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TI Z80 / Re: The Journeys of Pyyrix the Thief
« on: March 31, 2011, 04:38:51 pm »
YES! I'm on the list.
Yeah, I can't wait.


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TI Z80 / Re: The Journeys of Pyyrix the Thief« on: March 31, 2011, 04:38:51 pm »
YES! I'm on the list.
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Art / Re: Need several 16x16 only black and white sprites« on: March 31, 2011, 04:31:26 pm »
Please don't double post unless there has been 6 hours since your last post.
![]() ![]() ![]() EDIT ninja'd ![]() 798
Miscellaneous / Re: Post Your Cave« on: March 30, 2011, 06:15:48 pm »Here's my office, which is quite messy (just like most of your guys' caves And DJ's ![]() 799
Axe / Re: Why does this not compile?« on: March 29, 2011, 06:21:29 pm »
Do you have a slightly older version? If not, do you remember what you changed?
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Correlation / Re: Map Mode Question« on: March 29, 2011, 06:20:41 pm »
Ah, okay, so for now can we ask them in the bug reorts topic, or should we make our own topic?
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Axe / Re: Why does this not compile?« on: March 29, 2011, 06:14:41 pm »
I meant RCT. But you did define that... Do you have any braces where they're not supposed to be? As in, should {W} be W?
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Axe / Re: Why does this not compile?« on: March 29, 2011, 06:10:42 pm »![]() If it is, do you have RCT defined? also, did you store data by accident into Str1 or something instead? EDIT: disregard. I'm going to try this when I get home, I've looked at the source using SC already. 803
Correlation / Re: Correlation Beta Bug Reports« on: March 29, 2011, 06:08:22 pm »Well, if you're sure it's fixed. I know that sometimes a font moves around in RAM or archive and that messes things up. Are you sure that the problem was just not having the screen cleared? kk thanks. ![]() * yunhua98 really needs to be more careful.
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Correlation / Re: Correlation Beta Bug Reports« on: March 29, 2011, 06:00:11 pm »
There was an error, at first it was because of a lack of quotes, it gave window range error.
also, the bug mentioned in my last post disappeared when I put everything into a repeat loop. EDIT: Actually, some of thse bugs may just be I'm not doing something right. ![]() ^might be my first real bug. ![]() 805
Correlation / Re: Map Mode Question« on: March 29, 2011, 05:55:00 pm »
Okay, i still need to fix the sprite though.
![]() as for above 0, I could just add a black border around my map or something like I do for Axe. Thanks! btw, should we have a Correlation questions thread like for Axe? 806
Correlation / Re: Correlation Beta Bug Reports« on: March 29, 2011, 05:52:22 pm »
eh, I had quotes, didn't copy them correctly.
![]() I have a sprite that looks like this: Code: [Select] 00111000 but this is showing up in place of that: Code: [Select] 00000000 basically the top half of the sprite with the bottom half of the sprite assigned before it above it. 807
Correlation / Re: Correlation Beta Bug Reports« on: March 29, 2011, 05:34:13 pm »
okay, I'm gonna hand copy this.
![]() starts at 65 ends at 78 in decimal. Why doesn't this display a 12x8 map? Code: [Select] :1:Asm(prgmCORELATE
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Correlation / Map Mode Question« on: March 29, 2011, 05:14:55 pm »
I'm not sure If I should post this here, but I was wondering, How exactly do I use Map Mode? Maybe its just me, but the manual wasn't very clear.
As in, how could I use map mode to do a scrolling tilemap? 809
TI Z80 / Re: yeongJIN_COOL's Universial base converter« on: March 29, 2011, 05:11:10 pm »
Awesome.
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Project M (Super Mario) / Re: When is project M coming out??« on: March 28, 2011, 06:39:04 pm »Thats what Project M is. Okay, we're treating this new member slightly a bit on the hostile side. lets try to amek our comments just a bit more helpful. ![]() ![]() |
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