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Messages - yunhua98

Pages: 1 ... 38 39 [40] 41 42 ... 184
586
TI Z80 / Re: Contest Entry: Escape!
« on: May 20, 2011, 04:37:53 pm »


Nope, it can be either, or both.  ;)

587
TI Z80 / Re: Contest Entry: Escape!
« on: May 20, 2011, 04:30:46 pm »
More levels!  Also added holes in the ground.  ;)

some of those levels are PITAs to beat.  XD

588
TI Z80 / Re: Axe Shift: Contest Entry 2011
« on: May 20, 2011, 04:16:21 pm »
Shift's on the Apple App Store.  :P

but sounds good.  ;)

589
Axe / Re: Specific Tutorials List (Axe)
« on: May 20, 2011, 04:10:43 pm »
Done.  ;)

590
TI Z80 / Re: Contest entry--Nymless
« on: May 20, 2011, 04:05:44 pm »
screenie?  :D

591
TI Z80 / Re: My explosive contest entry
« on: May 20, 2011, 04:04:12 pm »

592
TI Z80 / Re: Contest Entry: Clones
« on: May 20, 2011, 04:00:24 pm »
wow, lots of 5x5 platformers.  XD

Looks great!

593
Cancel the 84?!

I have a feeling they may start doing that...

594
TI Z80 / Re: [Axe Parser Shoot'em up] Devrays
« on: May 20, 2011, 03:51:54 pm »
can we haz demo?  :D

595
TI Z80 / Re: Contest Entry - Kirby
« on: May 20, 2011, 03:49:28 pm »
like everyone else said, very nice sprites.  ;D
is this going to be scrolling?  and are there going to be tiles?  :D

love the sucking enemies sprite.  ;)

596
TI Z80 / Re: Contest entry - Continuity
« on: May 20, 2011, 03:47:38 pm »
wow!  that looks really nice!  btw, do you plan on implementing physics?

597
TI Z80 / Re: [2011 Axe Entry] Uncharted TI
« on: May 20, 2011, 03:43:50 pm »
Wow, between your project and Builderboy's, this contest is going to be explosive.  ;)

598
TI Z80 / Re: [Axe Parser Shoot'em up] Devrays
« on: May 19, 2011, 05:52:34 pm »
oh wait, I can see it now, I'm assuming you used calc capture?  Nevertheless, that looks amazing!

599
isn't it 1024 bit?

600
Axe / Re: Anyone have an easy tilemapper for AXE?
« on: May 19, 2011, 05:40:19 pm »
nice, I'd like to see it too.  ;)

Pages: 1 ... 38 39 [40] 41 42 ... 184