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Messages - yunhua98

Pages: 1 ... 126 127 [128] 129 130 ... 184
1906
Other Calc-Related Projects and Ideas / Re: Animations
« on: October 29, 2010, 05:34:26 pm »
oops.  :-[  fixing.  :P

done.  ;)

1907
TI Z80 / Re: Need help for Bomberman
« on: October 29, 2010, 05:28:26 pm »
*bump*

EDIT:  actually, nvm, I think I got it.  ;)

Yayz!  I figured it out, it was what Aichi pointed out plus one more thing with the logic.  :D

1908
Miscellaneous / Re: Dragon Cave discussion
« on: October 29, 2010, 05:25:39 pm »
fair 'nuff.  changed  ;D
Spoiler For Warning:
Do not click above smiley

1909
TI Z80 / Re: Rule and Conquer: My Game In Progress
« on: October 29, 2010, 05:21:44 pm »
wow!  this looks amazing!  I really can't believe I missed this before!

btw, all the staff and Admin should be in this game.  ;)  and you.

1910
Miscellaneous / Re: Dragon Cave discussion
« on: October 29, 2010, 05:17:54 pm »
well, I'm gonna keep it like that for now.  ;)

700 posts!

1911
Miscellaneous / Re: Dragon Cave discussion
« on: October 29, 2010, 05:15:27 pm »
how about "Egg, Click to Rick Astley's Enjoyment"?

1912
Miscellaneous / Re: Dragon Cave discussion
« on: October 29, 2010, 05:10:21 pm »
is it okay if I put, warning, click at you own risk beside it?

also, my egg was modded by me and hosted at removedfrom[THE]GAME.

1913
Other Calc-Related Projects and Ideas / Re: Team Battles
« on: October 29, 2010, 05:07:15 pm »
ok, cool.  ;)  so I'm assuming as long as anything that can be considered a game by itself is not allowed on the graph, right?
so transitions are allowed?

1914
Other Calc-Related Projects and Ideas / Re: Team Battles
« on: October 29, 2010, 05:04:21 pm »
ah, ok, but can we have Shops and stuff on the graphscreen if there aren't any graphics and we're just taking advantage of the smaller text?

1915
TI-BASIC / Re: TI-83+/84+ (SE) BASIC Tips, Tricks, and Routines
« on: October 29, 2010, 04:51:21 pm »
whoa, why does the Circle one work?

An efficient way to jump without Goto:

Code: [Select]
:Delvar KRepeat K=21
:<stuff>
:Repeat K=21 or K=105
:getkey->K
:End
:End

this is useful for when you want a back and a go on option.  ;)  of course you can replace the keycodes and stuff though.  ;)

1916
Other Calc-Related Projects and Ideas / Re: Animations
« on: October 29, 2010, 04:36:11 pm »
try this if the one ztrumpet posted doesn't work:

Code: [Select]
:Clrhome
:For(A,1,8
:Disp "
:End
:"(7 spaces).(7 spaces)->Str1
:Delvar TWhile 1
:T+1->T
:Disp sub(Str1,T,8
:If T=8
:Delvar T
:End

the Delvar stuff is intentional.  ;)

1917
Other Calc-Related Projects and Ideas / Re: Team Battles
« on: October 28, 2010, 11:22:25 pm »
can we use Axe Subroutines?

1918
General Calculator Help / Re: Non-validating OS - why?
« on: October 28, 2010, 06:23:48 pm »
I blame TI.

:P
I think you have to use TI-Device Explorer, I'm not sure though.  ???

1919
General Calculator Help / Re: Non-validating OS - why?
« on: October 28, 2010, 06:13:48 pm »
Yeah, if your using BrandonW's modified version, TI's little code stuff won't let you send OS?  :(

silly TI...
I would just get the calcs from the grade lower than you, cause they probably have 2.53MP preinstalled.  ;)

1920
Other Calculators / Re: Key Group Check Program
« on: October 28, 2010, 05:46:48 pm »
Nice!  thias will be really useful for all Maxcoderz!
Quigibo should really include this in the tools foder for Axe.  ;)

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