link cable plus my other calc whereever I go.  ;)

1740
Other Calculators / Re: Mimas by Benjamin Moody
« on: November 12, 2010, 12:39:08 pm »
Wow, now that I'm learing ASM, this helps me a lot more.  I was concerened about not being able to access a comp enough to write ASM programs.  :D

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