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Miscellaneous / Re: Dragon Cave Image Thread
« on: November 07, 2010, 06:13:29 pm »
doesn't the link i posted include them? or are they not showing up for you?
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 1801
Miscellaneous / Re: Dragon Cave Image Thread« on: November 07, 2010, 06:13:29 pm »
doesn't the link i posted include them? or are they not showing up for you?
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Miscellaneous / Re: Dragon Cave Image Thread« on: November 07, 2010, 06:12:27 pm »
I finished the list. , jk, i didn't make these, but here's a huge list of them all:
http://dragcave.wikia.com/wiki/Which_egg_is_which%3F 1803
Ash: Phoenix / Re: Ash: Phoenix« on: November 07, 2010, 06:10:48 pm »
THIS. IS. EPIC.
* yunhua98 can't wait. I'm seeing another feature in the future.
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TI Z80 / Re: [Platformer] Pyyrix's Most Excellent Adventure« on: November 07, 2010, 06:08:24 pm »
oops, sorry about that, I fixed it.
btw, I never actually asked permission, but do you mind if I use part of your engine for a possible game? 1806
Miscellaneous / Re: Dragon Cave Image Thread« on: November 07, 2010, 06:06:10 pm »
sounds good!
I lost my egg images though. 1807
Other Calc-Related Projects and Ideas / Re: Battlefield« on: November 07, 2010, 06:03:23 pm »
"Bad Code, Stop Cheating"? so they're cheating to cheat, and the game is telling them to put the right code in in order to not cheat? lol, anyway, I did ask for another week, but when is the exact deadline?
also, I will probably work on it more this week though. 1808
right here: http://www.unitedti.org/forum/index.php?showtopic=9492
sounds pretty cool, maybe this could be integrated into KOS along with some of Axe? just a thought. 1809
TI Z80 / Re: [Platformer] Pyyrix's Most Excellent Adventure« on: November 06, 2010, 11:10:02 pm »
Very nice! (and hard!) I noticed a bug though, but it doesn't actually affect gameplay. (look at my screenie.)
Review: Difficulty: 10/10 hard enough to keep me bust for a couple of weeks. Effort: The author obviously put a lot of effort in this game! Partly because I know he coded it for 5 hours today. Replay Value: Haven't really gone far enough yet. but probably a 9-10/10 Speed: 10/10 well, its Axe, what do you expect? Controls: 9/10 logical, but they are quite sensitive. Graphis: 9/10 the tiles look great! the character could do with some slight modifying. Overall: 9.5/10 Great game so far! the bug is that when you go down that first downward ladder, and you come back up, the top row of blocks dissappear, it doesn't really matter thoguh. Great Game! EDIT: yes, I suck at it. 1810
TI Z80 / Re: Bomberman« on: November 06, 2010, 09:52:23 pm »
on a real calc? because it doesn't really work on an Emu. my only concern is if it damages the screen though... from what DJ said, probably not, but I hadn't really made myself clear then.
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Miscellaneous / Re: Rubik's Cube« on: November 06, 2010, 09:10:28 pm »
my rubik's 360 currently has a ball stuck with one of the metal weights, blocking up a hole and stopping the thing from spinning, so yeah, I can't do much.
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Computer Projects and Ideas / Re: Choice from AGS« on: November 06, 2010, 09:04:53 pm »
ok, I understand what you want now, I may be kinda busy, but I'll help when I get time.
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Computer Projects and Ideas / Re: Choice from AGS« on: November 06, 2010, 08:30:02 pm »
ok, I can't guarentee too much, but I'll try. Is this full color, then?
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Computer Projects and Ideas / Re: Choice from AGS« on: November 06, 2010, 08:27:46 pm »
alright then, but is this for calc or comp? just wondering.
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