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TI Z80 / Re: The Journeys of Pyyrix the Thief
« on: March 31, 2011, 04:38:51 pm »
YES! I'm on the list. Yeah, I can't wait.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 796
TI Z80 / Re: The Journeys of Pyyrix the Thief« on: March 31, 2011, 04:38:51 pm »
YES! I'm on the list. Yeah, I can't wait.
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Art / Re: Need several 16x16 only black and white sprites« on: March 31, 2011, 04:31:26 pm »
Please don't double post unless there has been 6 hours since your last post. otherwise, use the edit buttons.
EDIT ninja'd 798
Miscellaneous / Re: Post Your Cave« on: March 30, 2011, 06:15:48 pm »Here's my office, which is quite messy (just like most of your guys' caves ): And DJ's 799
Axe / Re: Why does this not compile?« on: March 29, 2011, 06:21:29 pm »
Do you have a slightly older version? If not, do you remember what you changed?
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Correlation / Re: Map Mode Question« on: March 29, 2011, 06:20:41 pm »
Ah, okay, so for now can we ask them in the bug reorts topic, or should we make our own topic?
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Axe / Re: Why does this not compile?« on: March 29, 2011, 06:14:41 pm »
I meant RCT. But you did define that... Do you have any braces where they're not supposed to be? As in, should {W} be W?
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Axe / Re: Why does this not compile?« on: March 29, 2011, 06:10:42 pm »If it is, do you have RCT defined? also, did you store data by accident into Str1 or something instead? EDIT: disregard. I'm going to try this when I get home, I've looked at the source using SC already. 803
Correlation / Re: Correlation Beta Bug Reports« on: March 29, 2011, 06:08:22 pm »Well, if you're sure it's fixed. I know that sometimes a font moves around in RAM or archive and that messes things up. Are you sure that the problem was just not having the screen cleared? kk thanks. If the "bug" pops up again, I'll probably say something, but for now, I think its good. * yunhua98 really needs to be more careful.
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Correlation / Re: Correlation Beta Bug Reports« on: March 29, 2011, 06:00:11 pm »
There was an error, at first it was because of a lack of quotes, it gave window range error.
also, the bug mentioned in my last post disappeared when I put everything into a repeat loop. EDIT: Actually, some of thse bugs may just be I'm not doing something right. The above mentioned code didn't do anything wrong after I corrected it, I just thought it did because the screen wasn't cleared, even though I had a clrdraw before my code. the only way I can clear the screen is press graph after the program finishes running with AxesOff ^might be my first real bug. 805
Correlation / Re: Map Mode Question« on: March 29, 2011, 05:55:00 pm »
Okay, i still need to fix the sprite though.
as for above 0, I could just add a black border around my map or something like I do for Axe. Thanks! btw, should we have a Correlation questions thread like for Axe? 806
Correlation / Re: Correlation Beta Bug Reports« on: March 29, 2011, 05:52:22 pm »
eh, I had quotes, didn't copy them correctly. changing it to 16 and adding more characters makes the map look like a map, but the font is wrong when I do that...
I have a sprite that looks like this: Code: [Select] 00111000 but this is showing up in place of that: Code: [Select] 00000000 basically the top half of the sprite with the bottom half of the sprite assigned before it above it. 807
Correlation / Re: Correlation Beta Bug Reports« on: March 29, 2011, 05:34:13 pm »
okay, I'm gonna hand copy this. As for the font, use this: http://img.removedfromgame.com/imgs/Font1.bmp
starts at 65 ends at 78 in decimal. Why doesn't this display a 12x8 map? Code: [Select] :1:Asm(prgmCORELATE
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Correlation / Map Mode Question« on: March 29, 2011, 05:14:55 pm »
I'm not sure If I should post this here, but I was wondering, How exactly do I use Map Mode? Maybe its just me, but the manual wasn't very clear.
As in, how could I use map mode to do a scrolling tilemap? 809
TI Z80 / Re: yeongJIN_COOL's Universial base converter« on: March 29, 2011, 05:11:10 pm »
Awesome. Just a little thing, its spelled "Universal"
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Project M (Super Mario) / Re: When is project M coming out??« on: March 28, 2011, 06:39:04 pm »Thats what Project M is. Okay, we're treating this new member slightly a bit on the hostile side. lets try to amek our comments just a bit more helpful. We have no proof against him, he may just be not very used to forums yet. |
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