Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - yunhua98

Pages: 1 ... 52 53 [54] 55 56 ... 184
796
TI Z80 / Re: The Journeys of Pyyrix the Thief
« on: March 31, 2011, 04:38:51 pm »
YES!  I'm on the list.  :P  Yeah, I can't wait.  ;)

797
Art / Re: Need several 16x16 only black and white sprites
« on: March 31, 2011, 04:31:26 pm »
Please don't double post unless there has been 6 hours since your last post.  ;)  otherwise, use the edit buttons.


EDIT ninja'd  :P

798
Miscellaneous / Re: Post Your Cave
« on: March 30, 2011, 06:15:48 pm »
Here's my office, which is quite messy (just like most of your guys' caves :D):
http://i3.photobucket.com/albums/y64/abbrev/cave-pano.jpg
Please excuse the parallax errors. I was taking a very quick panorama.

And here's my collection of Commodore equipment in the corner:
http://i3.photobucket.com/albums/y64/abbrev/cave-corner.jpg
In the stack I have a C128 at the bottom, a C64 in the middle, and a C16 at the top. I have two 1541 floppy drives (only one shown here), one 1571 floppy drives, and a 1802 color monitor. I have other Commodore peripherals not shown here too, such as joysticks, a printer, a Koalapad, a tape drive, and paddles. And, of course, lots of floppy disks. :)

I can see Ashbad's signature on the computer :P

And DJ's  XD

799
Axe / Re: Why does this not compile?
« on: March 29, 2011, 06:21:29 pm »
Do you have a slightly older version?  If not, do you remember what you changed?

800
Correlation / Re: Map Mode Question
« on: March 29, 2011, 06:20:41 pm »
Ah, okay, so for now can we ask them in the bug reorts topic, or should we make our own topic?

801
Axe / Re: Why does this not compile?
« on: March 29, 2011, 06:14:41 pm »
I meant RCT.  But you did define that...  Do you have any braces where they're not supposed to be?  As in, should {W} be W?

802
Axe / Re: Why does this not compile?
« on: March 29, 2011, 06:10:42 pm »
It could be an error scrolling error.  :P
If it is, do you have RCT defined?
also, did you store data by accident into Str1 or something instead?


EDIT:  disregard.  I'm going to try this when I get home, I've looked at the source using SC already.

803
Correlation / Re: Correlation Beta Bug Reports
« on: March 29, 2011, 06:08:22 pm »
Well, if you're sure it's fixed.  I know that sometimes a font moves around in RAM or archive and that messes things up.  Are you sure that the problem was just not having the screen cleared?

As a temporary fix to your "REAL" bug, use ZoomRcl before ClrDraw.

kk thanks.  ;)  If the "bug" pops up again, I'll probably say something, but for now, I think its good.
* yunhua98 really needs to be more careful.

804
Correlation / Re: Correlation Beta Bug Reports
« on: March 29, 2011, 06:00:11 pm »
There was an error, at first it was because of a lack of quotes, it gave window range error.

also, the bug mentioned in my last post disappeared when I put everything into a repeat loop.

EDIT:  Actually, some of thse bugs may just be I'm not doing something right.  :P  The above mentioned code didn't do anything wrong after I corrected it, I just thought it did because the screen wasn't cleared, even though I had a clrdraw before my code.  the only way I can clear the screen is press graph after the program finishes running with AxesOff

^might be my first real bug.  XD

805
Correlation / Re: Map Mode Question
« on: March 29, 2011, 05:55:00 pm »
Okay, i still need to fix the sprite though.  ;)

as for above 0, I could just add a black border around my map or something like I do for Axe.

Thanks!

btw, should we have a Correlation questions thread like for Axe?

806
Correlation / Re: Correlation Beta Bug Reports
« on: March 29, 2011, 05:52:22 pm »
eh, I had quotes, didn't copy them correctly.  :P   changing it to 16 and adding more characters makes the map look like a map, but the font is wrong when I do that...

I have a sprite that looks like this:
Code: [Select]
00111000
01000100
10100010
10000110
01000100
00111000
00111000
01111100

but this is showing up in place of that:

Code: [Select]
00000000
00000101
00000010
00000000
00111000
01000100
10100010
10000110

basically the top half of the sprite with the bottom half of the sprite assigned before it above it.

807
Correlation / Re: Correlation Beta Bug Reports
« on: March 29, 2011, 05:34:13 pm »
okay, I'm gonna hand copy this.  ;)  As for the font, use this: http://img.removedfromgame.com/imgs/Font1.bmp
starts at 65 ends at 78 in decimal.

Why doesn't this display a 12x8 map?
Code: [Select]
:1:Asm(prgmCORELATE
:ClrHome
:ClrDraw
:12->ThetaStep
:0->ThetaMin
:94->ThetaMax
:0->Tmin
:62->Tmax
:int(FF
:int(M3
:int("BETAFONT
:"BBBBBBBBBBBBBAAAAAAAAAABBAAAAAAAAAABBAAAAAAAAAABBAAAAAAAAAABBAAAAAAAAAABBAAAAAAAAAABBBBBBBBBBBBB->Str1
:e^(0,0,Str1
:int("DD
:
:0->K
:
:Repeat K=45
:getkey->K
:End
:
:0:Asm(prgmCORELATE

808
Correlation / Map Mode Question
« on: March 29, 2011, 05:14:55 pm »
I'm not sure If I should post this here, but I was wondering, How exactly do I use Map Mode?  Maybe its just me, but the manual wasn't very clear.

As in, how could I use map mode to do a scrolling tilemap?

809
TI Z80 / Re: yeongJIN_COOL's Universial base converter
« on: March 29, 2011, 05:11:10 pm »
Awesome.  ;)  Just a little thing, its spelled "Universal"  ;)

810
Project M (Super Mario) / Re: When is project M coming out??
« on: March 28, 2011, 06:39:04 pm »
Thats what Project M is.  ;)

No, I mean an exact replica of it for the ti-84 nothing different, or at least a mario game with a racoon suit!!!!!!!!!!!!!!!!!

If you want it so badly, make it ;)

Okay, we're treating this new member slightly a bit on the hostile side.  lets try to amek our comments just a bit more helpful.  ;)  We have no proof against him, he may just be not very used to forums yet.  ;)

Pages: 1 ... 52 53 [54] 55 56 ... 184