Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - yunhua98

Pages: 1 ... 39 40 [41] 42 43 ... 184
601
TI Z80 / Re: [2011 Axe Entry] Uncharted TI
« on: May 19, 2011, 05:33:32 pm »
nice!  the title screen is old-school video game style, I like it.  ;)

602
TI Z80 / Re: [Axe Parser Shoot'em up] Devrays
« on: May 19, 2011, 05:32:30 pm »
the screenie shows up as a black box for me...

603
The CX is probably going to come with 3.0.2.

My CX CD has a file named "OS upgrade"

604
Axe / Re: Axe Q&A
« on: May 19, 2011, 05:00:55 pm »
There's not code for stopping.

try this:
Code: [Select]
512→Y
12288→X
0→A→B
Repeat getKey(15)
  ClrDraw
  Line(0,63,95,63)
  Pxl-On(X/256,Y/256)
 
  If getKey(2)
    A-8→A
  End
 
  If getKey(3)
    A+8→A
  End
 
  If getKey(4)
    B-8→B
  End

  !If (pxl-Test(X/256,Y/256+1))
    B+1→B
  End

<add this>
  If (pxl-Test(X/256,Y/256+1))
    0->B
  End
</add this>


  X+A→X
  Y+B→Y
 
  DispGraph
End

Also, you should put a terminal velocity in, such as B can't be greater than 256.  ;)


Its because you are increasing the velocity of B when you collide.  You want it to stop right?  Try 0->B instead of B+1->B

actually, that's his fall code.  ;)   note the "!"

605
TI Z80 / Re: Kirby's Crackity Hack
« on: May 19, 2011, 04:55:45 pm »
wow!  that graphics are great!  I just tried it, very nice!

606
Axe / Re: Specific Tutorials List (Axe)
« on: May 19, 2011, 04:32:37 pm »
I know there are a lot of specific tutorials, but is there one to help a beginner learn Axe?  I remember when I was trying, and it took me a while.  I basically took other people's programs and read trough it and changed it.

EDIT:  I might try writing one.  ;D

607
changed topic, hopefully no one will upgrade.

608
Trapped for the TI-Nspire and TI-89 / Re: Block Dude in Lua
« on: May 19, 2011, 04:21:02 pm »
The news said there isn't a 3.0.2 for the CX yet...

btw, I'm happy to say the CX seems to be backwards compatible with he greyscale Nspires.

609
Axe / Re: Anyone have an easy tilemapper for AXE?
« on: May 19, 2011, 03:49:21 pm »
I'll try, but keep in mind, while my tilemapper is a smooth scroller, its the RPG type, you still end up 8 pxls away, so it may take a while, I've never made a smooth scrolling, predefined map data, sidescroller before.  :P


EDIT:  :banghead:  I can't do it with out a crap load of pxl-Tests.  XD  I would ask aeTIos/leafiness0 or someone else experienced with platformers.  :(

610
Axe / Re: Axe Q&A
« on: May 19, 2011, 03:13:14 pm »
you're using an Nspire, I take it?

Blame TI.

611
News / Re: New Nspire CX Info
« on: May 19, 2011, 03:06:34 pm »
what borders?

thats just the scratch pad borders, the black behind it is part of the screen too.

612
News / Re: New Nspire CX Info
« on: May 19, 2011, 02:57:37 pm »
I never had a camera on me when the glitch happened, but it would look something like this, as if there were a hole in the screen showing part of the previous page you were on.

613
News / Re: New Nspire CX Info
« on: May 19, 2011, 02:47:43 pm »
Oh ok, that makes sense then. I hope it wasn't a prototype, so he can upgrade later.
I was worried about this^

When I checked, Mathcounts didn't give SEs or Nspire Clickpads until a year after they came out, but they gave the CXs before they came out.  TI seems to really be trying to promote the CX.

Also, if the CX I got was specifically made for the contest, then the ones that aren't may still not come with a slidecase...

614
News / Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
« on: May 19, 2011, 02:44:13 pm »
Quigibo, some other staff who are thinking about it.  ;)

615
Axe / Re: Anyone have an easy tilemapper for AXE?
« on: May 19, 2011, 02:35:50 pm »
I don't, but if I were you I'd try one of the following:


I actually have a tilemapping engine in a topic I made a long ago I was given one... Let me find it.
The problem is I only know basic french, I tried the 2nd one which was too complex, and the first one has no platform support, but it's probably my best bet.
I can modify mine to support platformers, but not with physics.  :(  If you don't need physics or want to add it yourself, I can try.  Although if this is for your contest entry, it may take away from originality.  I suggest a puzzle game of some sort, since I'm the only one doing a non-platformer so far.  XD

Pages: 1 ... 39 40 [41] 42 43 ... 184