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Messages - yunhua98

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706
Nostalgia / Re: Nostalgia - An Axe RPG
« on: April 18, 2011, 11:31:32 pm »
oh wow, I knew that.  x.x  I was just sticking with how walking speed looks different in my 8x8 tilemapper since the Vertical walking sprites have two steps for every one of the horizontal walking sprites.

707
News / Re: TI-Boy SE Beta pre-release
« on: April 18, 2011, 11:02:49 pm »
I'm getting "could not locate tiboy.bin" also...  :(

708
Nostalgia / Re: Nostalgia - An Axe RPG
« on: April 18, 2011, 10:50:12 pm »
so how are the horizontal tiles unaligned?

709
Nostalgia / Re: Nostalgia - An Axe RPG
« on: April 18, 2011, 06:21:29 pm »
Vertically is 2x faster because when walking vertically the tilemap grid is aligned on the LCD as multiples of 8 pixels. Aligned sprites/tiles displays much faster than unaligned ones.

Isn't Horizantally 96 a multiple of 8 too?

710
Axe / Re: New Tilemapping Tutorial With Example
« on: April 18, 2011, 06:11:12 pm »
Glad I could help.  ;)

You should post about your project soon. ;)

711
Other Calculators / Re: Do you plan to purchase an Nspire CX?
« on: April 18, 2011, 06:06:14 pm »
It seems to be availible in stores already if you search Nspire CX on Google, but I'm not sure, since I didn't read the details as to whther you can just preorder it or actually out.

712
Axe / Re: New Tilemapping Tutorial With Example
« on: April 18, 2011, 05:57:02 pm »
Thanks! and yeah, collisions are in there.
Look at the getkey parts of the code, it won't let you step on anything that isn't 0 in the data.  You can also code in other exceptions.  ;)

713
News / Re: PRIZM LAN party by Qwerty.55 & z80man goes wrong
« on: April 18, 2011, 05:48:18 pm »
Congratz to Qwerty and z80man!

have some peanuts!

!peanuts

714
News / Re: TI-Boy SE Beta pre-release
« on: April 18, 2011, 05:45:23 pm »
YES!
If I could give more than one respect for that post, I would.  ;)
* yunhua98 goes to find other posts to rate up.  :P

715
Miscellaneous / Re: Random YouTube Videos
« on: April 17, 2011, 10:45:11 pm »
Monty Python is hilarious.  ;)
They pretty much have the entire thing on Youtube though.  ;)

716
OmnomIRC Development / Re: The merged OmnomIRC lines glitch is back
« on: April 17, 2011, 10:34:31 pm »
Also, if you have "<OmnomIRC>" in your message, your name has no link.

EDIT:  nvm, DJ was using an actual client that time.  x.x

717
Contra / Re: Contra userbar (350x57)
« on: April 14, 2011, 09:55:28 pm »
Well, this userbar is more of an Author userbar to show progress.  If you want one for supporters, probably a standard size one with the logo and text saying "Project Supporter" or something.  ;)

718
TI Z80 / Re: Axe Block Breaker
« on: April 14, 2011, 09:33:22 pm »
Thanks Scout.  ;)

also, Jim, that's a great idea!  I didn't quite understand it in the maps you gave me, so I edited it a bit.  ;)

719
Miscellaneous / Re: Favorite font
« on: April 14, 2011, 09:28:51 pm »
I like Comic Sans and Hobo STD.  :P

720
Humour and Jokes / Re: Funny #omnimaga quotes (NSFW)
« on: April 13, 2011, 06:06:37 pm »
was Xeda and DJ being sarcastic?  :P

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