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TI Z80 / Re: [2011 Axe Entry] Uncharted TI
« on: May 19, 2011, 05:33:32 pm »
nice! the title screen is old-school video game style, I like it.
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TI Z80 / Re: [2011 Axe Entry] Uncharted TI« on: May 19, 2011, 05:33:32 pm »
nice! the title screen is old-school video game style, I like it.
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TI Z80 / Re: [Axe Parser Shoot'em up] Devrays« on: May 19, 2011, 05:32:30 pm »
the screenie shows up as a black box for me...
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News / Re: Nspire OS 3.0.2 Blocks Downgrading, Removes 3rd Party Lua - DO NOT UPGRADE!« on: May 19, 2011, 05:31:38 pm »
The CX is probably going to come with 3.0.2.
My CX CD has a file named "OS upgrade" 604
Axe / Re: Axe Q&A« on: May 19, 2011, 05:00:55 pm »
There's not code for stopping.
try this: Code: [Select] 512→Y Also, you should put a terminal velocity in, such as B can't be greater than 256. Its because you are increasing the velocity of B when you collide. You want it to stop right? Try 0->B instead of B+1->B actually, that's his fall code. note the "!" 605
TI Z80 / Re: Kirby's Crackity Hack« on: May 19, 2011, 04:55:45 pm »
wow! that graphics are great! I just tried it, very nice!
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Axe / Re: Specific Tutorials List (Axe)« on: May 19, 2011, 04:32:37 pm »
I know there are a lot of specific tutorials, but is there one to help a beginner learn Axe? I remember when I was trying, and it took me a while. I basically took other people's programs and read trough it and changed it.
EDIT: I might try writing one. 607
News / Re: Nspire OS 3.0.2 Blocks Downgrading, Removes 3rd Party Lua - DO NOT UPGRADE!« on: May 19, 2011, 04:25:40 pm »
changed topic, hopefully no one will upgrade.
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Trapped for the TI-Nspire and TI-89 / Re: Block Dude in Lua« on: May 19, 2011, 04:21:02 pm »
The news said there isn't a 3.0.2 for the CX yet...
btw, I'm happy to say the CX seems to be backwards compatible with he greyscale Nspires. 609
Axe / Re: Anyone have an easy tilemapper for AXE?« on: May 19, 2011, 03:49:21 pm »
I'll try, but keep in mind, while my tilemapper is a smooth scroller, its the RPG type, you still end up 8 pxls away, so it may take a while, I've never made a smooth scrolling, predefined map data, sidescroller before.
EDIT: I can't do it with out a crap load of pxl-Tests. I would ask aeTIos/leafiness0 or someone else experienced with platformers. 611
News / Re: New Nspire CX Info« on: May 19, 2011, 03:06:34 pm »
what borders?
thats just the scratch pad borders, the black behind it is part of the screen too. 612
News / Re: New Nspire CX Info« on: May 19, 2011, 02:57:37 pm »
I never had a camera on me when the glitch happened, but it would look something like this, as if there were a hole in the screen showing part of the previous page you were on.
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News / Re: New Nspire CX Info« on: May 19, 2011, 02:47:43 pm »Oh ok, that makes sense then. I hope it wasn't a prototype, so he can upgrade later.I was worried about this^ When I checked, Mathcounts didn't give SEs or Nspire Clickpads until a year after they came out, but they gave the CXs before they came out. TI seems to really be trying to promote the CX. Also, if the CX I got was specifically made for the contest, then the ones that aren't may still not come with a slidecase... 614
News / Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser« on: May 19, 2011, 02:44:13 pm »
Quigibo, some other staff who are thinking about it.
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Axe / Re: Anyone have an easy tilemapper for AXE?« on: May 19, 2011, 02:35:50 pm »I can modify mine to support platformers, but not with physics. If you don't need physics or want to add it yourself, I can try. Although if this is for your contest entry, it may take away from originality. I suggest a puzzle game of some sort, since I'm the only one doing a non-platformer so far.I don't, but if I were you I'd try one of the following:The problem is I only know basic french, I tried the 2nd one which was too complex, and the first one has no platform support, but it's probably my best bet. |
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