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Messages - yunhua98

Pages: 1 ... 120 121 [122] 123 124 ... 184
1816
Computer Projects and Ideas / Re: Choice from AGS
« on: November 06, 2010, 08:23:13 pm »
as in Pixel Art?  is so, I guess I could.  ;)

1817
Other Calculators / Re: Share the Planning Stages of your Game
« on: November 06, 2010, 08:19:22 pm »
hmm... this is a good idea, I could keep myself motivated this way.

lets see, I'm going to add some sort of powerup to bomberman where you can get extra bombs, after I start adding a bomb limit.  maybe another one to let you launch multiple bombs at once, and multiple enemies, which I have already tried but failed.  :P

1818
TI Z80 / Re: Xeverion
« on: November 06, 2010, 08:03:45 pm »
ok, that makes more sense, I guess I wasn't compltely reight.  :P

btw, FinaleTI:  your close to 666.  :o

1819
TI Z80 / Re: Bomberman
« on: November 06, 2010, 08:00:29 pm »
no, it produces a ripple effect of grey scrolling up.  it has to do with the way TI calcs clear the screen i think.

EDIT:  777th post!

1820
TI Z80 / Re: Xeverion
« on: November 06, 2010, 07:35:35 pm »
Desolate isn't in Axe.  Also, when he says <8kb, he means the Source code, otherwise you get a memory error.  but if you compile into an App, your limit is 16kb.  You can also use BASIC programs to link them together and XCOPY to Archive/Unarchive stuff though.  I think that's how FinaleTI is circumventing the limit with Poemon TI.

EDIT:
That looks very nice!  how large will this be?  because you may have to use BASIC to cirucmvent the 8kb limit.  unless you're going to make this an APP?  either way, it looks cool so far.  ;)
At the moment my sprite/map data and my code are compiled into one ion program,
but I will have to shift the data into external appvars / progs later.
So there will be the code in an ion prog with a size of ~16KB (I think I can store so much code
as I want, since I saw that Desolate can hold 22KB) and 1 or 2 files with my sprites, maps and character
data (the character data is changable and I have to put this data into the main file if I cant modify ROM files).
The 8811 byte (I think?) limit is only for executable code, but you can put as much data as you can fit into a program. The 8kb limit applies to all programs, although nostub programs can't have more that about 8192 bytes of executable code.
Do you mean The 8811 byte (I think?) limit is only for Source code instead of  "The 8811 byte (I think?) limit is only for executable code"?  or am I missing something?

EDIT:  eh?  where did Finale's post go?

1821
TI Z80 / Re: Xeverion
« on: November 06, 2010, 07:20:00 pm »
Quote from: Aichi
I think I can store so much code
as I want, since I saw that Desolate can hold 22KB
but Axe APPs have a 16kb code limit, due to Axe not being able to write to two pages yet.

1822
Contra / Re: Contra
« on: November 06, 2010, 07:16:38 pm »
I'm very interested to see how this progresses. I am a bit concerned about speed though, because Contra can have ALOT of objects on the screen at once.

if BASIC can do it, so can Axe.  ;)

1823
TI Z80 / Re: Xeverion
« on: November 06, 2010, 06:56:27 pm »
That looks very nice!  how large will this be?  because you may have to use BASIC to cirucmvent the 8kb limit.  unless you're going to make this an APP?  either way, it looks cool so far.  ;)

1824
TI Z80 / Re: Bomberman
« on: November 06, 2010, 06:29:45 pm »
couldn't I just change the background in the actual sprite since the current background id the only one he is ever going to stand on?

1825
TI Z80 / Re: Bomberman
« on: November 06, 2010, 05:53:33 pm »
Yes, but probably only on one column per sprite, since otherwise the guy looks messed up.  :P  but that also means I'm gonna have to shift the front and back sprites a bit.

1826
TI Z80 / Re: Bomberman
« on: November 06, 2010, 05:48:52 pm »
This looks amazing, how did I just see this? lol


Also, just a tip, put your stuffs inside a [co<a></a>de] tag when it's inside a spoiler, else you'll get giant 1's and smiley faces. :P
that doesn't show up right in IE and Chrome, apparently.  ???  So I don't put it inside spoilers anymore.  ;)

thanks ScoutDavid
Wow, pretty amazing!
You should use Rect(0,63,96,1) or DrawInv : Rect(0,63,96,1) : DrawInv
to remove the random data from the last buffer line in the title screen.
Another way to fix it is ClrDraw : Copy (Titlescreen, buffer, 756).

thanks, will do.  ;)

1827
Other / Re: iPod Touch help
« on: November 06, 2010, 05:39:28 pm »
I own a jailbreaked iPod touch as well, I can help too.
same^^

1828
Art / Re: worm 8x8
« on: November 06, 2010, 05:38:34 pm »
That looks nice!  can't wait to see what you come up with!

1829
Introduce Yourself! / Re: Forgot to introduce myself
« on: November 06, 2010, 05:37:11 pm »
Welcome indeed. :D Where are those peanuts...
* calcdude just lost The Game.

found them!  :D

1830
TI Z80 / Re: Space Impact
« on: November 06, 2010, 05:31:52 pm »
that looks really nice!  great job, I can't wait to see more.  ;)

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