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Messages - yunhua98

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286
Axe / Re: Zeldking's axe questions
« on: August 02, 2011, 02:30:58 pm »
pt-change(same x, same y, same sprite)
^should work

287
Axe / Re: Tilemapping in Axe
« on: August 02, 2011, 02:26:24 pm »
Do you want smooth scrolling?
I can write a simple example.  ;)

288
Miscellaneous / Re: Tutorial Request Thread
« on: August 02, 2011, 02:24:37 pm »
I like doing that in BASIC.  ;D

289
Axe / Re: Zeldking's axe questions
« on: August 02, 2011, 02:23:50 pm »
If you wanted a sprite of smaller dimensions, just use the top left corner of the 8x8, and use Pt-On, the white is transparent.

290
Other Calc-Related Projects and Ideas / Re: ZeldaKing's Projects
« on: August 02, 2011, 02:22:36 pm »
yes, so you should use separate lines.
its better for optimizations and readability.

291
Other Calc-Related Projects and Ideas / Re: ZeldaKing's Projects
« on: August 02, 2011, 12:35:19 pm »
Ah
so you saved the lines (1-8) as strings and then use Output to show the person

If you use other extern programs, it's possible of cause!
But in real basic, you can't use these characters!

(It would look better if you use another character for the person, not the "x")
well, he probably saved the entire map as strings, and he is using real basic.  As long as he can recall the characters into the code, it displays it.  TI just doesn't give us an easy way to access those characters, but they're still there.

They're ASCII characters, not sprites.  ;)

292
Other Calc-Related Projects and Ideas / Re: ZeldaKing's Projects
« on: August 02, 2011, 12:27:35 pm »
heh, I was wondering why sub( would be needed for detection before I remembered this was in BASIC.  How big is the program?

293
Other Calc-Related Projects and Ideas / Re: ZeldaKing's Projects
« on: August 02, 2011, 12:24:22 pm »
I'm programming very much in basic, and this is impossible to make in Basic.
You have used xLib, right?

(only with xLib ou can use the inverted "=" and a few other things like the "<" and the ">")

I think the text atr the beginning is graphics and the game is with Output, or?


But it looks really very good!!
you can use the alt characters by using hex or an asm program, store them into a string, and recall the string into the program.  So he probably didn't use xLib.  ;)

294
Miscellaneous / Re: Tutorial Request Thread
« on: August 02, 2011, 12:18:47 pm »
well, technically, all you need to do is draw something cool in paint, convert it, and write the code for selecting options like you do for custom menus in BASIC.

295
Other Calc-Related Projects and Ideas / Re: ZeldaKing's Projects
« on: August 02, 2011, 12:17:28 pm »
wow, that looks good. Levels are definitely better than mine.  :P

296
Introduce Yourself! / Re: Hi!
« on: August 02, 2011, 10:03:47 am »
* yunhua98 realizes he's always been late welcoming newcomers...

welcome!

297
wow, I actually think the CM looks better.  I also wonder what TI is planning with this.  Probably trying to use the CM to compete with the Prizm's price.

298
Miscellaneous / Re: FAIL
« on: August 02, 2011, 09:45:02 am »
This takes MS Fail to a new level.  no wonder windows crashes all the time...

299
Humour and Jokes / Re: POKÉMON IN REAL LIFE!
« on: August 01, 2011, 10:25:13 am »
I always find it funny how you can jump off ledges, but not climb them.  I mean, here we have you climbing up waterfalls and jumping from bridge to bridge on a bike, but you can jump or climb.  ???

300
News / Re: Omnimaga Contest 2011 Part 1 results
« on: August 01, 2011, 10:06:53 am »
wow, I got 2nd from AoC's judging.  :o
woo! 6th! Time to decide whether to work on Escape or Gateways now.  :P
anyways, congratz to leafiness!  your win was well deserved.  ;)

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