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Messages - yunhua98

Pages: 1 ... 37 38 [39] 40 41 ... 184
571
Miscellaneous / Re: What is your signature?
« on: May 20, 2011, 11:56:56 pm »
wait, that was me saying it, not ruler...

572
Miscellaneous / Re: What is your signature?
« on: May 20, 2011, 11:51:14 pm »
yes!  It's spreading!

573
Axe / Re: Appvar Detection Question
« on: May 20, 2011, 11:50:12 pm »
well, that's assuming I'm making them all.  This is for a level editor, and I want the people making the levels to have whatever name they want.  I could just make all the levels myself, but I don't want to have to update the program to support the new level pack each time, I want to just be able to release an appvar, and have it work with the game.

574
Art / Re: Drawing wanted
« on: May 20, 2011, 11:34:35 pm »
lol

575
TI Z80 / Re: Twitch
« on: May 20, 2011, 11:33:28 pm »
lol nice, how'd you get a 1 by accident?   :P

576
Miscellaneous / Re: What is your avatar?
« on: May 20, 2011, 11:30:32 pm »
switched again. I'm going to cycle between avatars now, next one is the greyscale bird that ztrumpet wants back very much.  ;D

btw, sir, if you don't want me to use this, I'll change it.  ;)

I made it for Sir  a while ago, but he isn't using it so...  :D

577
Jumpman 68K / Re: Jumpman
« on: May 20, 2011, 11:22:02 pm »
I would be waiting for a demo if I had an 89...  :P

nevertheless, I'm looking forward to another screenie.  ;)

578
Axe / Appvar Detection Question
« on: May 20, 2011, 11:19:26 pm »
If I had a level editor and it generated appvar levels of any name, how would I detect which ones are levels for my game and which ones aren't?

I was thinking putting some sort of code at the RAM location, but how would I check through all the appvars on my calculator?

579
Axe / Re: Physics Introduction Axe Tutorial
« on: May 20, 2011, 08:57:12 pm »
hmm, maybe a Physics Axiom could be developed?

580
Miscellaneous / Re: What is your signature?
« on: May 20, 2011, 08:54:02 pm »
update!

new quote from ruler.  ;)

Put it in your sig if you agree!

582
News / Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
« on: May 20, 2011, 08:49:36 pm »
Are we allowed to submit appvar levels packs along with our program?

EDIT:  nvm, asked DJ on IRC, we are.

583
TI Z80 / Re: Contest entry--Nymless
« on: May 20, 2011, 08:36:28 pm »
nice!  fast and action-oriented game play.  I like!

584
TI Z80 / Re: Contest Entry: Escape!
« on: May 20, 2011, 06:27:37 pm »
nah, I'm going to keep it like this.  It's not that bad on calc, and once I add more objects (>:D) I'm going to need the speed.  ;)

585
TI Z80 / Re: [2011 Axe Entry] Uncharted TI
« on: May 20, 2011, 06:25:52 pm »
AMAZING.  O.O

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