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Messages - yunhua98

Pages: 1 ... 21 22 [23] 24 25 ... 184
331
Miscellaneous / Re: My Little Pony: Friendship is Magic
« on: July 20, 2011, 01:45:35 pm »
Ponies!  Yay!

332
TI Z80 / Re: Gateways: Portals of Time I - Cloud Cover
« on: July 20, 2011, 12:43:49 pm »
thanks.  I'm reworking my my sprite sheet, and from what I'm seeing, nibbles are out of the question.  :(

EDIT: sprite sheet update.

333
TI Z80 / Re: Gateways: Portals of Time I - Cloud Cover
« on: July 20, 2011, 10:38:43 am »
*bump*

Woo!  Resuming this.  I'm going to rewrite the engine for smooth scrolling and probably nibbles.  I'll have some eyecandy soon.  But I'm going to Universal Orlando next week, so no updates for a while during that week.

334
Axe / Re: Need help with a bug
« on: July 20, 2011, 10:26:45 am »
I think Fill needs to be Zeroes, and are you actually putting a pixel for every 1 in L4?

335
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: July 20, 2011, 09:56:49 am »
1792: You file bug reports with people's parents.
1792: You file bug reports with people's parents.
1793: you quote double posts before deleting them.
1794: You can delete other people's posts.

336
News / Re: Five new Coders of Tomorrow hired
« on: July 20, 2011, 09:53:26 am »
Congrats!!! And leafiness0's description made me lose THE GAME.
Happy coding!
crap.  I have achieved such an immunity to the game that when writing that, I never realized I lost.  XD

\o/

337
News / Re: Five new Coders of Tomorrow hired
« on: July 19, 2011, 06:00:26 pm »
sweet, Now all of ya gotta help us with the newsletter.  :P

338
News / Re: Five new Coders of Tomorrow hired
« on: July 19, 2011, 05:52:05 pm »
just to nitpick, we only have 4 new Coders of Tomorrow.  Sir doesn't count.  XD

339
News / Re: Five new Coders of Tomorrow hired
« on: July 19, 2011, 05:49:40 pm »
congratz on the position guys!
have some peanuts!


340
Other Calculators / Re: Your calculator collection
« on: July 19, 2011, 12:49:25 pm »
I thought the CASIO was the ubercalc for a second.  :P

341
Axe / Re: Nibbles problem
« on: July 19, 2011, 12:46:20 pm »
GDB1+Z*2, it was supposed to be that, but I added GDB1 twice.  ;)

342
Axe / Nibbles problem
« on: July 18, 2011, 03:37:54 pm »
EDIT: problem fixed by runer on IRC

This code is supposed to display a 4x4 black box for every 1, and nothing for every 0, but its inverted instead...  And any number other than 1 shows up as black.  ???

Code: [Select]
:.TELEPORT
:
:DiagnosticOff
:ClrHome
:ClrDraw
:
:[0000000000000000]->Pic0
:[F0F0F0F000000000]
:
:
:[111111111111111111111111]
:[100000000000000000000001]
:[100000000000000000000001]
:[100000000000000000000001]
:[100000000000000000000001]
:[100000000000000000000001]
:[100000000000000000000001]
:[100000000000000000000001]
:[100000000000000000000001]
:[100000000000000000000001]
:[100000000000000000000001]
:[100000000000000000000001]
:[100000000000000000000001]
:[100000000000000000000001]
:[100000000000000000000001]
:[111111111111111111111111]
:
:Repeat getKey(15)
:sub(MAP)
:DispGraph
:End
:
:
:Lbl MAP
:ClrDraw
:For(B,0,15
:For(A,0,11
:{B*12+A+GDB1}->Z
:Pt-On(8*A-4, 4*B, nib{GDB1+Z*2}*8+Pic0
:Pt-On(8*A, 4*B, nib{GDB1+Z*2+1}*8+Pic0
:End
:End

343
lol, it seems someone voted for Easy Game.  :P

344
Official Contest / Re: Reviewing Panel
« on: July 17, 2011, 06:34:38 pm »
I don't know, if we did that, it wouldn't be official, since we already have an established method for that.

345
2nd and shift doesn't do anything for me.  ???

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